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SMP Dress short T2 CBBE

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[size=5][b]Description
[/b][/size]
Items are in chest in Riverwood. Mod contains dresses. Few colors.
Dress uses SMP physics. What is it and where take it - is written here.
https://forums.nexusmods.com/index.php?/topic/3800385-a-guide-to-hdt-smp-usersmodders/
Physics is applied to skirt. NOT to breasts/butt.

You need SMP PE to run properly. SMP PE can be found here
https://www.nexusmods.com/skyrim/mods/88416?tab=description


Working configs.xml for SKSE/plugins/hdtSkinnedMeshConfigs I took from Azera sorceress armor (you can find it in internet)
or write manually

<configs>
    <opencl>
        <!--warning : not finish yet-->
        <!--warning : this can be slower because of the bad PCI-E transfer and bad schedule-->
        <enable>false</enable>
        <platformID>0</platformID>
        <numQueue>16</numQueue>
    </opencl>
    <solver>
        <numIterations>5</numIterations>
        <groupIterations>1</groupIterations>
        <groupEnableMLCP>true</groupEnableMLCP>
        <erp>0.2</erp>
        <min-fps>120</min-fps>
    </solver>
</configs>


Without that corrected configs.xml it worked (for me) with ctd after 1 miunute of working.
If you don't have SMP PE installed - don't install this mod - you will have CTD or physics will not work.

The Broadsword

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A new, powerful great-sword with 4k textures and level-list integration. You'll start to see the Broadsword starting at level 46, or you can spawn it in using the console command "player.additem 0E000D63 1"

Make sure you endorse if you enjoy my first proper Skyrim mod, thanks!

SE version of The Broadsword: https://www.nexusmods.com/skyrimspecialedition/mods/23668

Skyrim Script Compiler Light

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[center][color=#cc4125][size=6][b]Skyrim Script Compiler Light[/b][/size][/color]




[img]http://www.lujosoft.net/_images/SkyrimScriptCompilerLight/1.jpg[/img]
[/center]
[size=3][color=#6fa8dc][b][u][size=4][b]Why another one:[/b][/size][/u][size=3][color=#6fa8dc][b]
[/b][/color][/size][/b][/color][size=3][font=Times New Roman]Why not,

          It was time for me to redesign it to improve it, now it's really easier to use, easier for me to maintain with about -10,000 lines of code. Most of the settings now are in the menu for faster access and less searching for them.

          The old version of this program "Skyrim Script Editor Pro and Skyrim Script Editor Pro SE" have been install over 10,000 time and use 44,692 for the SE version and 34,089 for normal version and that is Why.[/font][/size]


[color=#6fa8dc][b] [size=4][u]Description:[/u][/size][/b][/color][/size][size=3][color=#6fa8dc][b]
[/b][/color][/size][size=3]          [font=Times New Roman]Skyrim Script Editor is a tool to replace the Creation Kit's default script editor. It provides the same functionality as Skyrim Script Editor Pro, with less bla bla in it and my way of giving back to the wonderful modding community. This is a tool strictly for Skyrim modders, not mod users. If you don't understand it or the code being used, then this tool is not for you. It is used for the practice of[/font] [url=http://www.creationkit.com/Category:Papyrus]Skyrim scripting[/url]. [/size][size=3][color=#6fa8dc][b]
[/b][/color][/size]

[size=3][color=#6fa8dc][b] [size=4][u]Future Plan:[/u][/size][/b][/color][/size]
          [font=Times New Roman][size=3]It's currently very finish and functional, You can use it for all your scripting needs. I've implemented the features I most wanted to at the beginning of this project. However, I'm constantly looking for new suggestions to make this utility better, so please comment if you have any ideas. And, of course, I'll continue squashing any bugs I find. If you find anything that may be a bug, please report it as well so I can get to it as soon as possible.


[/size][/font][size=3][color=#6fa8dc][b][size=4][u]Features:[/u][/size][/b][/color][/size]
[list]
[*][font=Times New Roman][size=3]- Edit existing script[/size][/font]
[*][font=Times New Roman][size=3]- Create new script from within the editor[/size][/font]
[*][font=Times New Roman][size=3]- Quick compile with Ctrl+S[/size][/font]
[*][font=Times New Roman][size=3]- Compilation error/success window[/size][/font]
[*][font=Times New Roman][size=3]- Filter for opening script with options of "Starts with" and "Contains"[/size][/font]
[*][font=Times New Roman][size=3]- Syntax highlighting[/size][/font]
[*][font=Times New Roman][size=3]- Customization of highlighting colors from within the editor[/size][/font]
[*][font=Times New Roman][size=3]- Clean, professional look[/size][/font]
[*][font=Times New Roman][size=3]- Extreme customization of all features[/size][/font]
[*][font=Times New Roman][size=3]- Easy to use[/size][/font]
[*][font=Times New Roman][size=3]- Resizeable/minimizable code and compilation result windows[/size][/font]
[*][font=Times New Roman][size=3]- Highlighting of words that are the same as selected[/size][/font]
[*][font=Times New Roman][size=3]- Bookmarking line feature[/size][/font]
[*][font=Times New Roman][size=3]- Mark line as green/yellow/red[/size][/font]
[*][font=Times New Roman][size=3]- Comment out current line feature[/size][/font]
[*][font=Times New Roman][size=3]- Line cloning[/size][/font]
[*][font=Times New Roman][size=3]- Column selecting[/size][/font]
[*][font=Times New Roman][size=3]- "Draft" save (save without compiling)[/size][/font]
[*][font=Times New Roman][size=3]- Code folding[/size][/font]
[*][font=Times New Roman][size=3]- Line numbers (toggleable)[/size][/font]
[*][font=Times New Roman][size=3]- Export to "rtf" , "html" or "UTF16 LE"[/size][/font]
[*][font=Times New Roman][size=3]- Various hot-keys for functions, like Go To Line, Replace, and many more[/size][/font]
[*][font=Times New Roman][size=3]- Auto update feature or update from within editor (Help>About)[/size][/font]
[*][font=Times New Roman][size=3]- Online help and support[/size][/font]
[*][font=Times New Roman][size=3]- Tab functionality, including tab all selected lines[/size][/font]
[*][font=Times New Roman][size=3]- Copy and paste functionality[/size][/font]
[*][font=Times New Roman][size=3]- Spell check on commented out areas and strings[/size][/font]
[*][font=Times New Roman][size=3]- Multiple tabs "files"[/size][/font]
[*][font=Times New Roman][size=3]- Drag tabs[/size][/font]
[*][font=Times New Roman][size=3]- Drag and drop files directly in the editor[/size][/font]
[*][font=Times New Roman][size=3]- Open recent[/size][/font]
[*][font=Times New Roman][size=3]- Open last session[/size][/font]
[*][font=Times New Roman][size=3]- Auto open last file at start-up[/size][/font]
[*][font=Times New Roman][size=3]- Custom tab style[/size][/font]
[*][font=Times New Roman][size=3]- Syntax highlighting color preset "theme"[/size][/font]
[*][font=Times New Roman][size=3]- Spelling check as now four styles to choose from.[/size][/font]
[*][font=Times New Roman][size=3]- Customizable spelling color [/size][/font]
[*][font=Times New Roman][size=3]- Auto indent [/size][/font]
[*][font=Times New Roman][size=3]- Renaming of script.[/size][/font]
[*][font=Times New Roman][size=3]- Color themes to main application,  you can change the frame color from many color choice. [/size][/font]
[*][font=Times New Roman][size=3]- Something new everyday[/size][/font]
[*][font=Times New Roman][size=3][font=Times New Roman][size=3]- Ask and you will get it[/size][/font][/size][/font]
[/list]
And more.


[center][font=Times New Roman][b][size=4][color=#00ffff]System Requirements:
[/color][/size][/b][size=3]If your able to run Skyrim then there shouldn't be any problems with your OS.
.Net Framework 4.5.2
[color=#efefef][i]The installer that will install all the prerequisite needed.[/i][/color]
[/size][/font][/center][font=Times New Roman]

[color=#00ffff][size=4][b][center]Note to Everyone[/center][/b][/size][/color][size=3]My credentials as a software developer are known as [url=http://www.lujosoft.net/]LuJoSoft[/url], for many years now I've created over 70 freewares with more to come.
Just saying this to ease your mind for the security of your PC - this is
not a virus, adware, etc.

I hope you enjoy this tool and that I get as much feedback as possible, good or not ([b][color=#00ff00]I mean it! I really would like feedback[/color][/b]), because it's the only way to create the best app possible.

[/size][/font][b][color=#00ffff][size=4][center]Credits to:[/center][/size][/color][/b][center]Thank you [url=http://www.nexusmods.com/skyrim/users/4995004/?]Matthiaswagg[/url] for helping on the description.
Special thanks to Pavel Torgashov for is library [/center]

Wintersun - Legacy of the Dragonborn Book Patch

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This is just a simple patch I made for a friend that makes Wintersun and Legacy of the Dragonborn compatible. A patch for this already exists in Special Edition but I couldn't find one for Legendary Edition.

Is for Wintersun 1.3.0 and Legacy of the Dragonborn 19.3.06, I can't guarantee this will work for future or past versions.

Yuni Standalone Follower

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[size=4]Yuni Breton UUNP special Top model HDT

Yuni is simply a beautiful girl, she's a jack of all trades except mage, she knows how to use most weapons but is not a master at any. She will level with you up to 150 starting at level 6 she heals herself when low on health, she will not heal you. You will find her across the river in Riverwood near the wood mill. I am looking to making upgrades to her combat system down the track but that will be all.

[color=#741B47][color=#f4cccc]Yuni Breton female
UUNP-Top-Model Special
Weight 80
Height 100
Class ? Master Chief
yes Marriage
Essential[/color]
[/color]
Yuni comes in 2 flavors as shown in the pictures, but you can only use 1 at a time they will overwrite each other.
[color=#f1c232]
[/color][color=#f1c232]I would like to make several big shout outs to [color=#ff0000]Skyla[/color] for her follower tutorial and esp big help and to [color=#ff0000]Ashes2Asherz[/color] for
his encouragement to give up on citrus head lol, and his citrus head mesh mock up for me to use massive help, thanks D.
you champion you.[/color]
[color=#f1c232]Big shout out too [color=#ff0000]Darren Stone[/color] for his generosity in allowing me to use his beautiful Textures, amazing in all lighting conditions.
[color=#ff0000]Bijin[/color] for his wonderful textures that lean towards realizium in a special kind of way.

[/color]Requirements: Must have or CTD

XPMSE
HDTPE


Thank You to the mod creators for making this possible:

---------CREDITS---------

[url=https://www.nexusmods.com/skyrim/mods/58989/]CITRUS Heads (HD Meshes)[/url] -Created by Blabba
[url=https://www.nexusmods.com/skyrim/users/37342510?tab=user+files]Darren Stone[/url] - Textures 2K Check out his mods beautiful.
[url=https://www.nexusmods.com/skyrim/mods/91953]Bijin Skin Unp 4K[/url] -Created by rxkx22
[url=https://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended - XPMSE[/url] -Created by Groovtama and Daymarr
[url=https://www.nexusmods.com/skyrim/mods/49015]BodySlide and Outfit Studio[/url] -Created by Ousnius and Caliente
[url=https://www.nexusmods.com/skyrim/mods/29624]RaceMenu[/url] -Created by Expire6978
[url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] -Created by HydrogensaysHDT
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos - Renewal[/url] -Created by Kalilies and Stealthic
[url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty[/url] -Created by Gabriel Mailhot as LogRaam
[url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url] -Created by Hvergelmir
[url=https://www.nexusmods.com/skyrim/mods/67447/]Improved Eye Reflections and Cube Map[/url] -Created by fadingsignal
Nifskope from github
If I have missed any author please let me know.

Permissions: Do not load this up to any other site, I will do so myself. Do not
reproduce them in anyway and call it your own work, citrus head is a very
distinctive mesh. Do not
profit from her in any form.[/size]

DAEDALS ULTIMATE UUNP-CBBE BODYSLIDE AND RACEMENU PRESET COMPENDIUM

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[center][/center][center][font=Comic Sans MS][/font][/center][center][font=Comic Sans MS]from the man who started from humble conversions, quested the world to find the super booty of legend, studied bodyslide presets and boobs for 7 years, and got steve jobs, a corgi and carlton banks to deliver commentary all just to conquer hot files, i present: 

[img]https://i.imgur.com/Wv8GApb.png[/img]

every face preset, bodyslide preset, blank preset, booty preset, booby preset, conversion preset, request preset, ANY preset, all in one download.
for a juicy, 152 preset download.
dont be fooled on my focus on curves, there are tons of slim presets here too. even hyper is here
you could be adolf bitchler and you would still find something you will like in here.
and if you dont? download and endorse it anyway

[b][size=4]make sure to leave a fat endorse or a comment if you like :)
[/size][size=4]images are greatly appreciated, love to see people use my work. 
[/size][i]...still waiting for that mod spotlight though :( [/i][/b]

[b][size=6]this file includes every preset and variation of the following:[/size][/b]
[url=https://www.nexusmods.com/skyrim/mods/93763][img]https://i.imgur.com/tsUQLTH.png[/img][/url]
[url=https://www.nexusmods.com/skyrim/mods/75352][img]https://i.imgur.com/pWPANki.jpg[/img][/url]
[url=https://www.nexusmods.com/skyrim/mods/64285][img]https://i.imgur.com/jo22aMy.jpg[/img][/url]
[url=https://www.nexusmods.com/skyrim/mods/77542][img]https://i.imgur.com/RHCpCqN.png[/img][/url]
[url=https://www.nexusmods.com/skyrim/mods/75436][img]https://i.imgur.com/PjpKBtV.png[/img][/url]
[url=https://i.imgur.com/78i8q0d.png][/url][url=https://www.nexusmods.com/skyrim/mods/94448][img]https://i.imgur.com/78i8q0d.png[/img][/url]
[img]https://i.imgur.com/qYbxh0Y.png[/img]

some images from the user images of my old mods
none of the images are from the request.

now, im off to skyrim special edition for the next saga. 
my shenanigans will continue here with frequent updates:
https://www.loverslab.com/profile/603179-daedal/
https://www.loverslab.com/blogs/blog/878-daedals-domain-a-skyrim-se-butt-blog/

i love you all
[/font][img]https://media.tenor.com/images/03f244d819abbb4aaac9c3b935cbd0ec/tenor.gif[/img][/center]

A Female Preset

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Copy contents to your 'Skyrim\Data\SKSE\Plugins\CharGen\Presets' folder.

Sword of Witchbane

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[center][font=Times New Roman][size=4][size=6]Sword of Witchbane[/size]

Add a sword to the game with unique enchantment
inspired by anime black clover. Have fun!

Locations :
Near Shadow Standing Stone Riften
(Look the image)

Stats :
Vanilla Glass Sword
Craftable : False
Upgradeable : True
Enchantment : Disallowed
[size=3]
[size=4]Required :
Skyrim.esm
Update.esm

[b]Installation : [/b]
Vortex or copy to data folder

[b]Uninstall : [/b]
Remove from Vortex or Delete from data folder[/size][/size]

Credit :
BETHESDA

Please leave a comment and endorsement if you enjoy the mod
"Thank you for download"
[/size][/font][/center]

Anna's Winterhold Restored

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[center][img]https://staticdelivery.nexusmods.com/mods/1704/images/20344/20344-1550651982-1608022453.png[/img][/center]
This mod is a BACKPORT of the SSE version, released on request. I applied a script in SSEEdit to change it to Form 43, and used SSE Optimizer to optimize meshes back for LE. IT IS UNTESTED in Oldrim. Description and images here are from SSE. [url=https://www.nexusmods.com/skyrimspecialedition/mods/20344]SSE version here[/url].

Sure, there are other Winterhold mods, but I didn't like any of the ones I saw. Why add MORE USELESS RUINS that just take up space??? It really drives me eff-ing crazy. I mean, it's one thing if you're showing it as a historical archaeological site, but The Great Collapse was 200 YEARS AGO, so how about we actually RESTORE the City already!

This mod seeks to make Winterhold not the great city it once was, but the new city it [b][i]can[/i][/b] be. It began as a very simple mod, named "Winterhold Rebuilt," to replace the ruined houses with new ones and merchants. Then Quaxe made a mod with same name that did same things, so I changed mine to "Winterhold Restored" as I added more touches.

I've been working on this mod for several years  now on and off (at least 4, maybe even 6), and actually scrapped it 3x and started over. Finally decided to research some of the actual [url=http://elderscrolls.wikia.com/wiki/Winterhold_(City)]history of Winterhold[/url] (which I found really interesting!) and incorporate some of that into the mod... somehow. So that's for the future.

[center][img]https://staticdelivery.nexusmods.com/mods/1704/images/20344/20344-1550651609-2121789012.jpeg[/img][/center][/i]
[b][color=#00ffff]Right now:[/color][/b]
1) Turned the ruined houses into shops-homes, with [color=#00ff00]custom-voiced merchants[/color]
- New [color=#00ff00]custom signs[/color] too!
2) Protective stone wall on the cliff side to keep out that frigid wind!
- Activator by the Enchanting table in Player Home to switch between Wall and Tree Screen
3) [color=#00ffff]Player cabin, Snowstone Lodge[/color], done up like a Mage's home
- 4 Activators: Summon a Shrine, Hang a Painting, Take A Bath, and Change Wall
4) Stable with 4 horses (currently free, but future will make that guy a horse merchant)
5) CW and any other markers in the ruined houses were shifted just out of the way
6) Navmeshes were adjusted around the new buildings, fully tested and finalized
7) Fully Navmeshed new interiors for Followers
8) Several skulls, boulders, snow drifts, dead trees etc. disabled
9) Some places required quite a lot of Landscape editing

Player Cabin Key Location:
In strongbox by the front door

[center][img]https://staticdelivery.nexusmods.com/mods/1704/images/20344/20344-1551001817-1467818989.jpeg[/img][/center]
[b][color=#00ffff]Compatibility:[/color][/b]
- Interesting NPCs - [b][color=#00ff00]YES[/color][/b], that guy sitting on a bench and his horse Frances
- There might be some misc. crates and a sac right where I put a table and chairs => Disable them.
- Lord Quaxe's "Winterhold Rebuilt" - probably [b][color=#ff0000]NO[/color][/b], since he does a lot of the same things
- JK's Winterhold - [b][color=#ff7700]PARTIALLY[/color][/b] - he doesn't restore the ruined houses, but does add ruins
Any others I don't know.

[b][color=#00ffff]Issues:[/color][/b]
- May get some random CTD on the lower floor of the Player Cabin, near the crafting tables.
 Sorry, but I HAVE NO IDEA WHY OR HOW TO FIX IT.
- If you have trouble activating the bed, just put the cursor on the bed frame.
- SSEEdit show no errors, but Boss/Loot report shows "5 deleted Navmeshes that can't be undeleted.
 I have NO IDEA HOW TO FIX THIS, so don't ask, don't report it. If someone happens to know
 how to fix that and would like to take the time, we'd all be very grateful :)

[b][color=#00ffff]Credits:[/color][/b]
Anduniel (Anna Castiglioni)
- New dialogue & voicing
- Textures: new signs, bedding (Runspect mesh), pillows (Tamagen & Insanity meshes), canvas, rug
[b][color=#00ffff]Modders Resources:[/color][/b]
Blary - wall art & book storage
Oaristys - decor
Lilith - decor
Elianora - decor
Runspect - decor
InsanitySorrow - pillow meshes
Tamagen Pillows - pillow meshes
Jokerine - decor
Shrike - Canvas meshes and normals
Melt-In-Your-Mouth - Baker's sweets
TF - staff crafting table
Urshi - for the beautiful screenshots I used for paintings, permission by PM

[center][color=#00ff00][color=#00ffff][size=3]Find me on Discord (Anduniel's Auditorium)
[/size][/color]
[url=https://discord.gg/sgbhcD][img]https://annafollowers.files.wordpress.com/2018/10/icondiscord100.png?w=450[/img][/url]

[size=3]If you enjoy my mods and voice acting, please consider supporting me on Patreon![/size][/color]
[url=https://www.patreon.com/AnnaCastiglioni][img]https://annafollowers.files.wordpress.com/2018/10/iconpatreon100.png?w=450[/img][/url][/center]

A Main Menu -music replacer

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What does it do? 
well that's simple it adds a new song to the main menu
is it kosher? 
science has yet to answer.
Does it work with any main menu mod?
yes if it doesn't come with music.
can I replace your music with mine?
Why yes and here is a really helpful reddit
reddit link
https://www.reddit.com/r/skyrimmods/comments/3jd2kb/changing_the_main_menu_song/cuoagz7

Project AHO (Polish Translation)

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For English users: this is only Polish Translation of [url=https://www.nexusmods.com/skyrim/mods/90276]Project AHO[/url] by [url=https://www.nexusmods.com/skyrim/users/47591538]HaemProjects[/url]

Project AHO to świetnie wykonana, szalenie zajmująca modyfikacja dodająca do gry ukryte miasto Sadrith Kegran o unikatowym wyglądzie łączącym technologię Dwemerów i magię rodu Telvanni. Miasto posiada własną, interesującą i zgodną z lore gry historię, zamieszkuje ja grupa ciekawych mieszkańców, z których każdy został profesjonalnie zdubbingowany, a wielu z nich może zaoferować zupełnie nowe zadania i przedmioty. Zadania są zróżnicowane i nieliniowe, wiele z nich można zakończyć w więcej niż jeden sposób, a wszystko ma miejsce w przepięknie wykonanych i rozległych podziemnych komnatach Sadrith Kegran.

UWAGI:
- do prawidłowego działania spolszczenia POTRZEBUJESZ [url=https://www.nexusmods.com/skyrim/mods/90276]oryginalnej modyfikacji[/url].
- tłumaczenia części dostępnych w modzie książek zostały zaczerpnięte z poprzednich gier serii Elder Scrolls oraz ze [url=https://www.nexusmods.com/skyrimspecialedition/mods/13392]spolszczenia modyfikacji Book Covers Skyrim - Lost Library[/url] wykonanej przez [url=https://www.nexusmods.com/skyrimspecialedition/users/2534771]nazg2001[/url] oraz jego zespół
- jedyną nieprzetłumaczoną (tymczasowo?) książką jest "Opowieść o stworzeniu orków"
- spolszczenie zawiera sporo przetłumaczonych skryptów, co może, choć nie musi, spowodować różnego rodzaju błędy w działaniu moda. W przypadku zaobserwowania nietypowych zjawisk, należy usunąć z tłumaczenia folder scripts lub przynajmniej te pliki z rozszerzeniem .pex które mogą wywoływać problemy
- zaleca się zainstalowanie modyfikacji dopiero po spełnieniu koniecznego warunku jej uruchomienia tj. po osiągnięciu co najmniej 15 poziomu doświadczenia, sygnałem że mod został zainstalowany i uruchomiony prawidłowo powinno być wyświetlone w grze informująca o tym okno wiadomości
- "Project AHO" został przetłumaczony jako "Projekt EOH" ze względu na faktyczne znaczenie tego skrótu, którego w tym miejscu nie zdradzę by nikomu nie zaspojlerować fabuły moda, nie jest to literówka

I najważniejsze: Jest to jeden z moich najbardziej obszernych projektów translatorskich i chociaż dołożyłem starań by obyło się w nim bez poważniejszych błędów, ze względu na ilość tłumaczonego materiału, jest bardzo możliwym, że kilka literówek zdołał mi jednak umknąć. Byłbym wdzięczny za wszelkie uwagi i propozycje i może nawet za jakieś ciepłe słowo - wiecie, żeby nie wyglądało, że tłumaczę tylko dla siebie :)

Sjel Blad Castle - v1.44c - PT-BR

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▏╰━╯╰┳╯
▏┳┏┓┈┃━━━━━─┌╥╥┐━
▏╰┻┻━┻┓━━━━╔ ╡██╞╝━
╲▂▂▂▂━╯━━━━─└╥─╧═╝
▕▂▏▕▂▏━━━━━──╚━

Skybear - North Edition

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[center][img]https://nsa40.casimages.com/img/2019/02/25/190225011418349122.jpg[/img]

[url=https://www.nexusmods.com/users/21607364?tab=user+files]
[img]https://nsa40.casimages.com/img/2019/02/24/190224101328330220.jpg[/img][/url][/center]

Requiem - AZ Tweaks - Apocalypse Patch

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This patch replaces the original patch found on the Apocalypse page. Load it after AZ tweaks.
Based on the original patch made by EnaiSiaion, so thanks to him for doing a lot of the legwork.

Semi-thorough list of changes:

[b]Alteration:[/b]

Prepare for Adventure costs more and lasts much longer, but now only makes a wooden battlestaff since it was unfathomably broken when it made a full staff.

Locate Object has been moved to Novice, because its actual power is convenience and not function and it feels best to be available early on.

Ocato’s Recital and Spell Twine are now both Masterly spells and cost a huge amount of magicka to use. I still want these effects to be available as they really add to the “I am a Wizard, with a capital W” experience provided by Apoc, but they are so powerful that they need to be gated.

Raise Wall now uses minimal magicka, to make it competitive with the newly buffed Wards.
Reynos’ Fins costs more, lasts longer.

Tharn’s Prison magicka cost increased to 200, duration increased to 5.

Thundering Hooves has had its cost and duration increased (to 400 and 90 seconds)

Detonate Lock: Now an Apprentice spell. It is still expensive and cannot open high-tier locks until your alteration skill is sufficient and can never open master locks. It is also loud. I am allowing this spell to coexist alongside Animate Lockpick because, as Requiem 2.0 proved, Animate Lockpick is useless and pointless and should not be used as a balance metric. Further, most characters can either bash weaker locks or want to invest in Lockpicking for extra EXP.
Further still, the book is expensive while lockpicks are considerably cheaper.

Thrumming Stone is now Expert level, because it is relatively weak.

Some of the high level alteration spells are cheaper, because of Transmute Corprus and Telekinetic Execution being different flavors of instant-kill means there is little need to mess around with weaker ones. Some others have higher magnitudes as well.

Battletide now has 400 magnitude instead of 20. Armor is much less effective in AZTweaks (90% at 2800 armor) and alteration no longer scales its magnitude by skill, only duration.

[b]Conjuration:[/b]

Avenging Wraith is now Apprentice, because its ability to deal good damage at range with magic was too good for novice and becomes quite tanky when killed by beefy Requiem mobs.

Conjure X is now Summon X because Requiem changed that for some reason.

Dummied out Cat Totem and Bear Totem because of Summon Ghostly Sabrecat / Ghostly Bear.
Several summons are now beefier and more fully perked. In particular the Dremora summons should no longer roll over and die the moment a 2h bandit looks at them funny. Churls are still very frail, though, so try not to feed too many of them to the bandits.

Daedric Crescent is now apprentice, and is a bit stronger. (Previously Adept) It is highly conditional and you’re often better off just putting the magicka into another summon spell, so hopefully the ability to make your summon more lethal earlier on will make the spell more worthwhile.

Deadeye Captain is now expert. (Previously Apprentice) It is Store Corpse from Lost Grimoire and Deep Storage rolled into one, both of which are Expert level.

Soul Cloak is now Adept. (previously Apprentice) It is more expensive, both in terms of magicka and in terms of monetary cost, because it was silly that it was stronger than Soul Trap while also being less expensive to buy and cast.

Banish Living is now just Banish, and can gib anything except for Dragons. This is balanced by the fact that Teleport Vitals already exists at expert, which instantly kills almost any ActorTypeNPC, and you technically never want to banish stuff because you don’t get any loot. You are cast into the abyss!

Dremora Assassin now sets the health of foes it death marks to 0 instead of 1 in addition to being a  more competent archer.

Nether Lich also requires an equipped weapon’s charge to be cast to mirror its adept counterpart. It will murder living enemies and dragons quite nicely to compensate.

Weeping Daedra gets turned to stone very often, so it has received considerable buffs.

Xivilai sorcerer now deals 125 damage to you, but is more swole.

Lord of Bindings no longer has 65 health and has gained “churl incontinence”.

[b]Destruction:[/b]

Most spells have had their cast times increased.

Incendiary flow’s hazard does more damage and costs less, to make it more competitive with Fireball.

Lightning spells cost more and are stronger in general, to be in line with AZ tweaks shock spells.
Frost spells have higher stamina drain.

Lightning Strike -> Call Down Lightning, since Requiem already renamed Thunderbolt to Lightning Strike.

Many master level spells have been buffed so that Firestrike and Arcane Vortex are no longer so overwhelmingly powerful comparatively.

[b]Illusion:[/b]

Illusory X % damage is higher now, because 25% is less meaningful in Requiem compared to vanilla. This makes the Welling Blood combo easier to pull off but by that point you are already capable of Hibernation X + Nightmare to do a similar effect.

Overall though Illusion felt like it was in a decent place and has as of yet received the fewest changes. Backlash got a lot better with the longer cast times, though, so it’s on the nerf watch list.


[b]Restoration:[/b]

Wild Healing now heals 3 + 25 and costs 20% more. Should now have a greater downside since you can’t rely on the big self-heal. It also awards less EXP and its random heal can’t be absorbed because it was kind of gross on atronachs.

Circle of Strength costs twice as much, absorbs 25% less stamina, lasts 20% shorter.

Bone Spirit nerfed a bit.

Slay Living now kills below 50% instead of 25%. Health values in Requiem tend to change fast,
and I found that I very rarely, if ever, had the occasion to use Slay Living at any time that Firebolt or a weapon hit wouldn’t just kill the target outright. However it costs a bit more to compensate.
Disease/poison direct damage options have been nerfed a bit.

Finger of Death now defaults to 75% damage instead of 125%. It’s still a colossally bad idea to use it, especially if you are playing DiD, because enemies have lots of health, usually considerably more than you do, and trying to combo it with Tree Rings is a good way to get yourself killed due to fortify health falloff. You won’t be able to finger sabrecats or spiders for a very long time.

Dust to Dust now instantly kills undead regardless of health. Sunburst already pretty much does this by virtue of doing a truckload of damage, so there’s no need for a master level spell to have conditions on top of that.

Circle of Death now kills humans beneath 50% health.
Godform now only works while the caster’s health is full instead of slowly tapering off towards 50%, and has magnitude reduced by 60%.

Re-added Resurrection to leveled lists. If you really want to spend a Daedra Heart this way go right ahead.

[b]General:[/b]

Many overly-cheap books are more expensive.

Balanced staves and scrolls a bit, hopefully.

Made Apocalypse’s modified perks work with AZ tweaks modified perks. Hopefully the perk-learned spells aren’t too cluttered; some of the old Requiem spells have been removed from the level up trees in favor of Apoc ones. I tried to remove the more useless ones that you don't want immediately, or ones that are less generally useful, like Mage Shield or Dispel Soul Gems. You'll have to find books of those if you want those spells.



[b]Potential to do list:[/b]
-Add some spells to NPCs (will need to see which mods change what with the leveled lists to ensure compatibility and how well NPCs play with certain spells first)

ElSopa HD - Meadbarrel and Spigot

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[center][color=#f1c232][b][size=6]Mead barrel & Spigot HD[/size][/b][/color]
[img]https://i.imgur.com/wynsdDn.jpg[/img]
[img]https://i.imgur.com/8yTXcQB.jpg[/img]
[b][color=#f1c232][size=4]AIO installer, burned decorations or clean wood.
Common spigot uses same texture, so it's included too.
100% safe install/uninstall, no ESP.
2K-1K and 512 resolutions.[/size][/color][/b][/center]

Ancient Nord Draugr Gear Fixes - USLeEP (USLEP) WAFR SIC or vanilla

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[b][size=5]Ancient Nord Draugr Gear Fixes[/size][/b]
[size=4]v. 1.0
by Darklocq[/size]

[size=3]This mod (or set of mods, really - there are variants) fixes some issues with Ancient Nord (Draugr) gear, like inconsistent values and other stats, some types never being obtainable ("Non-Playable" flag), incorrect keywords, etc.[/size]

[size=4][b]What It Does, in Detail[/b][/size]
[size=3]=======================[/size]

[size=3]* [/size][b][font=Georgia][size=4]Vanilla Iron version[/size][/font][/b][size=3]: Just a few things:[/size]
[size=3]** Makes three Draugr helmets newly playable by regular humanoids, including two with unique meshes (straight-up horns, and no horns but chainmail cheeks; the third is essentially a copy of the regular one, which has different horns/antlers for male and female, but as Light Armor instead of Heavy).[/size]
[size=3]** These are all set for DefaultRace - may not work on Khajiit or Argonians, or fit perfectly on Orcs. Those without ground meshes now have new ones.[/size]
[size=3]** Gives them reasonable values and stats. Makes them temperable. Changes them from Daedric (what the ...?) to Iron to match their stats and their tempering material requirements, and for simple sanity.[/size]
[size=3]** Two are Light Armor, one is Heavy, and they have correspondingly different stats (the plain heavy ones are the same protection as Iron, and this has been applied to all Draugr items, not just the helms. The more fancy helms are slightly higher stats.[/size]

[size=3]*[/size][b][font=Georgia][size=4]Unofficial Skyrim Legendary Edition Patch (USLeEP) Steel version[/size][/font][/b][size=3]: Same helm playability as above. Also:[/size]
[size=3]** Keeps USLeEP's and earlier Unofficial Patch's change of them from Daedric to Steel (PerkFistsSteel, etc.) - even if you don't have USLeEP.[/size]
[size=3]** But fixes USLeEP's inconsistent keywording and crafting requirements (which were veering around from Iron to Steel); this is done for all the playable Draugr gear, not just the helms.[/size]
[size=3]** Makes them slightly better, since they are Steel (e.g., a hair better than Iron Helmet, and hair lesser than Steel Helmet, and so on).[/size]

[size=3]* [/size][b][font=Georgia][size=4]Weapons and Armor Fixes Remade (WAFR) version[/size][/font][/b][size=3]: Same as Vanilla Iron version (WAFR says they're Iron), but:[/size]
[size=3]** Now actually includes Iron keywords which WAFR forgot. Now you can use them in Iron Armor sets for matching-set bonuses, not just in WAFR's custom Nordic and Draugr sets. That includes the variant with the special meshes for Khajiit, Argonian, and Orc faces.[/size]
[size=3]** Made corresponding tweaks to other Draugr gear, not just the helmets.[/size]
[size=3]** Since they are Iron, they don't have any edge over the typical Iron Helmet, etc., but they do match WAFR's instead of vanilla's stats for Iron gear (plus minor adustments for the more fancy ones).[/size]

[size=3]* [/size][b][font=Georgia][size=4]Skyrim Immersive Creatures (SIC) version[/size][/font][/b][size=3]: [/size][size=3]The USLeEP fixes, plus:
** Similar tweaks for SIC-specific gear, including a bunch of helms: All have reasonable values, are temperable, and will no longer be stuck at a value of 1 gold after tempering.
** Uses SIC ground meshes for items that didn't have one.
** Fixes missing Steel keyword on various items (or Iron, where the item name says Iron). Makes bigger helms slighty more protective and heavier.
** Makes the Ancient Nord Overlord Helmet playable, and gives it a ground mesh, sicne it lacked one.
** Makes the Armor of Yngol and the good-condition Ancient Nord Cuirass (Old) not have a "stink of death" keyword (it's not like armor can't be cleaned).
** The three cuirasses in various stages of decay (Worn, Raddled, Broken) retain the stinky keyword, and have decreasing stats and value.
** The Raddled and Broken are now classified as Leather AND as Steel, since the female versions lack the metal parts (tempering still takes Steel - had to pick one or the other).
** Raddled and Broken have been re-classified as Light Armor, since they're missing most of the metal. This also gives you something to use SIC's Ancient Nord Light Gauntlets with (the only other Ancient/Draugr item that is Light, aside from two helms that this mod just made playable).
** Yngol's Draugr-based gear has a keyword corrected, from Steel Plate to Steel (you can now use some of it to upgrade an Ancient Nord set you like, without losing matching-set bonuses). However, it is comparable to Ebony (some parts are even better), so now requires Ebony Ingot for crafting, and has the Ebony keyword, too, for additional matching-set purposes (match by style/lore or by material).
** Removed the pointless and annoying MagicDisallowEnchanting keyword from the Spiked Draugr Shield.
** Removed WAFR keywords from these items (if you use WAFR, too, see next version).
** The non-SIC cuirass now requires some Linen Wraps for repair, not just metal, to match the SIC versions (and the game provides nothing to do with that pointless clutter otherwise). The Yngol cuirass now also matches this requirement.
** Bonus: The Ring of Kadahk Mezalf (unrelated to this Draugr stuff) now has a meaningful description.[/size]

[size=3]* [/size][b][font=Georgia][size=4]WAFR + SIC version[/size][/font][/b][size=3]: All of the above (including the ring tweak), except as noted:[/size]
[size=3]** Keeps the WAFR keywords, and makes Draugr gear be Iron instead of Steel (unless item has Steel in its name) to match WAFR instead of USLeEP classification.[/size]
[size=3]** The Spiked Draugr Shield has both Iron and Steel keywords; SIC insists it is Steel, but WAFR treats all Draugr as Iron, so take your pick. (By the time most players can use spiked shields for power-bashing, they would no longer be using Iron gear, anyway.)[/size]
[size=3]** Two items with "Nordic" in their names now have the missing WAFR Nordic gear keyword (didn't do this with any just-clothing items, nor Steel Plate; that keyword is just for the Ancient/Draugr-style armor and for Carved Nordic).[/size]
[size=3]** Yngol's gear now has keywords that match other Ancient Nord gear (Nordic, Draugr, Iron - it will be the best Iron set possible unless you have some weird mods installed). As noted above, its superb badassness is explained with Ebony tempering requirements, and it also has the Ebony keyword for matching sets.[/size]
[size=3]** SIC cuirasses no longer require any Linen Wraps for repair, to be consistent with vanilla and WAFR ones, and because WAFR and its adjuncts (Complete Crafting Overhaul Remade, and Clutter & Clothing Fixes) make heavy use of Linen Wraps (you can easily have a shortage if you don't go after Draugr frequently).[/size]

[size=3]Both of the SIC versions use the updated stats and item names from SIC's DLC2 patch (which was also a bug fix and re-balance, not just Dragonborn add-ons), but it is not required.[/size]

[size=4][b]Requirements[/b][/size]
[size=3]============[/size]

[size=3]* Vanilla version: Strictly, just requires Skyrim.esm. You should (not "must") also have Update.esm, or some gear may not have 100% consistent stats with the rest of the game.  You can use this version to override USLeEP treating these items as Steel. (If you are playing a perfectly vanilla game aside from this and few other mods, frankly you're a fool, because the original game is full of fatal bugs. You really need USLeEP, which fixes most of them, and all of the really bad ones.)[/size]
[size=3]* USLeEP version: Strictly, just requires Skyrim.esm.   You should (not "must") also have Unofficial Skyrim Legendary Edition Patch (USLeEP) and Update.esm, or various stats will not be 100% consistent with similar items in the game.[/size]
[size=3]* WAFR version: Requires WAFR, Update.esm, Dawnguard.esm, and Dragonborn (because WAFR requires them).[/size]
[size=3]* SIC version: Requires SIC, and Update.esm.[/size]
[size=3]* WAFR+SIC version: Requires WAFR, SIC, Update.esm, Drawnguard, and Dragonborn.[/size]

[size=4][b]Installation[/b][/size]
[size=3]============[/size]

[size=3]Download the version you want - ONLY INSTALL ONE VERSION - and install like any other mod, either manually or with your mod manager. There are no mandatorily manual steps.

Rebuild your Bashed Patch in Wrye Bash after installing, or you may not see the changes.[/size]

[size=3]Put this late in your load order, after WAFR, SIC, and any other general gear-overhaul mods, otherwise the changes made by this mod will probably get undone. If you have SIC's "Skyrim Immersive Creatures - DLC2.esp", use this mod after that patch (which goes after SIC, of course).  This mod must also go after "WAF_CCF_SIC Patch.esp", which will conflict with this mod if this mod loads earlier than that patch.  In general, put this after any patches that modify WAFR or SIC records, just to be safe. [/size]

[size=3]Recommended: Use [/size][url=https://www.nexusmods.com/skyrim/mods/37981]Merge Plugins xEdit Script[/url][size=3] in [/size][url=https://www.nexusmods.com/skyrim/mods/25859]TES5Edit[/url][size=3] - or the stand-alone [/size][url=https://www.nexusmods.com/skyrim/mods/69905]Merge Plugins app[/url][size=3] - to merge this mod and other minor fix-it mods into a single ESP file, to free up mod slots in your load order. Load the merged one last or nearly last (right before Wrye Bash's bashed patch).  This will be a "clean"-merging mod, since it has no BSA files, nor any meshes that must be in directories named after the mod.[/size]

[size=3]Uninstallation: Do not just delete it, but remove the gear from your player character first or any personal storage (sell it, or destroy it with Disable and MarkForDelete in the Console, or abandon in it a cleared dungeon, which will reset soon enough). Much of it would revert to the Non-Playable flag (thus also not takable from the ground or containers). It would probably be screwy if it were still in your inventory, and especially if you were wearing it. It should not affect other NPCs, but I can't guarantee that, and can imagine difficulties in removing it from followers, except via the Console.  None of the items in here are new, so removing the mod will not cause problems with FormIDs going null.  It has NO SCRIPTING of any kind, so there is no potential for runaway "zombie" scripts and savegame bloat and other crashtastical awfulness.[/size]

[size=4][b]Known Compatibility Matters[/b][/size]
[size=3]===========================[/size]

[size=3]* The old, separate Unofficial Patch series will probably work if you don't have USLeEP, but I can't guarantee it (or recommend it; the old patches are obsolete).[/size]
[size=3]* The WAF+SIC version must come after "WAF_CCF_SIC Patch.esp" if you are using that, otherwise most of my mod's patches will be overridden.[/size]
[size=3]* The WAF versions do not conflict with "AOS2_WAF Patch.esp".[/size]
[size=3]* Complete Crafting Overhaul Remade, and Clothing & Clutter Fixes, will work fine with this (and are usually used with WAFR, so you probably want that version, or the WAFR+SIC version if you also have SIC).[/size]
[size=3]* This has no effect on "Hmm What to Wear" or vice versa, since (perhaps surprisingly) HWtW didn't touch Draugr gear.[/size]

[b][size=4]What It Doesn't Do[/size][/b]
[size=3]==================[/size]

[size=3]* Won't make every piece of Draugr stuff lootable.  There will remain some Draugr gear that is unplayable; these are duplicates that use the meshes that were already or are now playable.  This isn't a "Monty Haul" mod to turn every foray in a Nord ruin into a pile of 10,000 lb of low-end gear; it's only to ensure that different-looking gear is consistent and eventually obtainable, so you can collect it, put it on followers, etc., and none of it will remain worthless after you work on it.  It's presumed that some crusty old Draugr-wear is just too icky and rotting for you to bother with (like fused with rotting flesh).[/size]
[size=3]* Won't add all-new Draugr items, re-skin old ones, change their distribution, or radically change any in stupid ways (e.g. by making Ancient Nord Rags into real armor).[/size]
[size=3]* Won't make every Draugr-related thing craftable from scratch at the Forge, or insert any of them into shops' leveled lists, or put them on random bandits and other NPCs.  These things are antiques.[/size]
[size=3]* Won't address gear added by any other mods, like for special Bloodmoon-based Draugr in Solstheim, or whatever.[/size]
[size=3]* Won't do anything with Skeleton gear, even if it shares some meshes; it only changes specifically named Ancient Nord and Draugr gear, plus (for WAFR) some Nordic but non-Draugr gear with the wrong keywords.[/size]
[size=3]* Won't wreck your savegames - but see the uninstallation note for how to avoid obvious bonehead problems. >;-)[/size]

[size=4][b]Boilerplate[/b][/size]
[size=3]===========[/size]

[size=3]This is just tweaks to existing records in the game, its patches, and (if you use them) WAFR and SIC, plus some simple ground-meshing using vanilla resources.  This is simplistic enough I just release it as public domain, though I wouldn't mind being credited if you re-purpose it.[/size]

Rabbit Arms

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[b][color=#ff0000][size=6]IN FIRST[/size][/color][/b]
Sorry, I'm Japanese. So, my English is [color=#ff7700]bad[/color]...

[b][color=#ff0000][size=6]DESCRIPTION[/size][/color][/b]
This MOD introduces rabbit weapons and armors. Yes, RABBIT. Why? I love rabbit. So, I made this MOD.
All of them can be crafted at any forge, and can be improved. (Weapon material is Iron, Armor material is Hide)

Nothing else? No! Introduce 2 new enemies.
One, Rabbit. It looks same as vanilla. But no. Sometimes, It summons Daedrabbit(s) after killed.
Daedrabbit is new enemy too. It raid anyone with rabbit weapon. Even if anyone doesn't kill Rabbit, you can encounter it over level 10.
Leveled Lists are contributed via script so no merging needed.

[color=#ff0000][size=6][b]REQUIREMENTS[/b][/size][/color]
All of DLC

[color=#ff0000][size=6][b]RECOMMENDED[/b][/size][/color]
[url=https://www.nexusmods.com/skyrim/mods/89035]Equipment Durability System[/url] : Raw Rabbit Leg was left over? OK, use this.
[url=https://www.nexusmods.com/skyrim/mods/94964]The Dinner Time[/url] : Raw Rabbit Leg was still left over? How about this?
[url=https://www.nexusmods.com/skyrim/mods/3621]Bellyaches Animal and Creature Pack[/url] : You want better rabbit texture? I think, it's this.
[url=https://www.nexusmods.com/skyrim/mods/68425]Ordinator - Perks of Skyrim [/url] : It's very useful for my MOD. May be.

[color=#ff0000][size=6][b]DATA[/b][/size][/color]
[size=5][b]Weapon[/b][/size]
[b]Common[/b]
[list]
[*][color=#00ff00]Low power, High speed[/color]
[*][color=#00ff00]When critical hit, causes extra damage as much as Bunnies Slaughtered for 5 seconds.[/color]
[/list]

[b]Rabbit Bat[/b]
[list]
[*][color=#00ff00]Weapon Type (Can wield as)[/color] : Greatsword
[*][color=#00ff00]Weight[/color] : 8.0
[*][color=#00ff00]Base Damage[/color] : 10
[*][color=#00ff00]Reach[/color] : 1.3
[*][color=#00ff00]Speed[/color] : 1.05
[*][color=#00ff00]Stagger[/color] : 1.1
[*][color=#00ff00]Critical Damage[/color] : 6
[*][color=#00ff00]Sound[/color] : Loud
[*][color=#00ff00]The Others[/color] : Some of Warhammer perks is enable.
[/list]

[b]Rabbit Baton[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Mace
[*][color=#00ff00]Weight[/color] : 5.0
[*][color=#00ff00]Base Damage[/color] : 5
[*][color=#00ff00]Reach[/color] : 1.0
[*][color=#00ff00]Speed[/color] : 1.5
[*][color=#00ff00]Stagger[/color] : 1.0
[*][color=#00ff00]Critical Damage[/color] : 4
[*][color=#00ff00]Sound[/color] : Normal
[/list]

[b]Rabbit Battleaxe[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Battleaxe / Warhammer
[*][color=#00ff00]Weight[/color] : 10.0
[*][color=#00ff00]Base Damage[/color] : 11
[*][color=#00ff00]Reach[/color] : 1.3
[*][color=#00ff00]Speed[/color] : 1.0
[*][color=#00ff00]Stagger[/color] : 1.15
[*][color=#00ff00]Critical Damage[/color] : 5
[*][color=#00ff00]Sound[/color] : Loud
[/list]

[b]Rabbit Battlestaff[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Greatsword
[*][color=#00ff00]Weight[/color] : 8.0
[*][color=#00ff00]Base Damage[/color] : 9
[*][color=#00ff00]Reach[/color] : 1.3
[*][color=#00ff00]Speed[/color] : 1.1
[*][color=#00ff00]Stagger[/color] : 1.0
[*][color=#00ff00]Critical Damage[/color] : 4
[*][color=#00ff00]Sound[/color] : Normal
[*][color=#00ff00]The Others[/color] : Some of Dagger perks is enable.
[/list]

[b]Rabbit Bow[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Bow
[*][color=#00ff00]Weight[/color] : 3.5
[*][color=#00ff00]Base Damage[/color] : 4
[*][color=#00ff00]Reach[/color] : 1.0
[*][color=#00ff00]Speed[/color] : 1.5
[*][color=#00ff00]Stagger[/color] : 0.0
[*][color=#00ff00]Critical Damage[/color] : 1
[*][color=#00ff00]Sound[/color] : Silent
[/list]

[b]Rabbit Cleaver[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : War Axe
[*][color=#00ff00]Weight[/color] : 6.0
[*][color=#00ff00]Base Damage[/color] : 7
[*][color=#00ff00]Reach[/color] : 1.0
[*][color=#00ff00]Speed[/color] : 1.2
[*][color=#00ff00]Stagger[/color] : 0.9
[*][color=#00ff00]Critical Damage[/color] : 4
[*][color=#00ff00]Sound[/color] : Normal
[/list]

[b]Rabbit Crossbow[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Crossbow
[*][color=#00ff00]Weight[/color] : 7.0
[*][color=#00ff00]Base Damage[/color] : 10
[*][color=#00ff00]Reach[/color] : 1.0
[*][color=#00ff00]Speed[/color] : 1.3
[*][color=#00ff00]Stagger[/color] : 0.75
[*][color=#00ff00]Critical Damage[/color] : 3
[*][color=#00ff00]Sound[/color] : Silent
[/list]

[b]Rabbit Dagger[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Dagger
[*][color=#00ff00]Weight[/color] : 1.0
[*][color=#00ff00]Base Damage[/color] : 3
[*][color=#00ff00]Reach[/color] : 0.7
[*][color=#00ff00]Speed[/color] : 1.95
[*][color=#00ff00]Stagger[/color] : 0.0
[*][color=#00ff00]Critical Damage[/color] : 1
[*][color=#00ff00]Sound[/color] : Silent
[/list]

[b]Rabbit Frying Pan[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Greatsword
[*][color=#00ff00]Weight[/color] : 7.0
[*][color=#00ff00]Base Damage[/color] : 8
[*][color=#00ff00]Reach[/color] : 1.0
[*][color=#00ff00]Speed[/color] : 1.2
[*][color=#00ff00]Stagger[/color] : 1.1
[*][color=#00ff00]Critical Damage[/color] : 5
[*][color=#00ff00]Sound[/color] : Loud
[*][color=#00ff00]The Others[/color] : Some of Greatsword perks is disable. Some of Warhammer perks and Some of Shield perks are enable.
[/list]

[b]Rabbit Greatsword[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Greatsword
[*][color=#00ff00]Weight[/color] : 8.0
[*][color=#00ff00]Base Damage[/color] : 10
[*][color=#00ff00]Reach[/color] : 1.3
[*][color=#00ff00]Speed[/color] : 1.05
[*][color=#00ff00]Stagger[/color] : 1.1
[*][color=#00ff00]Critical Damage[/color] : 4
[*][color=#00ff00]Sound[/color] : Loud
[/list]

[b]Rabbit Katana[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Sword
[*][color=#00ff00]Weight[/color] : 5.0
[*][color=#00ff00]Base Damage[/color] : 5
[*][color=#00ff00]Reach[/color] : 1.1
[*][color=#00ff00]Speed[/color] : 1.4
[*][color=#00ff00]Stagger[/color] : 0.75
[*][color=#00ff00]Critical Damage[/color] : 3
[*][color=#00ff00]Sound[/color] : Normal
[/list]

[b]Rabbit Knuckles[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Mace
[*][color=#00ff00]Weight[/color] : 2.0
[*][color=#00ff00]Base Damage[/color] : 5
[*][color=#00ff00]Reach[/color] : 0.7
[*][color=#00ff00]Speed[/color] : 1.725
[*][color=#00ff00]Stagger[/color] : 0.5
[*][color=#00ff00]Critical Damage[/color] : 3
[*][color=#00ff00]Sound[/color] : Silent
[*][color=#00ff00]The Others[/color] : Some of Mace perks is disable. Some of Dagger perks is enable.
[/list]

[b]Rabbit Mace[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Mace
[*][color=#00ff00]Weight[/color] : 6.5
[*][color=#00ff00]Base Damage[/color] : 7
[*][color=#00ff00]Reach[/color] : 1.0
[*][color=#00ff00]Speed[/color] : 1.2
[*][color=#00ff00]Stagger[/color] : 1.0
[*][color=#00ff00]Critical Damage[/color] : 4
[*][color=#00ff00]Sound[/color] : Normal
[/list]

[b]Rabbit Quarterstaff[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Battleaxe / Warhammer
[*][color=#00ff00]Weight[/color] : 10.0
[*][color=#00ff00]Base Damage[/color] : 10
[*][color=#00ff00]Reach[/color] : 1.3
[*][color=#00ff00]Speed[/color] : 1.05
[*][color=#00ff00]Stagger[/color] : 1.25
[*][color=#00ff00]Critical Damage[/color] : 4
[*][color=#00ff00]Sound[/color] : Loud
[*][color=#00ff00]The Others[/color] : Battleaxe perks and Warhammer perks are enable.
[/list]

[b]Rabbit Sai[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Dagger
[*][color=#00ff00]Weight[/color] : 1.5
[*][color=#00ff00]Base Damage[/color] : 4
[*][color=#00ff00]Reach[/color] : 0.7
[*][color=#00ff00]Speed[/color] : 1.85
[*][color=#00ff00]Stagger[/color] : 0.25
[*][color=#00ff00]Critical Damage[/color] : 2
[*][color=#00ff00]Sound[/color] : Silent
[/list]

[b]Rabbit Spear[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Battleaxe / Warhammer
[*][color=#00ff00]Weight[/color] : 9.0
[*][color=#00ff00]Base Damage[/color] : 10
[*][color=#00ff00]Reach[/color] : 1.3
[*][color=#00ff00]Speed[/color] : 1.0
[*][color=#00ff00]Stagger[/color] : 1.1
[*][color=#00ff00]Critical Damage[/color] : 4
[*][color=#00ff00]Sound[/color] : Loud
[*][color=#00ff00]The Others[/color] : Battleaxe perks and Some of Greatsword perks are enable.
[/list]

[b]Rabbit Sword[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Sword
[*][color=#00ff00]Weight[/color] : 4.5
[*][color=#00ff00]Base Damage[/color] : 5
[*][color=#00ff00]Reach[/color] : 1.0
[*][color=#00ff00]Speed[/color] : 1.5
[*][color=#00ff00]Stagger[/color] : 0.75
[*][color=#00ff00]Critical Damage[/color] : 2
[*][color=#00ff00]Sound[/color] : Normal
[/list]

[b]Rabbit War Axe[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : War Axe
[*][color=#00ff00]Weight[/color] : 5.5
[*][color=#00ff00]Base Damage[/color] : 6
[*][color=#00ff00]Reach[/color] : 1.0
[*][color=#00ff00]Speed[/color] : 1.35
[*][color=#00ff00]Stagger[/color] : 0.85
[*][color=#00ff00]Critical Damage[/color] : 3
[*][color=#00ff00]Sound[/color] : Normal
[/list]

[b]Rabbit Warhammer[/b]
[list]
[*][color=#00ff00]Weapon Type[/color] : Battleaxe / Warhammer
[*][color=#00ff00]Weight[/color] : 12.0
[*][color=#00ff00]Base Damage[/color] : 12
[*][color=#00ff00]Reach[/color] : 1.3
[*][color=#00ff00]Speed[/color] : 0.9
[*][color=#00ff00]Stagger[/color] : 1.25
[*][color=#00ff00]Critical Damage[/color] : 6
[*][color=#00ff00]Sound[/color] : Loud
[/list]


[size=5][b]Ammo[/b][/size]
[b]Rabbit Arrow[/b]
[list]
[*][color=#00ff00]Damage[/color] : 6
[*][color=#00ff00]Speed[/color] : 7200.0
[*][color=#00ff00]Gravity[/color] : 1.0
[*][color=#00ff00]Range[/color] : 60000.0
[/list]

[b]Rabbit Bolt[/b]
[list]
[*][color=#00ff00]Damage[/color] : 6
[*][color=#00ff00]Speed[/color] : 10800.0
[*][color=#00ff00]Gravity[/color] : 1.0
[*][color=#00ff00]Range[/color] : 60000.0
[/list]


[size=5][b]Armor[/b][/size]
[b]Rabbit Shield[/b]
[list]
[*][color=#00ff00]Category[/color] : Shield
[*][color=#00ff00]Weight[/color] : 4
[*][color=#00ff00]Type[/color] : Light
[*][color=#00ff00]Armor Rating[/color] : 17
[/list]

[b]Rabbit Suit[/b]
[list]
[*][color=#00ff00]Category[/color] : Boots, Cuirass, Gauntlets, Helmet
[*][color=#00ff00]Weight[/color] : 10
[*][color=#00ff00]Type[/color] : Light
[*][color=#00ff00]Armor Rating[/color] : 45
[*][color=#00ff00]The Others[/color] : Moving speed faster. Can equip Amulets, Rings, Circlet.
[/list]

[b][color=#ff0000][size=6]CREDITS[/size][/color][/b]
Screen Shot : Thanks for ALL of MODDER.

Non-Skimpy Book of UUNP Patch

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This patch is an extension of the non-skimpy patch found on the Book of UUNP page, though this one has much stricter standards than the source mod's own patch. A solid number of variants still remain however, and if one slipped through the cracks please let me know. Thanks!

[url=https://www.nexusmods.com/skyrimspecialedition/mods/23719/]Special Edition version here[/url]

Breezehome Refurbished

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[center][img]https://dl.dropbox.com/s/lxm62xpm6df5q55/00_BreezehomeRefurbished.png?dl=0[/img][/center][center][img]https://dl.dropbox.com/s/w3x5366vwzjqqkb/00_Thumbnails.png?dl=0[/img][/center]



[center][img]https://dl.dropbox.com/s/fxfohe8xfdfwjf0/01_Features.png?dl=0[/img]
[font=Trebuchet MS][size=3][color=#cccccc]Lots of storage containers have been added throughout the house, more place for books,
weapon display and also some interactive shelves, where potions, meals and other items
can be placed.
[b]-[/b]
The children's room is now located upstairs next to the player's room, so it will be possible
to own the alchemy laboratory and a room for children at the same time. Furthermore, the
children's room can be exchanged with a guest room.
[b]-[/b]
Small garden with some planters and an apple tree. The alchemy laboratory is required
to purchase this upgrade.
[b]-[/b]
Completely reworked the lighting. Some lights will automatically turn on/off at day and
night-time. Also added a few torches to the upper floor, they can be placed or
removed manually.
[b]-[/b]
An enchanting table can be purchased as an addition for the player's bedroom.
[b]-[/b]
Most of the prices for the house decorations have been increased to reflect the changes.
Nonetheless, Breezehome will still remain the cheapest of the player homes.[/color][/size][/font][/center]



[center][img]https://dl.dropbox.com/s/t17jgsd1arlxi7h/02_Install-Uninstall.png?dl=0[/img]
[color=#cccccc][size=3][font=Trebuchet MS][b]•[/b] Always make a save you can return to, in case something goes wrong.
[b]•[/b] Empty all containers, bookshelves, weapon racks, etc.
[b]•[/b] Send any children and spouse to another home.
[b]•[/b] Go to another interior cell and use the console command
[color=#f9cb9c][i]ResetInterior WhiterunBreezehome[/i][/color]
[b]•[/b] Install the mod as usual, either manually or with a mod manager.

If uninstalling, same steps need to be taken. After deinstallation, use
the console command to reset the cell. The alchemy lab will be missing
and needs to be purchased again.
[/font][/size][/color][/center]



[center][img]https://dl.dropbox.com/s/6poyof43kmsg6k9/03_Compatibility.png?dl=0[/img]
[font=Trebuchet MS][size=3][color=#cccccc][color=#6aa84f]✔[/color] The mod has been tested to be compatible with the [url=https://www.nexusmods.com/skyrim/mods/71214]Unofficial Skyrim Patch[/url].[/color][/size][/font][font=Trebuchet MS][size=3]

[color=#cccccc][color=#cc4125][b]✘[/b][/color] Not compatible with most other mods that make changes to the Breezehome
cell or decoration system.[/color][/size][/font][/center]



[center][img]https://dl.dropbox.com/s/7psdne5q4g2qpv3/04_Credits.png?dl=0[/img]
[font=Arial][color=#cccccc][font=Trebuchet MS][size=3]Artisanix for [url=https://www.nexusmods.com/skyrim/mods/17423]Paintings and Frames[/url] resource
ps46183 for [url=https://www.nexusmods.com/skyrim/mods/69239]Upper Class Furniture Resources[/url]
ChickenDownUnder for [url=https://www.nexusmods.com/skyrim/mods/15108]Harvestables[/url] resource
odin_ml for editing the [url=https://forums.nexusmods.com/index.php?/topic/928893-request-need-someone-to-edit-a-vanilla-mesh/?hl=%2Bmesh+%2Bedit]TGSecretDoor01 mesh[/url][/size][/font]
[/color][/font][/center]

Pharax's Old Stash - Starter Kit

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[b]Pharax's Old Stash [/b]is a starters chest for new saves if you want a survival play through with fair loot

[u][b]Chest Contains-[/b][/u]
Steel Armor
Steel Gauntlets
Steel Boots
Bear Pelt
Steel Arrows (35) 
Fly Amanita (5)
Wheat (5)
Lockpick (8)
Gold (150)
Potion of Healing (2)

[b][u]On top of Chest
[/u][/b]Iron Helmet 
Steel Sword
Hunting Bow

[b][u]Location
[/u][/b]West of Riverwood Lumber mill
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