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Fluffy - Racemenu Preset

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Racemenu Needed: https://www.nexusmods.com/skyrim/mods/29624
Hdt KS hairdos needed: https://www.nexusmods.com/skyrim/mods/70363

Adamantine standalone follower

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Adds the Imperial Vigilant Adamantine for you adventures . (hes in CandleHearth Hall)  he specializes in sword shield and restoration. the preset was made by Farrel__   https://www.twitch.tv/farrell___
he originally had an apachii hairstyle but i am new to that mod so i gave him the ulfric hairstyle.

Arcanum - A New Age of Magic

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[font=Arial][size=4][b][color=#e69138]Introduction
[/color][/b]
[img]https://i.imgur.com/KlgBOD6.jpg[/img]

[/size][/font][font=Arial]Have you ever downloaded an exciting spell mod full of creative and interesting spells - only to find yourself spamming fireballs over and over again anyways? Or wished that all the amazing visuals from a mod like Colorful magic were actually incorporated into something lore-friendly and balanced?

Too often in Skyrim, magic turns into a chore. A finger-tapping exercise of using the same spells over and over again, with no room for creative combos or adaptation. [i]Arcanum[/i] seeks to change that. Rather than being just a collection of overpowered lightning bolts, [i]Arcanum[/i] is designed to be a journey of magical experimentation. Different schools of magic, and different styles within those schools, have been given unique identities and gameplay mechanics, that lend way to creative combos and synergy. As a mage player myself, the mod is made with full awareness of other popular magic mods in mind, and intended to be a lynchpin that can breathe new life into older spell mods, too. 

And, after years of experimentation, practice, and communication with some of the most prolific and talented artists and NIF wizards out there, [i]Arcanum [/i]has some of the most unique and advanced visual effects of any Skyrim mod out there. Fully animated spinning tornadoes, giant crashing meteors and the ability to summon stars at will are only a handful of the powers at your disposal. Of course, powerful magic isn't easy - and many of these spells require arcane rituals or other setup to use effectively. It's up to you to figure out how to make the most of these spells. 

[b][color=#e69138][size=4]Destruction

[img]https://i.imgur.com/T89VqJb.jpg[/img]
[/size][/color][/b][/font]
[font=Arial]When designing the destruction spells, I split the school into three distinct styles along the elements. Each has a different playstyle, strengths, weaknesses, and players may choose either to focus and go all in on one element, or use the others to help mitigate their element's weaknesses. All playstyles will be rewarded with unique combos and payoffs. [/font]

[spoiler]

[list]
[*][font=Arial][size=3][b]Fire[/b][/size][/font]
[/list][font=Arial]Fire spells in Arcanum are meant to be spammed. They have short cast times, high damage, and reasonable magicka costs. Many spells, like [/font][i]Blazing Soul[/i][font=Arial], were specifically designed to reward the player for casting as many spells as quickly as possible. Fire spells tend to be the most straightforward playstyles of the bunch, but that doesn't mean there's no nuance. For example, fire has a slight healing theme, with spells like [/font][i]Radiant Helix[/i][font=Arial] and [/font][i]Cauterize[/i][font=Arial]. It's a good way to survive, but when you add [/font][i]Punishing Fire[/i][font=Arial] into the mix, all of a sudden these healing spells become absurd sources of damage. [/font]

[list]
[*][font=Arial][size=3][b]Frost[/b][/size][/font]
[/list]
Frost magic has traditionally gotten the short end of the stick. Stamina drain isn't very useful, and most enemies in Skyrim are Nords, with natural frost resistance. Frost in Arcanum is focused on area control and debuffs. Cover the ground with cheap spells like [i]Icy Vortex[/i] and [i]Gelid Gale[/i], slowing enemies and reducing their resistances. Weaken them with [i]Crippling Chill[/i] and[i] Icy Cannonade[/i]. Finish them with [i]Frozen Maelstrom[/i] and [i]Crystal Spear[/i], difficult to aim spells that take advantage of slow, weakened enemies. 

[list]
[*][font=Arial][size=3][b]Shock[/b][/size][/font]
[/list]
[font=Arial]Shock magic has the ability to deal unmitigated percent health damage, which the other elements cannot. Shock spells also have various unique utilities, the ability to boost power at the cost of health, and spells that can trigger one another in loops. In exchange, however, shock spells cost more magicka, and lack as many good area of effect options as Fire and Frost. However, it does have access to one of the best enablers for other area spells in [/font][i]Twisting Tempest[/i][font=Arial]. [/font]

[font=Arial]Combine Fire and Frost, and hold them in place with [/font][i]Gelid Gales[/i][font=Arial] while hitting them with fireballs. [/font]
[font=Arial]Combine Frost and Shock, and use frost's ability to reduce resistances to further increase shock damage. [/font]
[font=Arial]Combine Fire and Shock, and use fire's healing to offset shock's health loss while hitting them with giant balls of fire and lightning. [/font]

[font=Arial]The options are endless. [/font]

[font=Arial][/spoiler][/font]

[color=#e69138]Spell List[/color]

[u]Destruction
[/u]
[size=2][spoiler]

[font=Arial]Novice: [/font]
[list]
[*][font=Arial]Blazing Soul: For 100 Seconds, whenever you cast a fire spell, you gain 7% destruction spell damage, 7% movement speed, and 7% attack damage for 7 seconds.[/font]
[*][font=Arial]Cauterize: A ball of heat that deals 50 fire damage to the target, then heals them for double that amount over 10 seconds. [/font]
[*][font=Arial]Electrolyze: Places a charge on the target. Whenever that target is hit by a shock spell, it loses 7% of its current health. [/font]
[*][font=Arial]Induced Charge: A bolt of lightning that deals 12 damage to a target. If that target is under the effect of another shock spell, this damage is doubled.[/font]
[*][font=Arial]Icy Vortex: Creates a locus of cold magic on the ground for 80 seconds. Enemies inside are slowed by 20% and lose 20% of their frost resistance.[/font]
[*][font=Arial]Rimebolt: A ball of frost that deals 15 damage to health and stamina in 10 feet. You regain 10% of your missing magicka for each target hit. [/font]
[*][font=Arial]Magus Dart: An energy blast that deals 10 non-elemental damage plus 3% of your max magicka in damage. [/font]
[font=Arial]
[/font][/list][/size][font=Arial]Apprentice: 

[list]
[*][font=Arial][size=2]Combustion: A blast of fire in front of you that deals 50 damage. Blocking enemies are staggered. [/size][/font]
[*][size=2]Warmth: Summons a ball of heat that restores 15 health per second to all units in a 15 foot radius. [/size]
[*][size=2]Crippling Chill: Target is slowed by 20%, deals 20% less damage, and loses 3 stamina per second for 20 seconds. These effects are doubled if they have less than 50% stamina remaining. [/size]
[*][size=2]Icy Cannonade: A blast of ice that deals 20 damage. The next frost spell to hit that target ignores 50% of their frost resistance.[/size]
[*][size=2]Distortion Flux: A ball of magnetic energy that deals 25 damage plus 7% of the target's missing magicka[/size]
[*][size=2]Unstable Current: Concentrate to unleash sparks that deal 8 points of damage per second and jump between targets.[/size]
[*][size=2]Caster's Sigil: for 15 seconds, casting a spell sends out a bolt of energy, dealing 5 non-elemental magical damage.[/size] 
[/list]
Adept: 

[list]
[*]Inferno Jet: Concentrate to deal 30 fire damage per second in front of you and reduce the armor of units hit by 50.
[*]Radiant Helix: A bolt of fire that deals 30 damage and heals you for 30 health upon hitting an enemy.
[*]Gelid Gale: Sends out a cold wind that deals 40 frost damage in an area in front of you and leaves behind Ice Vortices that last 80 seconds.
[*]Whiteout: Summons a rending wind that deals 15 frost damage per second in a large area. Units with 15% stamina or less also have their magic resistance reduced by 25%. 
[*]Overload: Increases your shock damage by 50% for 15 seconds. While active, casting a shock spell damages you for 15% of your current health. 
[*]Static Orb: A ball of plasma that deals 35 shock damage and reduces its targets' stamina and magicka regeneration by 75% for 5 seconds. 
[*]Magicka Flare: A blast of pure magicka that deals 45 non-elemental magic damage plus 7% of your maximum magicka. 
[/list]
Expert: 

[list]
[*]Chaos Fireball: A heavy ball of fire that deals 75 fire damage in a 10 foot radius, then leaves a patch of lava that damages and slows enemies. 
[*]Punishing Fire: A bullet of fire that deals 40 fire damage. If the target is under a healing effect, this damage is tripled and Punishing fire dispels all healing effects. 
[*]Glacial Ray: A long-range beam of cold energy that deals 45 frost damage per second, slows its targets by 75%, and leaves a patch of damaging barbs.
[*]Frozen Maelstrom: Summons a vortex of intense cold that deals 75 damage per second to units inside. After 7 seconds, the maelstrom explodes, freezing all units hit and damaging them based on their missing health. 
[*]Crimson Bolt: A bolt of red lightning that deals 50 shock damage to a target. This damage increases based on your missing health, up to 250%. 
[*]Thunderbreak: A blast of electrical energy that deals 80 shock damage plus 12% of their maximum health. Thunderbreak costs 40% of your Maximum Magicka. If you have less than that, it costs 40% of your Maximum Health instead. 
[*]Tri-Attack: A blast of all three elements that deals 15 damage of each element. This spell counts as all three elements, and benefits from all effects and perks that would affect a spell of any of the three elements.
[/list]
Master: 

[list]
[*]Chaos Storm: Summons flaming pillars that deal 80 fire damage and knock enemies into the air in a 60 foot radius around you. Enemies hit leave patches of lava for 20 seconds. 
[*]Sol Invictus: Summons a blazing sun at the target location that deals 100 fire damage per second for 20 seconds. Upon expiring, the sun explodes, dealing 200 damage in an 80 foot radius. 
[*]Crystal Spear: A pillar of frost that deals 120 frost damage. This damage is increased by 30% against slowed units. 
[*]Soul of Winter: For 45 seconds, your frost spells deal 40% bonus damage and enemies around you lose 20% frost resistance. Your maximum health is decreased by 100 for the duration. 
[*]Eye of the Storm: Summons a thundercloud above the target for 25 seconds. The cloud shocks the target with lightning bolts that deal 25 shock damage and reduces their shock resistance by 7%. 
[*]Twisting Tempest: Summons a raging whirlwind that drags all nearby units toward its center. Units caught take 10 shock damage and lose 1% of their current health per second. 
[*]Dreadwyrm Trance: Increases your destruction damage by 35% for 45 seconds. If cast while already active, dispels immediately and equips Akh Morn for one cast. 
[*]Akh Morn: A blast of pure energy that deals 440 non-elemental magical damage in a 20 foot area. 
[*]Ancient Invocation: Cast Elemental Spells to store elemental Reagents, then reactivate Ancient Invocation to consume them, generating one of the ten Invocations. 
[/list]
Invocations: 

[list]
[*]Scorching Shroud: For 62 seconds, opponents in melee range take 20 points of fire damage per second. Whenever you cast a fire spell, the shroud launches a wave of flame in the direction you're facing. 
[*]Conjure Magma Golem: Summons a Magma Golem for 90 seconds. It attacks with a split of fire and physical damage. 
[*]Star of Extinction: Conjures a giant meteor out of the sky, dealing 2000 damage to all units in the 80 foot impact zone. Can only be used `outdoors. 
[*]Lingering Frisson: Reduces target's frost resistance by 25% for 12 seconds. Weapon attacks deal bonus damage and have a 70% chance to stagger the target.
[*]Cryostatic blast: An unstable blast of energy that deals 60 frost and 60 shock damage in a 20 foot area. 
[*]Arctic Hysteria: Deals 40 frost damage and inflicts fury for 8 seconds. Upon expiring, affected targets shatter, taking damage equal to 20% of their missing health. 
[*]Extractive Magicka Pulse: Conjures a rapidly collapsing sphere of energy. After three seconds, nearby units are burned for 500 magicka, and lose health equal to half that amount. 
[*]Vingthor's Shackles: Spectral chains that bounce between targets and paralyze them for 8 seconds, dealing damage equal to 15% of their current health. 
[*]Stormlord's Celerity: Increases movement speed by 25% and weapon damage by 25% for 45 seconds. 
[*]Polyphonic Roar: A 150 point burst of non-elemental magicka in a 100 foot radius that knocks enemies away. Time is briefly slowed afterward.
[/list]Reformulated Spells: 
[list]
[*]Banefire: A long-range stream of fire that deals 25 physical and fire damage per second and reduces the target's fire resistance by 25. 
[*]Electrodominance: Places a charge on the target. Whenever that target is hit by a shock spell, it loses 5% of its current health. 
[*]Frigid Gyre: Summons a rending wind that deals 25 frost damage per second in a large area. Units with 15% stamina or less also have their magic resistance reduced by 25% and their armor reduced by 50. 
[*]Ice Shuriken: A spinning blade of ice that deals 25 physical and 25 frost damage. Units hit also bleed for 3 damage per second for 3 seconds. 
[*]Thunderraze: A blast of electrical energy that deals 70 shock damage plus 15% of their maximum health. Thunderraze costs 40% of your Maximum Magicka. If you have less than that, it costs 40% of your Maximum Health instead. 
[*]Sol Illicitus: Hurls a flaming sun that deals 120 fire damage to all units in a 30 foot radius. Units near the center take increasing damage, up to 200. 
[*]Tri-Disaster: A tri-elemental spell that summons a Twisting Tempest, a Sol Invictus, and a Frozen Maelstrom at the same time.
[/list]
[/spoiler]

[b][color=#e69138][size=4]How to Obtain

[/size][/color][/b]34 of the 53 Destruction spells contained in this mod can be bought from vendors, and are seamlessly integrated into the leveled lists of magic merchants. 

Dreadwyrm Trance can be obtained by defeating a dragon located in Solstheim.
[spoiler]Northwest of Frossel, on the Northernmost mound in Solstheim, defeat the fire-spewing platinum dragon to obtain Dreadwyrm Trance.[/spoiler]

Ancient Invocation can be found at the end of a short mini-quest
[spoiler]On the frozen lake in the Forgotten vale, there's a unique frost giant who guards an opal paragon. Defeat him, and use the paragon on a ruined wayshrine nearby. Then, follow the path to the Invoker of the Ancients.[/spoiler]

Ancient Invocation grants access to the 10 Invocation spells.

The remaining 7 are Reformulated Spells, and must be crafted (See below).
[/font]
[b][color=#e69138][size=4]Reformulated Spells and Spell Crafting (Early WIP)

[img]https://i.imgur.com/AgSjMh4.jpg[/img]

[/size][/color][/b]Reformulated spells are a form of spell crafting I mostly envisioned to make more use out of the assets I developed, but quickly grew into something unique. It's a form of combining spell effects and visuals to create spells that are a fusion of other spells. So far, there are only seven Reformulated spells, but expect this number to increase over time as the mod grows. 

So far, there are only two places where you can craft Redrafted Spells. One is located in the Arcanaeum of the College of Winterhold. 

[b][color=#e69138][size=4]Future Plans
[/size][/color][/b]
[font=Arial]After this, the first order of business is to move onto restoration and finish all of those spells, while addressing any bugs that might pop up in the current release, and developing a Midden-like-room in Winterhold where Spells could be reformulated more easily. Perhpas future patches could incorporate Reformulation of spells from other mods. 

[/font]Target date for next major update is 3/18/19

[b][color=#e69138][size=4]Special Thanks
[/size][/color][/b]
To billyro, to mikhail, and so many others for their help with resources. 
To Enaisaion for advice, and elysses for help with brainstorming nif structure
To Trainwiz, for his always relevant advice and scripting help.

An Altmer Among Men Books

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[font=Comic Sans MS][color=#ff0000][size=5]An Altmer Among Men [/size][/color][/font]


[size=4][font=Times New Roman]This little mod brings the writings of TESLORE redditor Misticsan into Skyrim in the form of a four series set of books written by Aldmeri traveler "Tenirtel of Firsthold."[/font]

[font=Times New Roman]Since these books are extremely demeaning to humans and are considered very controversial, you won't find any reputable booksellers in Skyrim selling them. If you want to find yourself
a copy of the books you'll need to check out Elves, specifically Altmer (pro tip: not just the Thalmor). If you want to avoid spoilers then don't read the list below, as it will detail exactly where you can
go to get copies of each of the books.


* Winterhold, The Frozen Hearth: Nelacar's Room on his table
* Uttering Hills Cave: In Linwe's room, high up on top of bookshelf.
* College of Winterhold: In the Arcanaeum, in the chest labeled "banned books".
* Windhelm: Niranye's House, on a table in the upstairs hall.
* Windhelm: Stables, high up on the bookshelf
* Solitude: Thalmor Headquarters, on the map table
* Thalmor Embassy: Elenwen's Solar, on the desk in her room
* ...and if you don't feel like playing thief, you can get all four volumes of the book in a barrel labeled "rubbish",


[font=Comic Sans MS][color=#ff0000][size=5]Credits[/size][/color][/font]

Big thanks goes to Misticsan of /r/TESLORE for his wonderful apocryphal series and for granting me permission to make a mod. [/font][/size]

BD UUNP Armor and clothes replacer for CBBE

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Have you seen [url=https://www.nexusmods.com/skyrim/users/44548357]baddog1978's[/url] fantastic [url=https://www.nexusmods.com/skyrim/mods/89849]BD UUNP Armor and clothes replacer[/url] mod yet? Have you also seen their oh so lovely [url=https://www.nexusmods.com/skyrim/mods/94864?tab=files]BD UUNP Dawnguard armor and clothes[/url] mod? If your answer is no- stop looking at this mod and go check them out! They're the whole reason this mod exists!

(Pssst, they're also required for this mod to even work, so, yeah, [i]definitely[/i] go and check them out now!)

If your answer was yes, then let me ask you another question! Have you seen them and felt sad, because those awesome outfit replacers aren't available for the CBBE body yet? Well then, this mod right here? Is the answer for your woes! Because I know I was a little sad I couldn't use them, so I decided to go ahead and convert them for my own personal use. Then, after a quick message to baddog1978, I got permission to upload them here so that everyone else who uses CBBE can also enjoy them!


Now; here's what you need to know.

[b]What this mod contains:[/b]
[list]
[*]CBBE compatible bodyslide files for baddog1978's armor and clothing replacer mods
[*]CBBE HDT compatible bodyslide files for baddog1978's armor and clothing replacer mods
[/list][b]
What this mod doesn't contain:[/b]
[list]
[*]Any of the meshes/textures unique to baddog1978's armor and clothing replacer mods
[/list][b]
What this means for you:[/b]
[list]
[*]You'll still need to download baddog1978's armor and clothing replacer mods in order to get their unique meshes/textures
[*]You'll need the Dawnguard DLC in order to see baddog1978's Dawnguard replacers in game
[*]You'll need to start bodyslide after installing the mods, select the group '[i]BD UUNP - CBBE[/i],' and build your outfits from there so that they will appear in your game
[/list]
Any questions? Comments? Complaints? Problems? Let me know! I'm extremely new to editing meshes, and everything I did was done in Outfit Studio; I wouldn't be entirely surprised if I missed something. I did try to make sure that the converted outfits would fit well to even the higher ends of the sliders; I don't know about you, but I like my ladies with a bit of meat on their bones. That said, there may still be clipping issues if you've got every single slider turned up to the max- this is [i]especially[/i] true if you turn up every single breast slider. Sorry guys- if you want ladies with breasts three times the size of their heads, you're going to have to fix the clipping yourself. You do you, that's a little too much for me. Issues, concerns, or comments other than that? Drop me a message, leave me a comment, I'll see what I can do!

Kayla The Nightingale - Standalone Follower

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[b][i][font=Verdana]KAYLA
[/font]

[size=3][left][size=5]◆ [/size]Age: 19

[b][i][size=3][size=5]◆ [/size][/size][/i][/b]Race: Imperial

[b][i][size=3][size=5]◆ [/size][/size][/i][/b]Weapons/Armor: Nightingale Sword/Nightingale Armor Set except Helmet

[size=5]◆ [/size]Location: The Bannered Mare, Whiterun

[size=5]◆ [/size]Fighting Class: Nightingale

[size=5]◆ [/size]Level: 100

[size=5]◆ [/size]Stats:     Health: 1255
                   Magicka: 150
                   Stamina: 880
                   Speed: 120 (default is 100)

                   One-Handed: 100
                   Two-Handed: 15
                   Archery: 100
                   Block: 20
                   Blacksmithing: 15
                   Heavy Armor: 20
                   Light Armor: 100
                   Pickpocketing: 15
                   Lockbreaking: 15
                   Sneak: 100
                   Alchemy: 15
                   Speech: 15
                   Alteration: 15
                   Conjuration: 15
                   Destruction: 100
                   Illusion: 15
                   Restoration: 25
                   Enchanting: 20


Disclamier: these stats were auto-calculated by software and NOT set/changed by me!
                   

             [/left]

[/size]
[/i][/b]

Skyrim 2019

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[youtube]pJ-inMEzXrY[/youtube]

Landscape Pack 4k/2k
- High Res
- Photogrammetry textures

NO ESP, NO meshes. Just textures

[b]Installation:[/b]
Use any Mod manager or just put the "data" file in your Skyrim folder

...
Skyrim 2017 - Landscape, towns, big stuff
Skyrim 2018 - A lot of stuff of everything
Skyrim 2019 - Improved Landscapes(so far)

Every pack is a [b]stand alone[/b].
The year is [b]just a "name[/b]".
So please use every year if you liked it.

[b]-This is not terrain parallax, that version will be released later.

[/b]- I'm using "blended roads" as road mod

[url=https://www.patreon.com/pfuscher]Patreon[/url]

Check out my other mods

[url=https://www.nexusmods.com/users/212132]Other Mods[/url]

Video by Hodilton


[url=https://www.instagram.com/steffen_mas/]Instagram (no Skyrim stuff)[/url][url=https://www.nexusmods.com/users/212132]



[/url][url=https://www.nexusmods.com/users/212132]
[/url]

Simple Skyrim Bethesda Logo Remover

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This mod reduces the time it takes to start up skyrim, by replacing the bethesda logo video file with an empty video file.
This causes skyrim to skip the intro video and saves the player 6 precious seconds of waiting everytime they start skyrim.

I find this mod very usefull if you're starting skyrim frequently and dont want to watch the bethesda logo everytime you start skyrim.
I reccomend installing this mod using mod manager so you can enable / disable it at will without replacing the bethesda logo video file permenatly. If you do accidentally remove the video file and want it back: simply go into steam/library, Right-click skyrim, select properties, local files tab, "VERIFY INTEGRITY OF GAME FILES..." and steam should check your files and download any missing files.

This works with skyrim and skyrim special edition.

Immersive Guard Armor - Windhelm

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Windhelm guards now all have sleeves. Additionally, some male guards will sport a dark grey wolf pelt as a cape (I had an issue exporting the female model so the nif file for women crashes skyrim). For now, I'm going to leave it as a mix of sleeved and sleeved men with wolf pelt (men have a chance of having either armor.

These armors ARE NOT meant for player use - I haven't updated the 1st person views. 

This is a work in progress, and I intend on eventually making it so that women have the wolf cowl/cape as well, but that'll take some remodeling.

Immersive Guard Armor - Solitude

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Solitude is the true capital of Skyrim and as such the guards should be outfitted properly. 

This mod updates the armor of Solitude guards so that they now have one of three sets of armor - original sleeveless, sleeved, or sleeved with a fancy fox cowl/cape. Right now, only male guards will have the sleeved with the fox cowl due to an issue with modeling in Blender that causes CTD when women wear the armor. Everyone can where the sleeved version.

My motivation is that they are so high up and very close to the snowy areas that, although it doesn't look like it, it's going to be a bit nippy up there.

Lore Friendly armored falmers

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[font=Tahoma][size=3]Brief description: 
Add 12 variations of armored falmers into leveled list, they appear around lvl 30 and go on.
Their armors are lootable, and they often wear enchanted. 
This should be lore friendly.   

Background:
The falmers inhabit obscure and abandoned places, as well as ruins of the dwarves, in which they have been forced to fight with traps and automatons, during their travels, they have found powerfull weapons and armor of their old executioners, which they use fiercely in battle, the most wise and powerful have even adapted dwarven mechanisms to their outfits.


instalation:
Paste into your data folder

Recommendations:
Create a bashed patch, always usefull.
Should be compatible with any mod. 
[url=https://www.nexusmods.com/skyrim/mods/24398/]aMidianBorn Dwarven Armor [/url]
[url=https://www.nexusmods.com/skyrim/mods/75610/]Ancient Dwemer Metal [/url]

Please report any bug!

[/size][/font]

GAME OVER YEAHHHHHHHHHHHHH

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Makes it play the "GAME OVER YEAHHHHHHHH" from the 1995 game Sega Rally whenever you die.
Super easy to install. Just click and drag right into the data folder.

Nine Divines Todd Howard

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[img]https://i.imgur.com/q1cNgl5.jpg[/img]
[img]https://i.imgur.com/rRO11ST.jpg[/img]
[img]https://i.imgur.com/6JH2d3M.jpg[/img]
[img]https://i.imgur.com/iWj7ull.jpg[/img]
[img]https://i.imgur.com/7npZv1w.jpg[/img]
[img]https://i.imgur.com/6JiHHmO.jpg[/img]

Just Do it


Thank Creadit
- Todd Howard
- https://www.nexusmods.com/fallout4/mods/33532 -original mod

Dragonborn's Guardians - Bodyguard Followers

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[size=4]This mods adds (currently) three followers that are meant to act as your guardians/bodyguards, so i tried to make them pretty strong.[/size]

[u][b][size=5]Followers info and locations:[/size][/b][/u]
[b][u][size=4]Anju:[/size][/u][/b]
[u]-Race:[/u] Bosmer
[u]-Class:[/u] Ranger
[u]-Voice Type:[/u] Young Eager
[u]-Location:[/u] Bee and Barb, Riften

[b][u][size=4]Dina:[/size][/u][/b]
[u]-Race:[/u] Dunmer
[u]-Class:[/u] Sword & Shield Warrior
[u]-Voice Type:[/u] Dark Elf
[u]-Location:[/u] Dragonsreach, Whiterun

[b][u][size=4]Faron:[/size][/u][/b]
[u]-Race:[/u] Altmer
[u]-Class:[/u] Sorcerer
[u]-Voice Type:[/u] Dark Elf (i know it's not really lore friendly but i like how it sounded on him so bye)
[u]-Location:[/u] Winking Skeever, Solitude

[size=4][u][b]Requirements:[/b][/u][/size]
- [url=https://www.nexusmods.com/skyrim/mods/31797]Ponytail Hairstyles[/url]
[size=2][i]
(They will use whatever eye, brow, beard, skin textures and body meshes you have installed)[/i][/size]
[size=4][u][b]
Recommended:[/b][/u][/size]
- [url=https://www.nexusmods.com/skyrim/mods/74568]Relationship Dialogue Overhaul[/url]
- [url=https://www.nexusmods.com/skyrim/mods/92194]Nether's Follower Framework[/url] so you can make Dina tank for you and Faron heal you and your party!!!1

[size=2][i]I plan to add a few more followers later, i currently have in mind an imperial assasin, and an argonian nightingale (both male), i also would
like to add two khajiits based on my cats irl, but idk if they'll be on this mod or on a separate one.[/i][/size]

[size=5][u][b]Presets Requirements/Mods used to achieve their look:[/b][/u][/size]
[u]
-Anju: [/u][url=https://www.nexusmods.com/skyrim/mods/91496]Aesthetic Elves[/url], [url=https://www.nexusmods.com/skyrim/mods/91953]Bijin Skin (normals only)[/url], [url=https://www.nexusmods.com/skyrim/mods/87201]Aen Felniir[/url], [url=https://www.nexusmods.com/skyrim/mods/31797]Ponytail Hairstyles[/url], [url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url], [url=https://www.nexusmods.com/skyrim/mods/92366]Darling Eye Replacer[/url]
[u]
-Dina:[/u] (the same as Anju's lmao)
[u]
-Faron:[/u] [url=https://www.nexusmods.com/skyrim/mods/58443]Skysight[/url], [url=https://www.nexusmods.com/skyrim/mods/28363]Beards[/url], [url=https://www.nexusmods.com/skyrim/mods/30411]Brows[/url], [url=https://www.nexusmods.com/skyrim/mods/79833]Bed Head[/url], [url=https://www.nexusmods.com/skyrim/mods/92366]Darling Eye Replacer[/url]

[size=2][i]Constructive criticism and bug reports are welcome. I won't take requests/suggestions and i won't modify this mod to cater to anyone's preferences other than mine, if you don't like something feel free to change it, or just don't use my mod at all, i'm not sure if they're balanced or not in combat so suggestions regarding that in particular are welcome.[/i][/size]

[url=https://www.nexusmods.com/users/7383482?tab=user+files]Check out my other stuff too :>[/url]

Lord Ganondorf Dragmire - A RaceMenu Preset

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Ganondorf Dragmire has been reincarnate in the land of Skyrim.
And he's Dragonborn too, ain't that neat.

This preset is of Ganondorf, the main baddie of the Legend of Zelda series of games.
I did my best with what I had. 
He's Breton, to assist with the whole "Dark Warlock" feel.
I highly suggest using the Relics of Hyrule mod to really get into character.

Install the file, type in "showracemenu" in your console, and load him up.
He's very tall (As he should be) and should work with Special Edition, but I don't have it installed, so I don't know for sure.

You'll need:
Hirsute Beards for that manly manly beard: https://www.nexusmods.com/skyrim/mods/79442
Brows, for furrowing at the enemies: https://www.nexusmods.com/skyrim/mods/30411
Aaaand it's on the preset but any hairstyle that's slicked back will work. I used: https://www.nexusmods.com/skyrim/mods/10168

Enjoy. And if you wanna reupload an edited version, go right ahead. No worries, mate!

Rhys Preset

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Sharing is caring.
[font=Arial]
[b]What you will need:

[url=https://www.nexusmods.com/skyrim/mods/7403/?tab=files]Lovely Hairstyles[/url][size=4]*[/size]
[size=3][url=https://www.nexusmods.com/skyrim/mods/29624]RaceMenu[/url][/size][/b][/font]
[url=https://www.nexusmods.com/skyrim/mods/38301?tab=files]DCE _ Realistic Male Face[/url]
[url=https://www.nexusmods.com/skyrim/mods/24273/?]Ethereal Elven Overhaul
[/url][url=https://www.nexusmods.com/skyrim/mods/369/]Less Harsh Elves
[/url][url=https://www.nexusmods.com/skyrim/mods/13722]The Eyes Of Beauty

[i]
[/i][/url][b]Optional: [/b]

[url=https://www.nexusmods.com/skyrim/mods/26145?tab=files]Smooth Body textures for Better Males and SOS          
[/url][b]
Important:  [/b]

[size=4][b]*[/b][/size]I used the GeraltV7F v1a Hairstyle. However it's female only. So you'll have to change that.
- install the mod
- open the Skyrim Creation Kit
- load the Skyrim.esm, Update.esm, LovelyHairstyle.esp
- click "Set as Active File" and then "ok" - you'll get a bunch of warnings, simply click "yes"
- if everything is loaded go to character -> head part -> female -> head part
- search the hairstyle, double click on it, change from female to unisex
- save & close the CK

After you load his preset you have to skip to complexion slider 1.


Have fun! ^^

Legacy of the Dragonborn (Dragonborn Gallery) - polish translation

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Jakiś czas temu podjąłem się spolszczenia tej modyfikacji. Obecnie z powodu braku czasu nie jestem w stanie kontynuować tego spolszczenia, lecz postanowiłem, że dodam to, co udało mi się już spolszczyć (jeśli ktoś będzie chciał wspomóc dokończenie dzieła, to niech śmiało da znać w wiadomości). W wersji polskiej są wszystkie dialogi, questy, prawie wszystkie przedmioty. Brakuje tylko kilku opisów w muzeum, niektórych nazw przedmiotów i lokacji. Książki pochodzące z Daggerfall, lub bezpośrednio od twórców nie są spolszczone, te z Morrowind i Olbivion (jak również te przetłumaczone przez internautów) już tak. Sam przetłumaczyłem kilka książek, mam nadzieję, że bez większych błędów :) Pomimo, że spolszczenie nie jest skończone, myślę, że nie będzie to bardzo przeszkadzać, gdyż język angielski wystąpi naprawdę sporadycznie :)

Magic Lights Overhaul

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This simple mod makes Candlelight and Magelight spells look nice and warm.
[list]
[*]The intensity of the light has been decreased from 2.5 to 1.0
[*]The blinding mist around a projectile is greatly decreased and almost not noticeable.
[*]Meshes and lights had been recolored from cold blue to warm orange.
[*]Base duration was increased from 60 to 90 seconds.
[/list]
Basically this mod is not compatible with any mods affecting Candlelight and Magelight spells. Otherwise there is no reason to be uncompatible with anything.

Skyrim Together Unofficial Add-On - Multiplayer Maps

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Instructions:

Simple install. Manual install seems to be the only option that works, at least on my end.

In Game:

Go to whiterun city, to your left there is the guards barrack. On the roof there are two doors. Divide the players in two, half going through door 1 and the other half going through door 2.

When everyone has loaded in on the simple multiplayer map, give everyone a grace period (say 15 seconds to a minute) (and do not go past the wall until the grace period is over).

Once the grace period is over, you can then fight in teams or solo PVP action. Cross the wall's borders (on the opposite end of the map) to meet your enemies and see who comes out on top.


Notes:

Yes, I edited Whiterun so that some objects were deleted. This file was originally a test, but was the only backup file I could find with already finished navmesh, and I didn't feel like doing said navmesh again.

I might do more maps over time. Depends on when the ST team get object sync and SKSE functions working in full. This is just a test to see how well this concept of multiplayer map making would work with Skyrim Together.

MO2 Enderal - Skyrim Redirector

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[size=4][b]What does it do?[/b][/size]

This adds USVFS redirects to MO2 between Skyrim and Enderal files.  Tools that haven't yet been updated to support Enderal will be able to access the plugin load order and game INI files.  The following files are redirected:

[list]
[*][font=Courier New]%LocalAppData%/Skyrim/plugins.txt    -> MO2_Profile/plugins.txt[/font]
[*][font=Courier New]%LocalAppData%/Skyrim/loadorder.txt  -> MO2_Profile/loadorder.txt[/font]
[*][font=Courier New]Global INI files: [/font]
[*][font=Courier New] My Games/Skyrim/skyrim.ini  -> My Games/Enderal/enderal.ini[/font]
[*][font=Courier New] My Games/Skyrim/skyrimprefs.ini  -> My Games/Enderal/enderalprefs.ini[/font]
[*][font=Courier New]Profile-specific INI files:[/font]
[*][font=Courier New] My Games/Skyrim/skyrim.ini       -> MO2_Profile/enderal.ini[/font]
[*][font=Courier New] My Games/Skyrim/skyrimprefs.ini  -> MO2_Profile/enderalprefs.ini[/font]
[/list]
[size=4][b]What tools does it help with?[/b][/size]

I've tested this with Dual Sheath Redux and Notepad.  Found something else it's useful for?  Leave a comment!
[b][size=4]
How do I install it?[/size][/b]

Extract the archive to your MO2 installation folder.  The file should up at MO2\plugins\game_enderal_redirect.py.

[b]Note:[/b]  This requires MO 2.2.0beta2 or later as that's the first version that supported Enderal.
[size=4][b]
How do I use it?[/b][/size]

As long as you run tools through MO2 like normal, they should see the files.[size=4][b]  [/b][/size]You can check to see if the plugin is installed correctly by going to the MO2 plugins settings and looking for the "Enderal Redirector" plugin.[size=4][b]
[/b][/size]
[size=4][b]Attributions[/b]
[/size]
Mod image used artwork from the following sources:
[list]
[*][url=https://www.freeiconspng.com/img/41585]TES: Skyrim Icon by FreeIconsPNG.com[/url]
[*][url=https://sureai.net/games/enderal/]Enderal Icon by SureAI[/url]
[/list]
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