Patch for Elemental Dustruction Magic, Disparity and Imperious
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Elemental Destruction Magic Imperious and Disparity Patch
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ElSopa - Colored SkyUI Active Effect Icons
[center][color=#ffd966][b][size=6][u]Colored SkyUI Active Effect Icons[/u]
[img]https://i.imgur.com/86N1smH.png[/img][/size][/b][/color][color=#6d9eeb][b][size=5]
Feel free to add your screenshots please!!![/size][/b][/color]
[img]https://i.imgur.com/SF26sF6.png[/img]
[b][color=#ff00ff][size=6][color=#ffff00]THANK YOU ALL FOR THE DONATIONS!
I REALLY APPRECIATE IT!
IT REALLY HELPS TO GIVE A LITTLE MORE MOTIVATION TO WORK ON THESE THINGS[/color][b][color=#ff0000][size=6][url=https://www.nexusmods.com/users/6960827?tab=user+files&BH=0][b][color=#ff0000][size=6]
[/size][/color][/b][/url][b][color=#ff0000][size=6][url=https://www.nexusmods.com/users/6960827?tab=user+files&BH=0][img]https://i.imgur.com/1aHnbxc.png[/img][/url][/size][/color][/b][/size][/color][/b][b][color=#ff0000][size=6][/size][/color][/b]
[/size][/color][/b]
[/center]
[img]https://i.imgur.com/86N1smH.png[/img][/size][/b][/color][color=#6d9eeb][b][size=5]
Feel free to add your screenshots please!!![/size][/b][/color]
[img]https://i.imgur.com/SF26sF6.png[/img]
[b][color=#ff00ff][size=6][color=#ffff00]THANK YOU ALL FOR THE DONATIONS!
I REALLY APPRECIATE IT!
IT REALLY HELPS TO GIVE A LITTLE MORE MOTIVATION TO WORK ON THESE THINGS[/color][b][color=#ff0000][size=6][url=https://www.nexusmods.com/users/6960827?tab=user+files&BH=0][b][color=#ff0000][size=6]
[/size][/color][/b][/url][b][color=#ff0000][size=6][url=https://www.nexusmods.com/users/6960827?tab=user+files&BH=0][img]https://i.imgur.com/1aHnbxc.png[/img][/url][/size][/color][/b][/size][/color][/b][b][color=#ff0000][size=6][/size][/color][/b]
[/size][/color][/b]
[/center]
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Alex beautiful vampire nord girl savegame
this savegame was created by me, i completed a really good bunch of quests including the main storyline and the dlc's ones also the Alex family is located in heljarchen manor, her spouse is aela the huntress and his two daugthers are lucia and sofie, there is really cool stuff in the first chest that you find in heljarchen manor, she is level 42 and i's ready to level up! of course i have ''some'' mods installed, she works better with the CBBE BODY and Extra THICC preset by Zerhackfetzer and xsim 1999x:https://www.nexusmods.com/skyrim/mods/86941, she is actually in thirsk mead place (controled by rieklings), also she fights for the empire and won the war (you can see the completed quests in the journal btw)
mods used:
Artifacts of boethiah
Auto unequip ammo
Dead body collision fix
enhanced lights and FX
inigo
insanity's Dragonbane
Realistic needs and diseases
run for your lives
showracemenu alternative
Skse and skyui
Unofficial skyrim legendary edition patch.
mods used:
Artifacts of boethiah
Auto unequip ammo
Dead body collision fix
enhanced lights and FX
inigo
insanity's Dragonbane
Realistic needs and diseases
run for your lives
showracemenu alternative
Skse and skyui
Unofficial skyrim legendary edition patch.
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Emi Sweet kiss Standalone
[img]https://serving.photos.photobox.com/91211506e85370fdd8525219ece2e45bb00c9273a6f85c717fd582f19c37b5c971006b6e.jpg[/img]
[b][font=Comic Sans MS][size=5]Thank You behind to download :)
[/size][/font][/b][b]Look to me other mods :) click to me foto and look me profil and download other mods :)
Thanks for [url=https://forums.nexusmods.com/index.php?/user/46207497-dovahkiinathay/]Dovahkiinathay[/url] behind help me :)
[/b]I used mods : Credit: [url=https://www.nexusmods.com/skyrim/mods/68311]KS hairdos[/url]
[b][font=Comic Sans MS][size=5]Thank You behind to download :)
[/size][/font][/b][b]Look to me other mods :) click to me foto and look me profil and download other mods :)
Thanks for [url=https://forums.nexusmods.com/index.php?/user/46207497-dovahkiinathay/]Dovahkiinathay[/url] behind help me :)
[/b]I used mods : Credit: [url=https://www.nexusmods.com/skyrim/mods/68311]KS hairdos[/url]
↧
Genesis Unleashed Levelled - Dungeon Spawns and Encounters
[center]
[color=#cccccc][size=3]In the beginning, there was emptiness. . . and from this void came forth vile, from the disobedience of a single man.
His wickedness took place in the form of betray and lies, and his actions would spread a dark curse over our promised land.[/size][/color]
[img]https://s3.amazonaws.com/files.enjin.com/631988/zzzPublicNexus/Genesis/_GenesisUnleashed-title.jpg[/img][/center]
*********LEVELED**********
[center]A [u]standalone[/u] add-on module for our [url=https://www.nexusmods.com/skyrimspecialedition/mods/3093/?]Sands of Time: Ultimate Deadly Encounters[/url] mod.
[url=http://sotrealms.enjin.com/acclaimedmods]---If you haven't done so yet, please visit our Acclaimed Mods list---[/url][/center]
[center][url=http://www.nexusmods.com/skyrim/mods/65163/?][img]https://s3.amazonaws.com/files.enjin.com/631988/Nexus_Images/ForeverFree/RedWhite2-smallest.png[/img][/url]
[center][url=https://www.instagram.com/moddingheaven/][img]http://imagizer.imageshack.us/v2/150x100q90/923/sYzebp.png[/img][/url] [url=https://www.youtube.com/channel/UC35zF0WXRHSvL0F7DUoHMEw][img]http://imagizer.imageshack.us/v2/150x100q90/923/G8PRqH.png[/img][/url][/center]
[center][url=https://www.facebook.com/profile.php?id=100011257417644][img]http://imagizer.imageshack.us/v2/150x100q90/923/2j6nDq.png[/img][/url] [url=https://twitter.com/tonycubed2/][img]http://imagizer.imageshack.us/v2/150x100q90/922/3DL3o9.png[/img][/url][/center][/center]
[color=#783f04][color=#7f6000][size=4]
[color=#bf9000][size=3][color=#B45F06]SUMMARY:[/color] [/size][/color][/size][/color][/color]
What is It? A standalone add-on feature for our main mod (meaning our main mod is [u]not[/u] necessary) that replaces the need for mods such as the Populated series of mods (dungeons, crypts, and caves). Our approach is unique in that rather than just "drop" in NPCs, we created an ingenious spawning system that will dynamically "inject" NPCs throughout a dungeon. These NPCs as well as their locations, are intelligently chosen so as to ensure a unique adventure each time you play through the dungeon. (For example, treasure chests will be scanned for, and if found, a unique guardian NPC may be placed to protect it.)
The mod is extremely lightweight and provides populated dungeons on the fly; this "Unleashed version of Genesis works with ALL DLC content and ALL modded dungeons as well.
[color=#B45F06][size=3]HISTORY:[/size][/color]
For those that care to know: this feature at one point was included within the full Sands of Time (SoT) mod, but due to popular demand, we created a separate standalone module just for Genesis and gave it a mod of its own. After doing so, we hit the hotfiles almost instantly (which was awesome!). The mod then received plenty of attention which lead to more feedback coming in and more suggestions on how to expand and enhance this feature. Ultimately, the Genesis mod became more advanced than the Genesis system that was built into SoT. For simplicity sake, we have decided to divorce this feature from our main mod entirely which will allow us to upgrade it easier and also to create the various patches requested (for Monster Mod and SIC) without the need to do double work. We felt that this will be better / easier for us as well as you. So, we wish to say "thank you", to everyone that has helped us make this standalone feature into a full, and wonderfully dark mod all on its own.
[u]As for how Genesis Unleashed came about[/u]: The original Genesis was well received and is still up and running on all platforms. SE version is [url=https://www.nexusmods.com/skyrimspecialedition/mods/5033/?]here[/url].
Lets call that version 1.0 . To work , it used a single skull per dungeon to run the single script that populated the dungeon with hostiles and loot.
This required cumbersome patches to make it work with new dungeons from mods or DLC size projects like Beyond Bruma--way too much work. To solve this, Genesis 2.0 was born!
[color=#B45F06][size=3]FEATURES:[/size][/color]
[size=2]
[/size][list=1]
[*][size=2]Automatically populate any new dungeon with appropriate location based enemy NPCs from any mod or DLC, even if a patch for Genesis has not been created. [/size]
[*][size=2]Uses dungeon type to determine enemies to spawn. SPAWNS WILL BE LEVELED[/size]
[size=2][/size][*][size=2]Beyond Bruma compatible. Its the reason we made this--Bruma dungeons area walk in the park / cake/ too easy if you are used to SOT dungeons. This will fix that. [/size]
[*][size=2]No DLCs required[/size]
[*][size=2]New toggle added to menu book to decide if new dungeons are auto populated or not.[/size]
[/list]
[color=#B45F06][b]INSTALLATION:[/b][/color]
Step 1) Backup your save game in case you wish to uninstall the mod at a later time.
Step 2) Download and install with your preferred mod manager.
Step 3) Ensure the ESP is active (ticked)
Step 4) Enjoy!
[color=#783f04]
[color=#B45F06][b]UNINSTALLATION:[/b][/color] [color=#efefef](But why?)[/color][/color]
Step 1) Deactivate (untick) the ESP
Step 2) Remove with your preferred mod manager
Step 3) Use [url=http://www.nexusmods.com/skyrim/mods/53045/?]Savegrame Script Scalpel[/url] by flexcreator to remove any orphaned scripts in your game
OR
Step 3 - Alternate) Reload and restart game using the previously saved backup from Step 1 during installation
Step 4) Continue on in Skyrim with wimpy enemy numbers
[b][color=#bf9000][color=#B45F06]COMPATIBILITY:[/color] [/color][/b]
The mod is compatible with everything. Further, for users already playing with SoT, this will enhance your dungeon play-throughs even more!
(Both work together nicely.) The mod is fully compatible with other mods that add in encounters such as ASIS (just make sure your PC can handle the extra load) and mods that add extra treasure such as Dynamic Loot.
[center][color=#B45F06][size=3]THANK YOU[/size][/color][/center]
___________
Logo created by [url=http://www.nexusmods.com/skyrim/users/1356943/?]GhostAgent[/url]
[color=#cccccc][size=3]In the beginning, there was emptiness. . . and from this void came forth vile, from the disobedience of a single man.
His wickedness took place in the form of betray and lies, and his actions would spread a dark curse over our promised land.[/size][/color]
[img]https://s3.amazonaws.com/files.enjin.com/631988/zzzPublicNexus/Genesis/_GenesisUnleashed-title.jpg[/img][/center]
*********LEVELED**********
[center]A [u]standalone[/u] add-on module for our [url=https://www.nexusmods.com/skyrimspecialedition/mods/3093/?]Sands of Time: Ultimate Deadly Encounters[/url] mod.
[url=http://sotrealms.enjin.com/acclaimedmods]---If you haven't done so yet, please visit our Acclaimed Mods list---[/url][/center]
[center][url=http://www.nexusmods.com/skyrim/mods/65163/?][img]https://s3.amazonaws.com/files.enjin.com/631988/Nexus_Images/ForeverFree/RedWhite2-smallest.png[/img][/url]
[center][url=https://www.instagram.com/moddingheaven/][img]http://imagizer.imageshack.us/v2/150x100q90/923/sYzebp.png[/img][/url] [url=https://www.youtube.com/channel/UC35zF0WXRHSvL0F7DUoHMEw][img]http://imagizer.imageshack.us/v2/150x100q90/923/G8PRqH.png[/img][/url][/center]
[center][url=https://www.facebook.com/profile.php?id=100011257417644][img]http://imagizer.imageshack.us/v2/150x100q90/923/2j6nDq.png[/img][/url] [url=https://twitter.com/tonycubed2/][img]http://imagizer.imageshack.us/v2/150x100q90/922/3DL3o9.png[/img][/url][/center][/center]
[color=#783f04][color=#7f6000][size=4]
[color=#bf9000][size=3][color=#B45F06]SUMMARY:[/color] [/size][/color][/size][/color][/color]
What is It? A standalone add-on feature for our main mod (meaning our main mod is [u]not[/u] necessary) that replaces the need for mods such as the Populated series of mods (dungeons, crypts, and caves). Our approach is unique in that rather than just "drop" in NPCs, we created an ingenious spawning system that will dynamically "inject" NPCs throughout a dungeon. These NPCs as well as their locations, are intelligently chosen so as to ensure a unique adventure each time you play through the dungeon. (For example, treasure chests will be scanned for, and if found, a unique guardian NPC may be placed to protect it.)
The mod is extremely lightweight and provides populated dungeons on the fly; this "Unleashed version of Genesis works with ALL DLC content and ALL modded dungeons as well.
[color=#B45F06][size=3]HISTORY:[/size][/color]
For those that care to know: this feature at one point was included within the full Sands of Time (SoT) mod, but due to popular demand, we created a separate standalone module just for Genesis and gave it a mod of its own. After doing so, we hit the hotfiles almost instantly (which was awesome!). The mod then received plenty of attention which lead to more feedback coming in and more suggestions on how to expand and enhance this feature. Ultimately, the Genesis mod became more advanced than the Genesis system that was built into SoT. For simplicity sake, we have decided to divorce this feature from our main mod entirely which will allow us to upgrade it easier and also to create the various patches requested (for Monster Mod and SIC) without the need to do double work. We felt that this will be better / easier for us as well as you. So, we wish to say "thank you", to everyone that has helped us make this standalone feature into a full, and wonderfully dark mod all on its own.
[u]As for how Genesis Unleashed came about[/u]: The original Genesis was well received and is still up and running on all platforms. SE version is [url=https://www.nexusmods.com/skyrimspecialedition/mods/5033/?]here[/url].
Lets call that version 1.0 . To work , it used a single skull per dungeon to run the single script that populated the dungeon with hostiles and loot.
This required cumbersome patches to make it work with new dungeons from mods or DLC size projects like Beyond Bruma--way too much work. To solve this, Genesis 2.0 was born!
[color=#B45F06][size=3]FEATURES:[/size][/color]
[size=2]
[/size][list=1]
[*][size=2]Automatically populate any new dungeon with appropriate location based enemy NPCs from any mod or DLC, even if a patch for Genesis has not been created. [/size]
[*][size=2]Uses dungeon type to determine enemies to spawn. SPAWNS WILL BE LEVELED[/size]
[size=2][/size][*][size=2]Beyond Bruma compatible. Its the reason we made this--Bruma dungeons area walk in the park / cake/ too easy if you are used to SOT dungeons. This will fix that. [/size]
[*][size=2]No DLCs required[/size]
[*][size=2]New toggle added to menu book to decide if new dungeons are auto populated or not.[/size]
[/list]
[color=#B45F06][b]INSTALLATION:[/b][/color]
Step 1) Backup your save game in case you wish to uninstall the mod at a later time.
Step 2) Download and install with your preferred mod manager.
Step 3) Ensure the ESP is active (ticked)
Step 4) Enjoy!
[color=#783f04]
[color=#B45F06][b]UNINSTALLATION:[/b][/color] [color=#efefef](But why?)[/color][/color]
Step 1) Deactivate (untick) the ESP
Step 2) Remove with your preferred mod manager
Step 3) Use [url=http://www.nexusmods.com/skyrim/mods/53045/?]Savegrame Script Scalpel[/url] by flexcreator to remove any orphaned scripts in your game
OR
Step 3 - Alternate) Reload and restart game using the previously saved backup from Step 1 during installation
Step 4) Continue on in Skyrim with wimpy enemy numbers
[b][color=#bf9000][color=#B45F06]COMPATIBILITY:[/color] [/color][/b]
The mod is compatible with everything. Further, for users already playing with SoT, this will enhance your dungeon play-throughs even more!
(Both work together nicely.) The mod is fully compatible with other mods that add in encounters such as ASIS (just make sure your PC can handle the extra load) and mods that add extra treasure such as Dynamic Loot.
[center][color=#B45F06][size=3]THANK YOU[/size][/color][/center]
___________
Logo created by [url=http://www.nexusmods.com/skyrim/users/1356943/?]GhostAgent[/url]
↧
↧
Immersive Favorites Menu
So if you install this mod your favorites menu will look the same as my screenshot. Edited the .SWF with JPEXS if it doesn't work for anybody and someone wants to fix it. No credit needed or whatever! :-)
Oh, also you'll lose out on some functionality of SkyUI. It will behave more like Vanilla's UI. You won't be able to categorize your items by group, but I'm pretty sure nobody does that. Hotkeys still work there's just no visual indicator of them. Sorry!
Oh, also you'll lose out on some functionality of SkyUI. It will behave more like Vanilla's UI. You won't be able to categorize your items by group, but I'm pretty sure nobody does that. Hotkeys still work there's just no visual indicator of them. Sorry!
↧
Race Texture Tweaks
[b]Credit for textures from these modders[/b]
Enhanced Character Edit from the ECE team
Ethereal Elven Overhaul by Nuska
Natural Eyes by nevenbridge
Young texture for males by Fuse00
MM Real eyes by MassiveMaster - Zhoulia
Elf &Orc Eyes by Broder Fisk
Bethesda Performance Textures by Gamwich
[b]What does it add?[/b]
Adds young and clean complexions for humans, orcs and elves. In a massive game world, there has to be people who are either young or know how to clean their faces.
White hair. Grey hair is not good enough. We need white hair. It is more wiser.
Cleaner body textures. Coz even the dragonborn knows he must become clean.
Additional eyebrows for male and female.
Elves share the same eye colors. Coz I keep hearing those stories of how some rich high class high elf girl fell in love with some bum dark elf boy living in the slums of some mining colony. Then they start to breed babies with different colored eyes.
Purple eyes for humans. Coz I like it.
[b]Why did I do it?[/b]
This is my first mod. Skyrim is a great game with lots of holes. There aren't many RPG's that has muti-class systems so this is one of my favorite RPGs. Got a PC so I finally decided to take a stab at making that mod I never really found anywhere. This started as an experiment of just repainting textures. After seeing the imported textures in Blender, I couldn't help but notice some horrid creature that must've been a creation of Dr. Frankenstein. This is not the dragonborn I was expecting. So I got mad and started repainting textures trying to fix those damn dreaded seams. Then I figured, why not check out the textures that others has created? All that resulted in this mod. IDK what happened.
[b]Instructions[/b]
[code]!!!WARNING!!! This will overwrite your texture files[/code]
1. Unzip.
2. Drag the two files into your data folder.
Note: Safer to use a mod manager just so you could keep a track of which files have been overwritten. You may want to use a different body mod later on.
Enhanced Character Edit from the ECE team
Ethereal Elven Overhaul by Nuska
Natural Eyes by nevenbridge
Young texture for males by Fuse00
MM Real eyes by MassiveMaster - Zhoulia
Elf &Orc Eyes by Broder Fisk
Bethesda Performance Textures by Gamwich
[b]What does it add?[/b]
Adds young and clean complexions for humans, orcs and elves. In a massive game world, there has to be people who are either young or know how to clean their faces.
White hair. Grey hair is not good enough. We need white hair. It is more wiser.
Cleaner body textures. Coz even the dragonborn knows he must become clean.
Additional eyebrows for male and female.
Elves share the same eye colors. Coz I keep hearing those stories of how some rich high class high elf girl fell in love with some bum dark elf boy living in the slums of some mining colony. Then they start to breed babies with different colored eyes.
Purple eyes for humans. Coz I like it.
[b]Why did I do it?[/b]
This is my first mod. Skyrim is a great game with lots of holes. There aren't many RPG's that has muti-class systems so this is one of my favorite RPGs. Got a PC so I finally decided to take a stab at making that mod I never really found anywhere. This started as an experiment of just repainting textures. After seeing the imported textures in Blender, I couldn't help but notice some horrid creature that must've been a creation of Dr. Frankenstein. This is not the dragonborn I was expecting. So I got mad and started repainting textures trying to fix those damn dreaded seams. Then I figured, why not check out the textures that others has created? All that resulted in this mod. IDK what happened.
[b]Instructions[/b]
[code]!!!WARNING!!! This will overwrite your texture files[/code]
1. Unzip.
2. Drag the two files into your data folder.
Note: Safer to use a mod manager just so you could keep a track of which files have been overwritten. You may want to use a different body mod later on.
↧
Blaze the Standalone Follower
Blaze is a standalone follower with perks. He has some unique abilities. He bears a couple of my other mods. The "Crossfire" x shaped bow as well as my "Forged In Fire" armor set. I modeled him in Skyrim LE using Racemenu and ported his facial morphs over to SE. SE Version also available. Watch the short video for the location to find him.. -----> [url=https://youtu.be/cc6KLp92f64]CLICK HERE[/url]
***When dismissed, he will return to where you found him.***
***When dismissed, he will return to where you found him.***
↧
Hearthfire Children Grow Up - Portuguese Translation
[size=5]Agora suas crianças [/size][size=2](as 12 adotáveis do Hearthfire) [/size][size=5]podem crescer, serem treinadas e possíveis seguidoras!!![/size]
[size=2]- Este mod permite que as crianças adotivas do hearthfire cresçam gradualmente de uma criança, para um adolescente e para um adulto. As crianças que você pode adotar depois da morte dos pais não estão incluídas. -
[/size][b]Créditos:
MOD feito por "MissChevus" (https://www.nexusmods.com/skyrim/mods/96606).
[/b][i][size=3]- É necessário ter o mod instalado anteriormente e depois instalar o arquivo .zip daqui -[/size][/i]
[b][size=5]Como funciona?[/size]
[size=5] [/size][size=3] [u]Criança:
[/u][/size][list]
[*][size=3]Leva 12 níveis para uma criança crescer para um adolescente.[/size]
[*][size=3]No 13º nível, a criança se torna adolescente.[/size]
[*][size=3]As crianças que são cobertas por este mod são Lucia, Sofia,[/size]
[/list][size=3]Alesan, Blaise, Runa Fair-Shield, Samuel, François Beaufort e Hroar.[/size][list]
[*][size=3]Se você quer que eles cresçam, existe uma opção de diálogo depois[/size]
[/list][size=3]você os adota. Diga-lhes "Podemos conversar por um minuto?" Então diga "Eu quero que você cresça
e siga seus sonhos".[/size][list]
[*][size=3]As crianças também podem receber treinamento de você para ser um mago, um guerreiro ou [/size]
[/list][size=3]um ladrão quando eles crescem.
[/size][list]
[*][size=3] Depois de terminar de falar com eles sobre crescer, outro[/size]
[/list][size=3]Uma caixa de diálogo aparecerá sobre o início do treinamento.[/size][list]
[*][size=3] Se você adotar crianças em diferentes níveis, seus filhos crescerão em seu próprio ritmo. [/size]
[/list][list]
[*][size=3] Se você decidir que não quer que eles cresçam mais, apenas[/size]
[/list][size=3]diga-lhes "Podemos conversar por um minuto?" e diga "eu te amo do jeito que você é".
Isso irá parar sua busca de crescimento.
[u]Adolescente:[/u][/size][list]
[*][size=3]São necessários 12 níveis para um adolescente crescer para um adulto.[/size]
[*][size=3]No 24º nível desde que você começou sua missão de crescimento,[/size]
[/list][size=3]eles se tornarão adultos.[/size][list]
[*][size=3] Os adolescentes podem ser recrutados como seguidores, para que possam continuar [/size]
[/list][size=3]aventuras com você.[/size][list]
[*][size=3] Adolescentes que foram treinados como uma criança, agora equiparão[/size]
[/list][size=3]roupas / armaduras apropriadas para o que foram treinados.[/size][list]
[*][size=3]Adolescentes treinados também terão sua classe e estilo de combate[/size]
[/list][size=3]mudou para que tipo eles foram treinados. Por exemplo: Se você treinou
seu filho como um guerreiro, eles vão equipar armaduras pesadas, uma espada e
um escudo e lutar como um guerreiro quando eles são adolescentes.
[u]Adulto:[/u]
[/size][list]
[*][size=3] Adulto é o último estágio de crescimento coberto neste mod.[/size]
[*][size=3] Se você recrutou seu filho adolescente como seu seguidor, você terá[/size]
[/list][size=3]recrie-os quando se tornarem adultos.[/size][list]
[*][size=3] Todos os pertences de seu filho adolescente são transferidos quando[/size]
[/list][size=3]tornam-se adultos, então você não precisa se preocupar em perder qualquer
equipamento especial que você lhes deu.
[/size][list]
[*][size=3] Os adultos não podem equipar seus equipamentos imediatamente. Se eles não se equiparem[/size]
[/list][size=3]seu equipamento, você terá que tirar isso deles e devolvê-los a eles.
[/size]* SIM, são níveis do seu personagem, não dias de jogo *
[size=5]Como instalar?[/size]
[size=4]1- Instale o mod da página (https://www.nexusmods.com/skyrim/mods/96606) normalmente pelo NMM
2- Instale o arquivo da tradução pelo NMM. CERTIFIQUE-SE DE ATIVAR O MOD NA LISTA DE PLUGINS[/size]
[/b]
[size=2]- Este mod permite que as crianças adotivas do hearthfire cresçam gradualmente de uma criança, para um adolescente e para um adulto. As crianças que você pode adotar depois da morte dos pais não estão incluídas. -
[/size][b]Créditos:
MOD feito por "MissChevus" (https://www.nexusmods.com/skyrim/mods/96606).
[/b][i][size=3]- É necessário ter o mod instalado anteriormente e depois instalar o arquivo .zip daqui -[/size][/i]
[b][size=5]Como funciona?[/size]
[size=5] [/size][size=3] [u]Criança:
[/u][/size][list]
[*][size=3]Leva 12 níveis para uma criança crescer para um adolescente.[/size]
[*][size=3]No 13º nível, a criança se torna adolescente.[/size]
[*][size=3]As crianças que são cobertas por este mod são Lucia, Sofia,[/size]
[/list][size=3]Alesan, Blaise, Runa Fair-Shield, Samuel, François Beaufort e Hroar.[/size][list]
[*][size=3]Se você quer que eles cresçam, existe uma opção de diálogo depois[/size]
[/list][size=3]você os adota. Diga-lhes "Podemos conversar por um minuto?" Então diga "Eu quero que você cresça
e siga seus sonhos".[/size][list]
[*][size=3]As crianças também podem receber treinamento de você para ser um mago, um guerreiro ou [/size]
[/list][size=3]um ladrão quando eles crescem.
[/size][list]
[*][size=3] Depois de terminar de falar com eles sobre crescer, outro[/size]
[/list][size=3]Uma caixa de diálogo aparecerá sobre o início do treinamento.[/size][list]
[*][size=3] Se você adotar crianças em diferentes níveis, seus filhos crescerão em seu próprio ritmo. [/size]
[/list][list]
[*][size=3] Se você decidir que não quer que eles cresçam mais, apenas[/size]
[/list][size=3]diga-lhes "Podemos conversar por um minuto?" e diga "eu te amo do jeito que você é".
Isso irá parar sua busca de crescimento.
[u]Adolescente:[/u][/size][list]
[*][size=3]São necessários 12 níveis para um adolescente crescer para um adulto.[/size]
[*][size=3]No 24º nível desde que você começou sua missão de crescimento,[/size]
[/list][size=3]eles se tornarão adultos.[/size][list]
[*][size=3] Os adolescentes podem ser recrutados como seguidores, para que possam continuar [/size]
[/list][size=3]aventuras com você.[/size][list]
[*][size=3] Adolescentes que foram treinados como uma criança, agora equiparão[/size]
[/list][size=3]roupas / armaduras apropriadas para o que foram treinados.[/size][list]
[*][size=3]Adolescentes treinados também terão sua classe e estilo de combate[/size]
[/list][size=3]mudou para que tipo eles foram treinados. Por exemplo: Se você treinou
seu filho como um guerreiro, eles vão equipar armaduras pesadas, uma espada e
um escudo e lutar como um guerreiro quando eles são adolescentes.
[u]Adulto:[/u]
[/size][list]
[*][size=3] Adulto é o último estágio de crescimento coberto neste mod.[/size]
[*][size=3] Se você recrutou seu filho adolescente como seu seguidor, você terá[/size]
[/list][size=3]recrie-os quando se tornarem adultos.[/size][list]
[*][size=3] Todos os pertences de seu filho adolescente são transferidos quando[/size]
[/list][size=3]tornam-se adultos, então você não precisa se preocupar em perder qualquer
equipamento especial que você lhes deu.
[/size][list]
[*][size=3] Os adultos não podem equipar seus equipamentos imediatamente. Se eles não se equiparem[/size]
[/list][size=3]seu equipamento, você terá que tirar isso deles e devolvê-los a eles.
[/size]* SIM, são níveis do seu personagem, não dias de jogo *
[size=5]Como instalar?[/size]
[size=4]1- Instale o mod da página (https://www.nexusmods.com/skyrim/mods/96606) normalmente pelo NMM
2- Instale o arquivo da tradução pelo NMM. CERTIFIQUE-SE DE ATIVAR O MOD NA LISTA DE PLUGINS[/size]
[/b]
↧
↧
Lucky Day Semi-Random Speech Checks
When you make a speech check in Skyrim, it compares it to a global value that stores the minimum speech. In the vanilla game, these values are constant and one perk is the only thing to change them.
This mod will reroll the skill check threshold every time you pass a persuade check or every 24 hours. The values are normally distributed, so they'll usually be pretty close to the vanilla value plus or minus a few points. But, on particularly lucky days, the speech check will be quite a bit easier than it would otherwise. The reverse is also true; sometimes, on bad days, you'll have to have a higher Speech skill to pass the same check.
This mod is intended to complement Andrealphus' [url=https://www.nexusmods.com/skyrim/mods/96597]How Hard Is This Persuasion Check?[/url] and I recommend that if you use this mod, you also use that one. It's good to have a sense of how hard a skill check is, but I don't want to know the exact value that will work every time. That makes it much less interesting.
The default ranges of possible skill checks are centered on the vanilla values, but with a large standard deviation to provide variability. The rolls are capped between 0 and 100. However, all of this is configurable in the MCM if you don't like my settings (which is fair, no judgment).
Andrealphus already has a mod ([url=https://www.nexusmods.com/skyrim/mods/93628?tab=files]Tweak 10[/url]) like this. Unlike this mod, the rerolls on the skill checks in that mod are evenly distributed. This means you're more likely to roll especially low or especially high for skill checks with his version. I recommend checking his out if you don't like my implementation, or if you're curious what the difference is.
This mod will reroll the skill check threshold every time you pass a persuade check or every 24 hours. The values are normally distributed, so they'll usually be pretty close to the vanilla value plus or minus a few points. But, on particularly lucky days, the speech check will be quite a bit easier than it would otherwise. The reverse is also true; sometimes, on bad days, you'll have to have a higher Speech skill to pass the same check.
This mod is intended to complement Andrealphus' [url=https://www.nexusmods.com/skyrim/mods/96597]How Hard Is This Persuasion Check?[/url] and I recommend that if you use this mod, you also use that one. It's good to have a sense of how hard a skill check is, but I don't want to know the exact value that will work every time. That makes it much less interesting.
The default ranges of possible skill checks are centered on the vanilla values, but with a large standard deviation to provide variability. The rolls are capped between 0 and 100. However, all of this is configurable in the MCM if you don't like my settings (which is fair, no judgment).
Andrealphus already has a mod ([url=https://www.nexusmods.com/skyrim/mods/93628?tab=files]Tweak 10[/url]) like this. Unlike this mod, the rerolls on the skill checks in that mod are evenly distributed. This means you're more likely to roll especially low or especially high for skill checks with his version. I recommend checking his out if you don't like my implementation, or if you're curious what the difference is.
↧
Potion of Bestial Love
[b][u]So now you're making drinks?[/u][/b]
Well not me...
[b][u]Oh no...[/u][/b]
Oh yes! The Invisible Enchanting Gnomes are.
[b][u]Get on with it.[/u][/b]
Following the release of the TOEs Clothing Collection, the Invisible Enchanting Gnomes found themselves under attack from SETAV, or Skyrim for the Ethical Treatment of Animals and Vampires(1). As the TOEs Clothing Collection used hide armor, there was the question of whether the hide originated from something like a goat or something much cuter like a man eating sabre cat or rabid wolf. There was also the fact that it most definitely wasn't vegetarian or vegan. The Invisible Enchanting Gnomes feared the business would be destroyed before it had barely got off the ground.
The Invisible Enchanting Gnomes weren't willing to go down without a fight, and tried to reason with SETAV. They promised to only use hide armor that came with a certificate to say that the animal was free range, and had been humanely slaughtered using weapons that weren't enchanted or capable of soul trap, but the militant vegans(2) amongst SETAV kept the fires well stoked. There was no way SETAV was going to back down, especially as they had the backing of a bard called Smithy.
While this was going on, the bio-sciences department at IEG had a breakthrough. They'd discovered that if they slowly stewed animals they could extract pheromones(3) from them, and that animals were pretty relaxed when approached, even if the Invisible Enchanting Gnomes dropped their invisibility. There was also two bonus effects. The first was that vampires, who could frequently detect the Invisible Enchanting Gnomes seemed quite chilled, although the thralls were a different matter. The second was that any attacks on an animal wouldn't cause the entire group to scatter, but only the attacked animal. For best results it should have been applied to the skin, but early testing showed that the harsh climate of Skyrim meant that potency would be lost quite quickly. The alternative was to turn it into a tasty(4) drink, and they discovered that the effects lasted for ages as the pheromones would seep through the skin. The only downside was that it didn't seem to work on mammoths, or at least if they did something to alert the giants to their presence. They sent a report on it to Googoo, the CEO, but wasn't sure whether they'd find a use for it.
Just as the battle with SETAV looked like it was lost, Googoo read the report with interest. Maybe he had one last throw of the dice. He contacted SETAV and told them if they didn't cease and desist then he'd release a drink he'd made that meant that animals that would normally attack a human on sight or run would now not be in the least bit nervous, allowing the hunters to get the drop on them. If they weren't going to make any money from the TOEs Collection then they'd make money out of the potion, which was now named the Potion of Bestial Love and release it to the mass market. SETAV said they weren't going to back down because of a pathetic threat and attempt at blackmail.
The Invisible Enchanting Gnomes had nothing to lose.
As was standard practice, they needed to get the recipe to the Dragonborn to do some promotional work, and they left the recipe on the doorstep of Breezeholme in Whiterun. Elrindir, trying to be a good neighbour, spotted the letter outside though and brought it into the Drunken Huntsman and then promptly forgot about it, and left it on a crate in the bedroom.
Things for the Invisible Collector Gnomes couldn't get any worse.
[b][u]So what have you really done?[/u][/b]
If you walk the Seven Thousand Steps and activate the 10 shrines on the way up you get a nice little buff called Voice of the Sky. This has the effect of calming most animals and vampires so they won't flee or attack you. The problem is it only lasts for 24 hours and if you lose it you need to redo the 10 shrines. I decided to make a potion (although it's actually cooking and I've set it as a food so it's in the food tab) that does it.
[b][u]How do I get it?
[/u][/b]
Go to the Drunken Huntsman and the bedroom upstairs, grab the recipe off the crate, and cook it at any cooking station.
[b][u]Any known issues?[/u][/b]
No. I do happen to know it works with [url=https://www.nexusmods.com/skyrim/mods/24913]Skyrim Immersive Creatures[/url] spawns because I have that installed (just in case anyone else uses it). It might have a hissy fit with anything that changes the Drunken Huntsman or the layout around the crate it's on.
I've had to duplicate the effect, but the original uses a script to activate and deactivate the effect based on the limited time, which mine also uses. Part of this script accesses a text entry in game that shows some text when it's activated. This meant I had two choices which was either modify the text entry or clone the script so it displayed a different entry. While cloning the script would have been the slightly more elegant option, I went for the easy option. Now when you activate either a Potion of Bestial Love or complete the shrines it will give a you a message telling you that all animals and vampires have been calmed to you.
Something that may glitch it (I haven't confirmed this) is if you have Voice of the Sky active [i]before[/i] you pop the potion. If the Voice of the Sky times out then it removes the buff. Because of how it does it, it will knock the effects of the potion out. It can be reapplied with the potion obviously, but it's something to be aware of. It should also happen vice versa as well (if you have the potion active and then complete the shrines).
It doesn't work with mammoths. I think this is to do with aggroing the giants if you get too close to them or the mammoths, and the mammoths responding as opposed to the mammoths actually resisting it (mammoths seem to be fairly chilled anyway).
[b][u]And footnotes?[/u][/b]
1 - Their slogan is "I'd rather be killed by a bear than wear fur!"
2 - They were just jealous they couldn't enjoy the TOEs without losing integrity.
3 - I know this isn't how science works, but it's [i]fantasy[/i]. You can extract strands of DNA using water and washing up liquid in your kitchen, though.
4 - Tasty being quite a subjective term.
Well not me...
[b][u]Oh no...[/u][/b]
Oh yes! The Invisible Enchanting Gnomes are.
[b][u]Get on with it.[/u][/b]
Following the release of the TOEs Clothing Collection, the Invisible Enchanting Gnomes found themselves under attack from SETAV, or Skyrim for the Ethical Treatment of Animals and Vampires(1). As the TOEs Clothing Collection used hide armor, there was the question of whether the hide originated from something like a goat or something much cuter like a man eating sabre cat or rabid wolf. There was also the fact that it most definitely wasn't vegetarian or vegan. The Invisible Enchanting Gnomes feared the business would be destroyed before it had barely got off the ground.
The Invisible Enchanting Gnomes weren't willing to go down without a fight, and tried to reason with SETAV. They promised to only use hide armor that came with a certificate to say that the animal was free range, and had been humanely slaughtered using weapons that weren't enchanted or capable of soul trap, but the militant vegans(2) amongst SETAV kept the fires well stoked. There was no way SETAV was going to back down, especially as they had the backing of a bard called Smithy.
While this was going on, the bio-sciences department at IEG had a breakthrough. They'd discovered that if they slowly stewed animals they could extract pheromones(3) from them, and that animals were pretty relaxed when approached, even if the Invisible Enchanting Gnomes dropped their invisibility. There was also two bonus effects. The first was that vampires, who could frequently detect the Invisible Enchanting Gnomes seemed quite chilled, although the thralls were a different matter. The second was that any attacks on an animal wouldn't cause the entire group to scatter, but only the attacked animal. For best results it should have been applied to the skin, but early testing showed that the harsh climate of Skyrim meant that potency would be lost quite quickly. The alternative was to turn it into a tasty(4) drink, and they discovered that the effects lasted for ages as the pheromones would seep through the skin. The only downside was that it didn't seem to work on mammoths, or at least if they did something to alert the giants to their presence. They sent a report on it to Googoo, the CEO, but wasn't sure whether they'd find a use for it.
Just as the battle with SETAV looked like it was lost, Googoo read the report with interest. Maybe he had one last throw of the dice. He contacted SETAV and told them if they didn't cease and desist then he'd release a drink he'd made that meant that animals that would normally attack a human on sight or run would now not be in the least bit nervous, allowing the hunters to get the drop on them. If they weren't going to make any money from the TOEs Collection then they'd make money out of the potion, which was now named the Potion of Bestial Love and release it to the mass market. SETAV said they weren't going to back down because of a pathetic threat and attempt at blackmail.
The Invisible Enchanting Gnomes had nothing to lose.
As was standard practice, they needed to get the recipe to the Dragonborn to do some promotional work, and they left the recipe on the doorstep of Breezeholme in Whiterun. Elrindir, trying to be a good neighbour, spotted the letter outside though and brought it into the Drunken Huntsman and then promptly forgot about it, and left it on a crate in the bedroom.
Things for the Invisible Collector Gnomes couldn't get any worse.
[b][u]So what have you really done?[/u][/b]
If you walk the Seven Thousand Steps and activate the 10 shrines on the way up you get a nice little buff called Voice of the Sky. This has the effect of calming most animals and vampires so they won't flee or attack you. The problem is it only lasts for 24 hours and if you lose it you need to redo the 10 shrines. I decided to make a potion (although it's actually cooking and I've set it as a food so it's in the food tab) that does it.
[b][u]How do I get it?
[/u][/b]
Go to the Drunken Huntsman and the bedroom upstairs, grab the recipe off the crate, and cook it at any cooking station.
[b][u]Any known issues?[/u][/b]
No. I do happen to know it works with [url=https://www.nexusmods.com/skyrim/mods/24913]Skyrim Immersive Creatures[/url] spawns because I have that installed (just in case anyone else uses it). It might have a hissy fit with anything that changes the Drunken Huntsman or the layout around the crate it's on.
I've had to duplicate the effect, but the original uses a script to activate and deactivate the effect based on the limited time, which mine also uses. Part of this script accesses a text entry in game that shows some text when it's activated. This meant I had two choices which was either modify the text entry or clone the script so it displayed a different entry. While cloning the script would have been the slightly more elegant option, I went for the easy option. Now when you activate either a Potion of Bestial Love or complete the shrines it will give a you a message telling you that all animals and vampires have been calmed to you.
Something that may glitch it (I haven't confirmed this) is if you have Voice of the Sky active [i]before[/i] you pop the potion. If the Voice of the Sky times out then it removes the buff. Because of how it does it, it will knock the effects of the potion out. It can be reapplied with the potion obviously, but it's something to be aware of. It should also happen vice versa as well (if you have the potion active and then complete the shrines).
It doesn't work with mammoths. I think this is to do with aggroing the giants if you get too close to them or the mammoths, and the mammoths responding as opposed to the mammoths actually resisting it (mammoths seem to be fairly chilled anyway).
[b][u]And footnotes?[/u][/b]
1 - Their slogan is "I'd rather be killed by a bear than wear fur!"
2 - They were just jealous they couldn't enjoy the TOEs without losing integrity.
3 - I know this isn't how science works, but it's [i]fantasy[/i]. You can extract strands of DNA using water and washing up liquid in your kitchen, though.
4 - Tasty being quite a subjective term.
↧
BD UUNP Armor and clothes replacer - Castellano
Armadura y ropa remodeladas para skyrim. La armadura se volverá más escasa y sexy pero con mejor protección contra cualquier daño.
Necesitas descargar e instalar el MOD ORIGINAL: BD UUNP Armor and clothes replacer Created by Baddog and Uploaded by baddog1978.
Después cpoia y sobreescribe en la carpeta Data.
Si te gustó el mod no olvides dar ENDORSE en la página de descarga de su AUTOR: Created by Baddog and Uploaded by baddog1978.
Necesitas descargar e instalar el MOD ORIGINAL: BD UUNP Armor and clothes replacer Created by Baddog and Uploaded by baddog1978.
Después cpoia y sobreescribe en la carpeta Data.
Si te gustó el mod no olvides dar ENDORSE en la página de descarga de su AUTOR: Created by Baddog and Uploaded by baddog1978.
↧
Modest Elderly - Castellano
Modest Elderly es un mod que evita que las personas mayores estén desnudas. También obliga a que los ancianos usan su ropa por defecto, para que no se vean afectados por modificaciones (= mods) que alteran las mallas (= meshes) de la ropa.
Necesitas descargar e instalar el MOD ORIGINAL: Modest Elderly Created by JohnnyCabb and Uploaded by JohnnyCabb
Después copia y sobreescribe está traducción en la carpeta Data.
Si te gustó el mod no olvides dar ENDORSE en la página de descarga del autor: JohnnyCabb.
Necesitas descargar e instalar el MOD ORIGINAL: Modest Elderly Created by JohnnyCabb and Uploaded by JohnnyCabb
Después copia y sobreescribe está traducción en la carpeta Data.
Si te gustó el mod no olvides dar ENDORSE en la página de descarga del autor: JohnnyCabb.
↧
↧
Amazon Follower from Diablo2
[size=6][b][center]Amazon Follower from Diablo2[/center][/b][/size]
[img]https://staticdelivery.nexusmods.com/mods/110/images/96644/96644-1551761177-929419899.jpeg[/img]
* MARRIABLE
* SHE TRAVELS FROM CITY TO CITY EVERYDAY (YOU WILL FIND HER IN THE ROADS)
* SHE USES BOW, SPEAR AND JAVELIN (NOT THROW)
[img]https://staticdelivery.nexusmods.com/mods/110/images/96644/96644-1551761177-929419899.jpeg[/img]
* MARRIABLE
* SHE TRAVELS FROM CITY TO CITY EVERYDAY (YOU WILL FIND HER IN THE ROADS)
* SHE USES BOW, SPEAR AND JAVELIN (NOT THROW)
↧
Blades Armor is now Light
This is my first (and probably my last) mod ever. It's just something I made in TES5Edit in a little under an hour after i discovered blades armor was a thing in the game, and I liked how it looked, but I only ever play as a light only character. Not to mention it looks ninja-ey. Lightly armored means light on your feet.
Stats based on various vanilla light armors compared against their heavy alternates. Feedback accepted.
[line]
There is now also an addon for [url=https://www.nexusmods.com/skyrim/mods/85894]tail armors[/url] compatibility.
[line]
Installation:
Drop in your Skyrim/Data folder and enable with whatever mod manager you use. Couldn't be easier.
Stats based on various vanilla light armors compared against their heavy alternates. Feedback accepted.
[line]
There is now also an addon for [url=https://www.nexusmods.com/skyrim/mods/85894]tail armors[/url] compatibility.
[line]
Installation:
Drop in your Skyrim/Data folder and enable with whatever mod manager you use. Couldn't be easier.
↧
ESO Ashlander RawHide Armor
[size=5][b] [img]http://i67.tinypic.com/xopf0z.jpg[/img]
(Please don't forget to endorse if you like it :)
Adds [color=#00ff00]Standalone[/color] ESO Ashlander RawHide Armor both male and female
Crafted and tempered same as Leather Armor.......
[size=6] MY OTHER MODS:
[url=https://www.nexusmods.com/skyrim/mods/96596]ESO Shadow of The Red Mountain Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96529]Maormer ESO Armor [/url]
[url=https://www.nexusmods.com/skyrim/mods/96464]Cephalopod Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96361]Red Mountain Ebony Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96347]Bram Stokers Dracula Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/52502]Reclamations Morrowind Style[/url]
[url=https://www.nexusmods.com/skyrim/mods/70328]Vaermina Armor Reclamation Addon[/url]
[url=https://www.nexusmods.com/skyrim/mods/96279]True Obsidian Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96279]Howards Conan[/url][/size]
[/b][/size]
(Please don't forget to endorse if you like it :)
Adds [color=#00ff00]Standalone[/color] ESO Ashlander RawHide Armor both male and female
Crafted and tempered same as Leather Armor.......
[size=6] MY OTHER MODS:
[url=https://www.nexusmods.com/skyrim/mods/96596]ESO Shadow of The Red Mountain Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96529]Maormer ESO Armor [/url]
[url=https://www.nexusmods.com/skyrim/mods/96464]Cephalopod Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96361]Red Mountain Ebony Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96347]Bram Stokers Dracula Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/52502]Reclamations Morrowind Style[/url]
[url=https://www.nexusmods.com/skyrim/mods/70328]Vaermina Armor Reclamation Addon[/url]
[url=https://www.nexusmods.com/skyrim/mods/96279]True Obsidian Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/96279]Howards Conan[/url][/size]
[/b][/size]
↧
Nature's Voice
List of creatures able to speak:
- All pick-able plants
- Goats
- Sabre Cats
- Elk/Dear
- Mammoths
- Wolves
- Skeevers
- Mudcrabs (debatable)
- Foxes
- Horkers
- Rabbits
- Chickens
- Dogs
- Cows
DISCLAIMER: THIS mod only replaces audio files for different animals and didn't undergo extensive testing.
Uses audio recorded by team members as well as some royalty free audio.
- All pick-able plants
- Goats
- Sabre Cats
- Elk/Dear
- Mammoths
- Wolves
- Skeevers
- Mudcrabs (debatable)
- Foxes
- Horkers
- Rabbits
- Chickens
- Dogs
- Cows
DISCLAIMER: THIS mod only replaces audio files for different animals and didn't undergo extensive testing.
Uses audio recorded by team members as well as some royalty free audio.
↧
↧
Seraphine the lost princess
[b][size=4][Presentation][/size]
[/b]Seraphine is a Nordic who masters magic and the two-handed weapon. She is tall, strong and beautiful!
[b][size=4][Spell List][/size][/b]
-She can conjure a StormAtronach.
-Lunch IceSpike
-Create WallOfFrost
-Create a FrostCloat
-Healing oneself
[size=4][b][Location][/b][/size]
[size=3]WitherrunBanneredMare[/size]
[size=4][b][Thanks to][/b]
-Dint999 : For the armor!
-Tobi : For helping me!
[/size]
[/b]Seraphine is a Nordic who masters magic and the two-handed weapon. She is tall, strong and beautiful!
[b][size=4][Spell List][/size][/b]
-She can conjure a StormAtronach.
-Lunch IceSpike
-Create WallOfFrost
-Create a FrostCloat
-Healing oneself
[size=4][b][Location][/b][/size]
[size=3]WitherrunBanneredMare[/size]
[size=4][b][Thanks to][/b]
-Dint999 : For the armor!
-Tobi : For helping me!
[/size]
↧
Epic Ammo Converter (Russian translation)
[size=3]Хватит продавать ненужные виды стрел за бесценок! Теперь ты можешь конвертировать один вид стрел(болтов) в другой, а еще можешь крафтить боеприпасы из металлолома и прочего хлама! Делай, что можешь с тем, что имеешь!
Может, ты хочешь переключаться между двумя видами стрел (с большим и меньшим уроном), или ты всегда хочешь использовать одни и те же стрелы, которые подходят под стиль твоей брони, или ты хочешь преобразовывать все стрелы в арбалетные болты (или наоборот)...
С этим модом у тебя будет полный контроль над своими боеприпасами!
ДОПОЛНИТЕЛЬНЫЕ ВОЗМОЖНОСТИ:
- Дополнительные рецепты для крафтинга:
а) Создавай стрелы/болты без дров и без принудительного прохождения квестов!
б) Используй золото вместо Сердца Даэдры для создания даэдрических стрел!
в) Используй ранее не использовавшиеся в производстве стрел слитки корунда и серебра!
г) Делай фалмерские стрелы из разного рода хитина.
- Используй разные железные предметы для изготовления желейных стрел, а деревянные - для создания стрел изгоев!
- Очисти ржавые стрелы от ржавчины и восстанови их урон!
- Удобная система появления рецептов, позволяющая избежать захламленности в меню крафтинга. Рецепты появляются только тогда, когда у тебя в инвентаре есть необходимые для производства материалы. А в зависимости от количества имеющегося "сырья", ты будешь крафтить либо больше единиц за раз, либо меньше. Например, если у тебя имеется больше 10 метел, ты будешь видеть рецепт, позволяющий сразу десяток переработать в стрелы. Если у тебя меньше десяти - будешь крафтить по одной штуке. Это дает возможность и более быстро крафтить, когда предметов много, и крафтить практически без остатков. (Зачем таскать хлам в инвентаре?) С конвертацией стрел похожая ситуация. Правда, там не получается добиться того, чтобы было вообще без остатков.
* * *
Для создания стрел требуются те же навыки, что и в ваниле, но для конвертации нужен только навык "Кузнец-волшебник"
* * *
Для конвертации взрывающихся болтов (стальных в двемерские) нужны двемерские слитки.
* * *
Для конвертации стрел более высокого класса в болты, нужно кликнуть опцию "Обратная конвертация". Так как такая операция будет своего рода понижением их класса.
[b]ТРЕБОВАНИЯ И УСТАНОВКА[/b]
Downguard и Dragonborn обязательны.
Также нужен [url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI[/url], чтобы была менюха.
И, конечно, оригинальный мод, который можно скачать здесь:[/size] [url=https://www.nexusmods.com/skyrim/mods/96523]https://www.nexusmods.com/skyrim/mods/96523[/url]
Может, ты хочешь переключаться между двумя видами стрел (с большим и меньшим уроном), или ты всегда хочешь использовать одни и те же стрелы, которые подходят под стиль твоей брони, или ты хочешь преобразовывать все стрелы в арбалетные болты (или наоборот)...
С этим модом у тебя будет полный контроль над своими боеприпасами!
ДОПОЛНИТЕЛЬНЫЕ ВОЗМОЖНОСТИ:
- Дополнительные рецепты для крафтинга:
а) Создавай стрелы/болты без дров и без принудительного прохождения квестов!
б) Используй золото вместо Сердца Даэдры для создания даэдрических стрел!
в) Используй ранее не использовавшиеся в производстве стрел слитки корунда и серебра!
г) Делай фалмерские стрелы из разного рода хитина.
- Используй разные железные предметы для изготовления желейных стрел, а деревянные - для создания стрел изгоев!
- Очисти ржавые стрелы от ржавчины и восстанови их урон!
- Удобная система появления рецептов, позволяющая избежать захламленности в меню крафтинга. Рецепты появляются только тогда, когда у тебя в инвентаре есть необходимые для производства материалы. А в зависимости от количества имеющегося "сырья", ты будешь крафтить либо больше единиц за раз, либо меньше. Например, если у тебя имеется больше 10 метел, ты будешь видеть рецепт, позволяющий сразу десяток переработать в стрелы. Если у тебя меньше десяти - будешь крафтить по одной штуке. Это дает возможность и более быстро крафтить, когда предметов много, и крафтить практически без остатков. (Зачем таскать хлам в инвентаре?) С конвертацией стрел похожая ситуация. Правда, там не получается добиться того, чтобы было вообще без остатков.
* * *
Для создания стрел требуются те же навыки, что и в ваниле, но для конвертации нужен только навык "Кузнец-волшебник"
* * *
Для конвертации взрывающихся болтов (стальных в двемерские) нужны двемерские слитки.
* * *
Для конвертации стрел более высокого класса в болты, нужно кликнуть опцию "Обратная конвертация". Так как такая операция будет своего рода понижением их класса.
[b]ТРЕБОВАНИЯ И УСТАНОВКА[/b]
Downguard и Dragonborn обязательны.
Также нужен [url=https://www.nexusmods.com/skyrim/mods/3863]SkyUI[/url], чтобы была менюха.
И, конечно, оригинальный мод, который можно скачать здесь:[/size] [url=https://www.nexusmods.com/skyrim/mods/96523]https://www.nexusmods.com/skyrim/mods/96523[/url]
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WH40K Ork boy preset
There is really not much to say besides its a WH40K Based Preset
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