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Solitude Blue Palace Main Room

[center]Hey guys, this is a mod for a project I'm starting now. As an architect studant, it always bothered me about how simple and boring Blue Palace is for a king's palace. I'm still working on it and I plan to do a complete overhaul, but wanted to share here what I've done this far, since I'm still learning how to deal with furnitures and places. Hope you enjoy it :)

Features:

- Central fireplace
- Library with a throne | proper for a king/queen |
- Bath area
- New layout 

The only requirements are the 3 DLC's once I've used some furnitures from them. 


Special Thanks:
Thanks [url=https://www.nexusmods.com/skyrim/users/3729223]goatk[/url] for your version of [url=https://www.nexusmods.com/skyrim/mods/40478]Proudspire Manor[/url] has been my inspiration

[img]https://i.imgur.com/woHDku3.png[/img]


[/center]

Spell-FX Recolor Guide

[center][b][u][color=#e69138][size=6]Spell&FX Recolor Guide[/size][/color][/u][/b][/center][center][/center][center]Guide by: [url=https://www.nexusmods.com/users/12456248]DarkOdin[/url]

This guide is meant to teach even those who are newer to modding, on the basic concept of recoloring FX effects, and Spells in skyrim.
[/center][size=4][b][u][color=#FFD36E]DETAILS:
[/color][/u][/b][/size]The Files included will come with both "Word Doc", and "PDF" files. To make sure more people are able to view it with ease. Another zip file with an actual esp, and meshes/textures will be included too.

The Guide will be broken into 3 Segments, as follows:
===-
1.) SkyrimGradients - (This will teach you the proper way to import, edit, and then export Skyrim gradients.)
2.) SkyrimFXMeshes - (This will teach you how to Open, edit, and save the NIF models. As well, this will teach you which nodes, and properties to keep an eye out for to edit.)
3.) SkyrimSpells/FX(CK) - (This will teach you how to set up Master Particle systems, in both the CK and the NIF model. Along with what properties of the spells to edit, and how to set up the spell meshes within the CK.)
===-

For the esp related files, the esp should only require "skyrim.esm". just extract the esp, meshes, and textures into your skyrim data folder. the example spell is not in the game naturally. So to get to the room it's in, open your command console "~". Then type "coc _scgtestroom". The spell tome should be on the table. 

[b][u][size=4][color=#FFD36E]LIVE LINKS:
[/color][/size][/u][/b]The links to the direct online versions of the documents will be posted here.
Part 1 - [url=https://1drv.ms/w/s!Ah9P9oCEIY2whHn2Cb8LO19NbSYT]Spell&FXGuide_Part01[/url]
Part 2 - [url=https://1drv.ms/w/s!Ah9P9oCEIY2whH5MKxX7yFrxwlAe]Spell&FXGuide_Part02[/url]
Part 3 - [url=https://1drv.ms/w/s!Ah9P9oCEIY2whQCmCDsNUH5XPZ13]Spell&FXGuide_Part03[/url]

[size=4][color=#FFD36E][b][u]PERMISSIONS:[/u][/b][/color][/size]
I don't give permission to re-upload this to other sites, by any other person. If you like this guide, and want to share it, just add a link back to this page.

[b][u][size=4][color=#FFD36E]CREDITS:
[/color][/size][/u][/b]Bethesda - For skyrim, the creation kit, and TES in general.
NifSkope Team - For a wonderful NIF editing software. 
GIMP Team - For a great image editing software.
[url=https://www.nexusmods.com/users/123768]ScripterRon[/url] - For the FO3 Archive Utility.


[center]I hope this guide is helpful to as many people as possible. I know there isn't a plethora of knowledge about this just laying around. Anyways, Happy modding everyone![/center]




[u][b][size=4][color=#FFD36E]SHOUT-OUTS:
[/color][/size][/b][/u]Individual Devs:
1.) [url=https://www.nexusmods.com/Users/6140922]KettleWitch[/url] - For being one of the coolest, and most helpful modders I personally know. 
2.) [url=https://www.nexusmods.com/users/4995023]Nuukem[/url] - For SSE creation kit fixes.

Group Projects:
1.) [url=https://beyondskyrim.org/]Beyond Skyrim[/url] - Beyond Skyrim is a massive multi-team mod project that opens the borders and brings Skyrim’s neighboring provinces to life in skyrim's timeline. 
 Discord Link: [url=https://discordapp.com/invite/TAzte8m]Beyond Skyrim: Community Discord[/url]

2.) [url=https://tesrenewal.com/]TESRenewal Project[/url] - TES Renewal aims to bring older TES games into skyrim's more modern engine. Most notably the titles of TES III: Morrowind, and TES IV: Oblivion.
 Discord Links: [url=https://discordapp.com/invite/Wzs4QTd]Skywind Community Server[/url]
     [url=https://discordapp.com/invite/jWeVNTS]Skyblivion Community Server[/url]

Tribesman Armor

[b][size=4]      [color=#ffff00]PLEASE DON"T FORGET TO ENDORSE IF YOU LIKE :) Is MY MOTIVATION...
[/color][/size][/b]                                                                   [img]http://i64.tinypic.com/2eyx349.jpg[/img]

[b][size=4]Adds Standalone Male Only Tribesman Armor, I was thinking Redguard and Dunmer Simultaneously when putting this together Hence Tribesman was born I was gonna make this a ESO armor but said Nope, Do enjoy..... [/size]

SMITHING: Same as Leather Armor.

[size=4]                                                        MY OTHER MODS:[/size]
[size=4][url=https://www.nexusmods.com/skyrim/mods/96677]Dyed Ashlander Rawhide Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96645]ESO Ashlander Rawhide Armor (Original)[/url]
[url=https://www.nexusmods.com/skyrim/mods/96596]ESO Shadow of The Red Mountain Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96529]Maormer ESO Armor [/url]
[url=https://www.nexusmods.com/skyrim/mods/96464]Cephalopod Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96361]Red Mountain Ebony Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96347]Bram Stokers Dracula Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/52502]Reclamations Morrowind Style[/url]
[url=https://www.nexusmods.com/skyrim/mods/70328]Vaermina Armor Reclamation Addon[/url]
[url=https://www.nexusmods.com/skyrim/mods/96279]True Obsidian Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96279]Howards Conan[/url][/size][/b]

Kalisha Companion CBBE_UUNP

Location: Bonechill Passage (coc bonechillpassage01)
Race: Woodelf
Essential 
Marriageable
Levels With Player
Class: Spellsword
Perks: One And Two-handed, block, archery, conjuration, sneak, light armor and light foot.
Spells: Fear Cloak 
Combat: Bow, Sword, Dagger mainly.

Armor in screens is Black Desert armor. (Google is your friend).

Extended Nordic Exteriors

[b][Background][/b] I created this mod among others in 2015 - however, like all of my mods I kept them to myself and had no plans to release them. Sadly, all mods got destroyed after I removed Skyrim from my pc. Last year in June, I started on ReQuest as I now wanted to share my modifications. Here goes.

[i][b]So what does this mod do?[/b][/i] It adds ruins and hints of Nords having lived in the areas around minor dungeons, hold capitals and just the wilderness. For example, Falkreath now has hints of an ancient wall and there's monuments placed around the town. Silent moons camp is now an actual camp, and doesn't end abrubtly. Rather, it contains a small outter wall and some ruined houses on it's borders.

[quote]It's all subtle details. And that's all you need to convey the feeling you want the player to have.[/quote]~me, teunu, just now.

[u][i]As of this release (v0.0.1) I've only done Silent Moons Camp and Falkreath.[/i][/u] There's going to be more on the platter though. I just want to release now before I forget I should. I'm currently focused on school and (shameless plug) the [url=https://www.reddit.com/r/SkyrimReQuest/]ReQuest project[/url].

Artemisia Follower from 300

[url=https://flic.kr/p/2f7BERM][img]https://farm8.staticflickr.com/7852/47332545911_3cc5271eec_h.jpg[/img][/url]

[url=https://flic.kr/p/2e1HJLW][img]https://farm8.staticflickr.com/7903/46609474014_bc0b325115_h.jpg[/img][/url]

[url=https://flic.kr/p/2f2Zveh][img]https://farm8.staticflickr.com/7861/47280223502_7744c6581d_h.jpg[/img][/url]

Breeze Home vamp cellar

sick of going to castle volkihar for a bite?
This mod brings the blood to you.
added a cellar containing Vampire cattle behind the Breeze home in Whiterun

Warning!!
if you are not seeing all of the vampire cattle or you are not seeing all of them, save and reload from the menu

ElSopa HD - Akatosh Amulet

[center][b][color=#f1c232][size=6]HD Akatosh Amulet[/size][/color][/b]
[img]https://i.imgur.com/ZNGop7q.jpg[/img][color=#f1c232][size=4][b]Well that's it, since it's a small object I did it 1K, it's more than enough.
Even the 512 version looks nice IMO
If you like it, I could do all the gods amulets, they dont take too much time to do and are just a few :)[/b][/size][/color]

[/center]

Ars Metallica - Smithing Enhancement Spanish

[size=5]SE REQUIERE EL MOD ORIGINAL: [url=https://www.nexusmods.com/skyrim/mods/16084]Ars Metallica - Smithing Enhancement[/url][url=https://www.nexusmods.com/skyrimspecialedition/mods/912]
[/url][/size]


[size=3][color=#b6d7a8]Este mod permite elaborar nuevos objetos que anteriormente no se podía, reciclar objetos, etc..
[/color]

Solo descargan el mod ya sea por NMM o tu opción favorita, Manual: pon el archivo en la carpeta Data, sobrescribir en cualquiera de los casos.


Gracias a [color=#ea9999]Arthmoor[/color] por este gran mod. [color=#ea9999]No olviden endosar su mod[/color].


[/size][color=#ffe599]P.D: Otra traducción de este mod en español mas. =P[/color]

Young Eager new dialogues (Ysolda Elisif the Fair etc)

[b][size=5]What is this?
This does not add new dialogues in-game, it's but a pile of resources to do so.

[/size][/b]These are dialogues pulled from Dragon Age: Origins
I don't take credit for them, all rights reserved by Bioware and Electronic Arts Inc.
They are all in .FSB, there are a couple free converters to .wav, .mp3 and .ogg out there.
Do whatever you will just don't try to use them in paid mods.

Stay hydrated :)

Eyes Hair and 3 followers

So I been working on stuff, its eyes hair and 3 followers as well as a random home they live in near Rorikstead. no comments because you all are mean usually.  we got a Sabrecat follower two wood elves, a home they live in. and includes a bunch of hair and eyes Only for MALE ELVES No female stuff because I don't like female stuff. too common too boring blah blah go away.

MEN ONLY MODS. (((oh wait ELVEN MEN!)))

Choose Your Ultimate Potions

[size=3]I play with big stamina and magicka pools, but without the passive regeneration, and I want the ultimate potions to be strong, but not "ultimate".

Install any of the files. But only one.

[/size]












[font=Arial][size=5]MY MODS[/size]
[size=2](and versions of mods)[/size]
[/font]
[size=3]
[b][font=Comic Sans MS]JESUS IN SKYRIM - The most ALIVE Skyrim companion ever![/font][/b]
[/size]
[img]http://i67.tinypic.com/33yhm5h.jpg[/img]
[size=3][font=Comic Sans MS]Jesus is a fully voiced follower with unique magic, tons of comments, responses, taunts, jokes, religious memes, song parodies etc.[/font]
[font=Comic Sans MS][url=https://www.nexusmods.com/skyrim/mods/94356]Legendary Edition[/url]  /  [/font][/size][font=Comic Sans MS][size=3][b][url=https://www.nexusmods.com/skyrimspecialedition/mods/20956]Special Edition[/url][/b][/size]

French translation: [/font][size=2][font=Comic Sans MS][url=https://www.nexusmods.com/skyrim/mods/94590]Legendary Edition[/url]  /  [/font][font=Comic Sans MS][b][url=https://www.nexusmods.com/skyrimspecialedition/mods/21152]Special Edition[/url][/b][/font][/size]
[font=Comic Sans MS]Traditional Chinese translation: [/font][size=2][font=Comic Sans MS][b][url=https://www.nexusmods.com/skyrimspecialedition/mods/22211]Special Edition[/url][/b][/font][/size]



[font=Comic Sans MS][size=3][b]EPIC AMMO CONVERTER[/b][/size][/font]

[img]http://i67.tinypic.com/23mvvwg.jpg[/img]
[size=3][font=Comic Sans MS]Convert arrow types, crossbow bolts, ingots, misc.items... you name it!
Convenient, carefully balanced, MCM-configurable, 100% compatible with everything.[/font]
[/size][font=Comic Sans MS][url=https://www.nexusmods.com/skyrim/mods/96523]Legendary Edition[/url]  /  [url=https://www.nexusmods.com/skyrimspecialedition/mods/23808]Special Edition[/url][/font]

[font=Comic Sans MS][size=2]Russian translation:[/size][size=3]  [/size][b][url=https://www.nexusmods.com/skyrim/mods/96652]LE[/url][size=3]  [/size][url=https://www.nexusmods.com/skyrimspecialedition/mods/23939]SE[/url][/b][/font]



[font=Comic Sans MS][size=3][b]SPIRIT BREAKER'S CHARGE OF DARKNESS[/b][/size][/font]

[img]http://i64.tinypic.com/ilepud.jpg[/img]
[size=3][font=Comic Sans MS]Deal damage and bash your enemies by charging them! Break their spirits and their backs! Craftable rings with automatically activated effects.[/font]
[/size][size=3][font=Comic Sans MS][url=https://www.nexusmods.com/skyrim/mods/89412]Oldrim[/url]  /  [url=https://www.nexusmods.com/skyrimspecialedition/mods/20875/]Special Edition[/url][/font]


[size=3][b][font=Comic Sans MS]ORGANIZED RANGED BANDITS (OBIS overhaul)[/font][/b]
[/size]
[img]http://i64.tinypic.com/dr5obq.jpg[/img]
[font=Comic Sans MS][size=3]You think you're fast? A fireball is faster! You think outdoor fighting is easy? Think again! Only your reflexes and skills can save you from the bandits!
[url=https://www.nexusmods.com/skyrim/mods/96552]Oldrim[/url] [/size][/font]


[/size][font=Comic Sans MS][size=3][b]SMALLER MODS:[/b]

Summon Micro-Hunters (chaurus drones)  [url=https://www.nexusmods.com/skyrim/mods/96235]LE[/url]  [url=https://www.nexusmods.com/skyrimspecialedition/mods/23375]SE[/url]
Valuable Ingredients  [url=https://www.nexusmods.com/skyrim/mods/96669]LE[/url]  [url=https://www.nexusmods.com/skyrimspecialedition/mods/23964]SE[/url]
Rusty Arrows for Draugrs and Skeletons  [url=https://www.nexusmods.com/skyrimspecialedition/mods/23933]SE[/url]
Choose Your Ultimate Potions  [url=https://www.nexusmods.com/skyrim/mods/96731]LE[/url]  [url=https://www.nexusmods.com/skyrimspecialedition/mods/24102]SE[/url]

[/size][/font]

norse champ player model

a player model norse champion easy to install lorefriendly, 
the model can find in the riverwood entrance.

Aetherium Armor Texture Enhancements

[img]https://staticdelivery.nexusmods.com/mods/110/images/96722/96722-1552260491-1749721149.jpeg[/img]I updated the appearance of these armors for my current playthrough and gave them a shinier, more metallic, more 3-D appearance and I thought I'd share the result.  I hesistate to call this a retexture given that I didn't make all new diffuses but instead deepened shadows, brightened highlights, and adjusted colors - hence the term [i]enhancement[/i]. The normals and environment maps are new, however, and I included a new cube map courtesy of [url=https://www.nexusmods.com/skyrim/users/1734939]billyro[/url] from his excellent [url=https://www.nexusmods.com/skyrim/mods/91168]Flamberge[/url] mod.

Screens were taken with [url=https://www.nexusmods.com/skyrim/mods/41482]Rudy ENB NLVA[/url] using  its LUT_5 which I customised a bit in photoshop. 

[url=https://www.nexusmods.com/skyrimspecialedition/mods/24094]Find the SSE version here[/url]
[img]https://staticdelivery.nexusmods.com/mods/110/images/96722/96722-1552260513-2130674962.jpeg[/img]
Install [i]after[/i] [url=https://www.nexusmods.com/skyrim/mods/23530]Aetherium Armor and Weapons Compilation[/url] by [url=https://www.nexusmods.com/skyrim/users/983976]lautasantenni[/url] using your mod manager of choice or manually extract the .zip and drop the files in your Skyrim\Data folder.
[img]https://staticdelivery.nexusmods.com/mods/110/images/96722/96722-1552260526-1799508911.jpeg[/img]For some setups the armors may appear excessively shiny, so I uploaded optional, darker environment maps and less-reflective environment map scale meshes for those who might encounter such a problem.  Try installing the less-reflective environment map scale meshes first, then the darker maps.

I also included optional low-resolution (.5k) environment maps for those looking to minimize vram usage.
[img]https://staticdelivery.nexusmods.com/mods/110/images/96722/96722-1552260541-6374941.jpeg[/img]Special Thanks to: 
[list]
[*][url=https://www.nexusmods.com/skyrim/users/983976]lautasantenni[/url] for his [url=https://www.nexusmods.com/skyrim/mods/23530]Aetherium Armor and Weapons Compilation[/url] and for giving permission to upload
[*][url=https://www.nexusmods.com/skyrim/users/1734939]billyro[/url] for the path cubemap from [url=https://www.nexusmods.com/skyrim/mods/91168]Flamberge[/url]
[*][url=http://www.humus.name]Humus[/url] for his cubemap modder's resource released under [url=https://creativecommons.org/licenses/by/3.0]Creative Commons Attribution 3.0 Unported License[/url]
[/list]

Settings Saver-Loader for IMAGINATOR

Requires:
[url=https://www.nexusmods.com/skyrim/mods/75795/]SKSE[/url]
[url=https://www.nexusmods.com/skyrim/mods/48265/]FISS[/url]
[url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI[/url]
and ofc [url=https://www.nexusmods.com/skyrim/mods/35581/]IMAGINATOR w/ MCM[/url]

This mod replaces an "IMAGINATOR - MCM Menu" Script, It features Settings Saving/Loading through FISS, a SKSE plugin.

Settings file is saved at "Skyrim\Data\SKSE\Plugins\FISS\imaginator.xml".
If you delete this file the MCM Menu of Imaginator will be unavailable!

If the mod stoped to load your config, fully disable IMAGINATOR and then make a save without it,
re-enable IMAGINATOR and try again, that should fix the issue.

Credits to the Author of these mods.

Motion Sensitive Fix

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[size=5]About[/size]
---------------------------------------------------------------------------------------
This mod will remove camera movement and FOV zoom in 1st and 3rd person modes. These are all the vanilla animations except now there are no camera shake, no head bob, no zoom-in when blocking with shield and more.

[size=3][u]Sprint[/u][/size]
 - 1st person: Removed head bobbing and FOV completely. Retains footstep sound.
 - 3rd person: Removed head bobbing with FOV reduced to a very low minimum. Also retains footstep sound.

[size=3][u]Attack[/u][/size]
  - 1st Person: Removed all camera sway from every weapon type and hand to hand.
  - 3rd Person: Reduced all FOV to a minimum on all sprinting-attack and sprinting-power-attack.
[size=3][u]
Block[/u][/size]
  - 1st Person: Removed FOV that zooms in while holding the block on shields and all weapon types.

[size=3][u]Stagger[/u][/size]
  - Both: Remove camera sway. Retains stagger animation (more noticeable in 3rd person).

[i][u]Note:[/u] [/i]Some animations still retains some positional movements for example "Block-Bash, Sneak-Attack" however all the swaying motions are gone. I'm unable to completely fix these motions, maybe I'll figure it out later as I dive more into the behavior files but as of now I'm unable to locate any changes.

[u][i]Kill Moves:[/i][/u] I'm unable to make any advance in this area and will be looking into it with future release. If this is an issue for you there are mods and methods that will turn it off.


---------------------------------------------------------------------------------------
[size=5]How this mod works[/size]
---------------------------------------------------------------------------------------
After hours of diving through the animation data in hex code I was able to recognize and locate the data chunk for "AnimObjectA" which is used for camera motions (swaying, bobbing, etc) then by simply Zeroing out the values this eliminated the camera motion. There was also the bit of data used for controling the FOV as seen in (sprinting, blocking) and can be adjusted to zoom in or out. If you want to learn more about this send me a message.



---------------------------------------------------------------------------------------
[size=5]Updates[/size]
---------------------------------------------------------------------------------------
3/12/2019 - Added a (Custom Attack Compatible) version which is more friendly with such as FNIS.
This version only includes modifications on non-attack animations and will not conflict with custom attack animations.
- Version 1.0c: Fixed issue where camera will swing up and around while sprinting with 2h sword/hammer/axe.


---------------------------------------------------------------------------------------
[size=5]Compatibility[/size]
---------------------------------------------------------------------------------------
This mod replaces the vanilla animations and will not be compatible with mods that does the exact same thing. All camera sway/bob/shake are incorporated into the animations so if you are using a custom animation which includes such then this mod will have no effect on those.

[size=4][u]FNIS:[/u][/size]
There will be conflict when using this with my mod. Here are some steps to follow to make it work.
 - If you're using custom attack animations and only need my mod to apply to non-attacks then use my other download option (Custom Attack Compatible).
 - When installing the mods:
1. install FNIS
2. install Custom Animations
3. update FNIS
4. install my mod and wait a bit soon a conflict will show up, pick "Revert All Changes"
5. update FNIS again then play.

Behavior file - This mod uses one of these files on the (standalone) version which will cause issues with any mod that also includes it like FNIS. However the (Compatible) version doesn't include this file.


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[size=5]Troubleshoot / Suggestions[/size]
---------------------------------------------------------------------------------------
If there are any issues with this mod or suggestions feel free to let me know.
If you find any animation I may have missed please report and I'll add it to a later update.
If there are any other knowledge of this topic please also feel free to share.

Dark Souls Armors and Weapon Pack

This mod is a compilation of dark souls armors & weapons i found on some weird japanesses websites.
i merged all mods in one and retextured some armors with textures i found on the ds nexus

Textures used :

Artorias Armor Restored by
Yoshi83: https://www.nexusmods.com/darksouls/users/2169431

Alva reborn / royal elite knight  by
EvilDeadAsh34 : https://www.nexusmods.com/darksouls2/users/1900560

+=============+
+   INSTALLTION  +
+=============+
Just drag the content in your Data folder (skyrim\data)
or
use Nexus mod manager/mod organizer or whatever


+=============+
+ MOD CONTENT +
+=============+

Alonne Captain set
Alva set
Black Dragon set & shield
dark set
drakeblood set
faraam set
king's shield
mad warrior shield
rebel's greatshield
royal swoardsman shield
silver eagle shield
tower shield
elite knight set
ornstein set
solaire set
artorias set
iaran set
gwyn set
regularknight set
symbol of avarice helm
more.. (weapons)

+==============+
+ GET THE ITEMS +
+==============+

you can get theses items in-game
using the console

player.additem ITEMID 1

or

Use the additemMenu mod
https://www.nexusmods.com/skyrim/mods/64905

Gunhild - Dual Wielding Follower

Gunhild is a wanderer, lacking any remaining family. Her father was an Imperial and her mother was a Nord. This made for a turbulent upbringing that ended in flames and the loss of her parents.

She has been traveling and trying to find her purpose in life. Could it be assisting the Dragonborn and attaining some of her own measure of worth? Camilla and Lucan Valerius have offered her some hospitality and are feeding her upstairs in the Riverwood Trader where you will find her.

She comes with her own standalone armor of Wolf Girl's Heavy Armor, and has 2 steel maces so she'll be ready to fight in her style.

Race: Nord
Voicetype:FemaleEvenToned
Body: UUNP HDT, and CBBE coming soon
Perks: Mace Dual Wielding and Heavy Armor perks
Spells: Oakflesh and Healing
Location: Riverwood Trader second floor
Combat Style: TestjgBrutalOffense, a relentless assault with dual wielding enabled (this will enable dual wielding in that combat style in your game with this mod installed. Very well tested and works as the name suggests. Does not affect the combat of other characters unless some other custom follower happens to use it and they'll just be able to dual wield)


Her face is a reworked version of a [url=https://www.nexusmods.com/skyrim/mods/93650]Harem 2 preset[/url], used with kind permission of [url=https://www.nexusmods.com/skyrim/users/27071799]Toki7[/url] ! I did extensive reshaping to give her a unique character but those beautiful features would have been much more difficult without [url=https://www.nexusmods.com/skyrim/users/27071799]Toki7[/url]'s great work as a base. I recommend his gorgeous followers and presets, and you'll see the influence there.

The images show her intended weapons, which I could not get permission to include. To use the intended weapons I designed her for, I recommend [url=https://www.nexusmods.com/skyrim/mods/27644/]Immersive Weapons[/url] Ebony Hammers.

[u]My followers would not exist without these wonderful mods and assets[/u]:

[url=https://www.nexusmods.com/skyrim/mods/6709]Dimonized UNP Body[/url]
[url=https://www.nexusmods.com/skyrim/mods/49015]Bodyslide and Outfit Studio[/url]
[url=https://www.nexusmods.com/skyrim/mods/88131]Unslaad Pale UNP Textures[/url]
[url=https://www.nexusmods.com/skyrim/mods/72586]Pride of Valhalla - Super HD Skin Set for UNP-UNPB-7B-CBBE [/url](Midguard Sweat specular only) 
[url=https://www.nexusmods.com/skyrim/mods/13377]Sporty Sexy Map - Athletic muscle mod CBBE UNP UNPB ADEC[/url]
[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes of Beauty[/url]
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos Renewal
[/url][url=https://www.nexusmods.com/skyrim/mods/2666]Caliente's Beautiful Bodies Edition[/url]
[url=https://www.nexusmods.com/skyrim/mods/91248]Girl's Heavy Armors[/url] (with Vanilla textures, if you want the look I intended download Amidianborn Book of Silence and overwrite her armor textures with his Ebony Armor for personal use. Her standalone armor will then use them.)
[url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extentions[/url]

Experimental Cheat Perks LE

G'day mates!

Thank you all for reading this!

This is an experimental mod that allows you to add or remove the custom cheat perks via MCM toggle. Not much to say about it, really.

Since Skyrim does have an enchanting system, which negates the need for the legendary modifications, I have decided to make a perk-only version.

This mod will be for only for PC, as this mod requires [url=http://skse.silverlock.org/]SKSE (1.7.3)[/url] and [url=https://www.nexusmods.com/skyrim/mods/58705]PapyrusUtil[/url].

Just bear in mind that this is purely experimental and I'm still working on this.

At this point, porting to Xbox and PlayStation is not a possibility. My apologies to the console players. Hopefully a mod author will have something similar that will work for you via BethNet.

Installation instructions:
[b]Important! Before you install this mod.[/b]
Make a clean save before you install this mod. This is a must.  (I have recently found out that this mod doesn't update on each version changes... Still working a way to automatically update this without mod users requiring a clean save. Any advice would be great.)

You can install this mod as usual, via manual means or mod manager.  However, if you find you are having issues with sliders not showing up, please check your [b]Data[/b] folder in Skyrim installation, and ensure that [b]PerkMagnifierProfiles [/b]folder is in there. If not, you can do this manually.

For Mod Organiser users, it should be similar except you can put the [b]PerkMagnifierProfiles [/b]folder in the Overwrite folder and see if it works.

[b]Load Order note:
[/b]As reported by a few users who have used my mod, you will want to place the ECP mod at the very last in your load list as it seems to work the best for them., especially if other mods that use their own version of PapyrusUtil.dll.

[b]Update instructions
[/b]I would recommend having a clean save beforehand. Otherwise, try the following below instructions:
1. Load up your save after installing the update.
2. Open up the console and type the below:
[b]setstage ski_configmanagerinstance 1[/b]
3. Give it a bit until you see "x new menus registered" or something similar, then you'll be able to use the updated menu... if it works. Otherwise, clean save before update is needed. 
(Still figuring out the best ways to update the scripts in your saves automatically without the need to use console commands or clean saves. Any tips would be helpful)

[b]Note about Json files:
[/b]You can edit the min and mix sliders for your own experiments as you can adjust how high you can go, or limit yourself via json file for your game (Only the base file), although you can also modify the values for your character-specific json files.

Basically, what this system does is that it will have a base json file with it's own min-max slider values and it is used to generate the character-specific json files, making edits on the fly easier. 

Still working on improving this system as it will take me time, but I have ideas.

[b]CREDIT
[/b]Dylan James - Discord user name / NexusMods name: DylanJamesWasTaken
Pickysaurus - Same name for Discord and NexusMods.
Scrivener07 - Same name for Discord and NexusMods.
Ahzaab - Same name for Discord and NexusMods.
shad0wshayd3  - (On Discord. His NexusMod name is ShadowShayde) for his help on the ammo refill perk. He’s saved my sanity for that.
Contrathetix -  (On Discord. NexusMods name unknown) for his help on time-affecting perks, with shad0wshayd3.
Deathbane2626 - For his suggestion regarding GameSetting values and information regarding .bsa files.

You may not upload my mod to Bethesda.net and any third-party website, nor use this mod's contents in Creation Club. It will remain free forever.

Raven Rock Reborn

[Short Intro]
welcome to my first published mod:), over the years i have made multiple mods for my own personal use in Skyrim, Fallout 3, Fallout New Vegas, etc. and i thought it was time i see if people would like/use my mods. and here we are.

[Description]
'Raven Rock Reborn' is a mod that attempts to build what raven rock should look like after the mines reopen. as such it has a fully rebuilt harbor with quays (because i like quays a lot but was annoyed i didn't see them used much at all in skyrim aside from windhelms old crusty docks), a new shop(alchemy), an east empire company embassy and harbor masters office, an imperial legion compound on the hill(no interiors yet unless people want it, same with new walls) and expanded walls with FULL NAVMESHING. unfortunately with my lack of knowledge and experience in scripting i am currently unable to make this mod on par with something like 'helgen reborn' although if for some reason people really like this mod i may be motivated to learn and update it. same with npc's, if people want me to add more scripted npc's like merchants or patrols ill be adding them sometime soon.

[Compatibility]
Compatible with everything that doesn't majorly effect raven rock or its immediate surrondings

[Bugs]
i'm sure i have missed a couple things, and i have tried my best to make sure there is no texture or lighting bugs but if you find any or even have any suggestions of critiques of my mod they will be more than welcome:)

[Credits] 
Big shout out to lunchbox94 for giving his permission to use his mod https://www.nexusmods.com/skyrim/mods/61539 as a base for this mod

[Permissions]
Do not redistribute in whole or in part without my Express permission.
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