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Traucao Pt-Br Heavy Armory - New Weapons

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[font=Comic Sans MS][center][color=#00ff00][size=3][b]Um mod de Arsenal indispensável para skyrim[/b][/size].....[/color][/center]

Meus queridos hoje lhes trago a tradução de um mod que visa além de preencher as lacunas de tipo de armas inexistente em algumas categorias, como também adicionar novos tipos de armas ao jogo diversificando seu arsenal de opções para suas builds.


[size=3][u][img]https://i.imgur.com/7K4MmNP.png[/img][/u][/size]
Porretes, arma dos bárbaros! Melhor descrito como uma versão mais fraca da maça, é mais rápida mais causa um pouco menos de dano


[font=Comic Sans MS]Principalmente usado por:[/font] [b]Bandidos, Renegados, Falmer[/b]s
Usa animações e perks específicos da Clava.


[size=3][u][img]https://i.imgur.com/zuZ2AVK.png[/img][/u][/size]
Alabartas, Funciona como uma versão mais longa do machado de batalha, ela balança um pouco mais rápido, ao mesmo tempo que causa menos dano.


Principalmente usado por: Guardas, Stormcloaks, Dawnguard, Bandidos
Usa animações de e perks específicos do [font=Comic Sans MS]Machado de Batalha[/font].


[size=3][u][img]https://i.imgur.com/2RkijX7.png[/img][/u][/size]
As machadinhas são variações menores do machado de guerra normal. Isso significa que o
machadinha tem menos alcance e dano, mas atacam mais rapidamente.


[font=Comic Sans MS]Principalmente usado por:[/font] Vampiros, Falmers
[font=Comic Sans MS]Usa animações de e perks específicos do[/font] Machado de Guerra.


[size=3][u][img]https://i.imgur.com/F0jPmRE.png[/img][/u][/size]
Clava Longa: Para aqueles guerreiros que gostam de balançar com armas de duas mãos, mas
acham que o martelo de guerra é um pouco pesado demais. Esta arma preenche a lacuna
entre o martelo de guerra e o machado de batalha.


Principalmente usado por: Guardas, Stormcloaks, Dawnguard, Bandidos, Draugr
[font=Comic Sans MS]Usa animações de e perks específicos do[/font] Martelo de Guerra.


[size=3][u][img]https://i.imgur.com/yxB3hcg.png[/img][/u][/size]
Quer o poder destrutivo de Duas Mãos sem renunciar a
defesa[font=Comic Sans MS] extra[/font] de um escudo? A Marreta é a arma mais letal de Uma-Mão,
mas também a mais lenta.


Principalmente usado por: Guardas, Stormcloaks, Bandidos
[font=Comic Sans MS][font=Comic Sans MS]Usa animações de e perks específicos da Clava[/font].[/font]



[size=3][u][img]https://i.imgur.com/vQ7er1x.png[/img][/u][/size]
A arma mais rápida de duas mãos no jogo. Bastões podem parecer fraco para
armas de duas mãos, mas permitem que o jogador ataque e bloqueie muito
Mais rápido.


Principalmente usado por: Vampiros, Alik'r, Mão de Prata
[font=Comic Sans MS][font=Comic Sans MS]Usa animações de e perks específicos do[/font] Martelo de Guerra.[/font]


[size=3][u][img]https://i.imgur.com/fFfvSXw.png[/img][/u][/size]
A Lança Curta é uma versão de Uma Mão da lança. Tendo o mais longo
alcance de qualquer arma de Uma Mão, é útil para pessoas que gostam de manter
distância do inimigo.


Usado principalmente por: Guardas, Stormcloaks, Imperiais, Bandidos
[font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS]Usa animações de e perks específicos da Espada[/font].[/font][/font]

[size=3][u][img]https://i.imgur.com/qifwTtm.png[/img][/u][/size]
Espada Curta. Perfeito para aqueles jogadores que procuram um compromisso entre a velocidade da adaga e o poder da espada.


Principalmente usado por: Bandidos, Vampiros, Draugrs
[font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS]Usa animações de e perks específicos da Espada[/font].[/font][/font][/font]


[size=3][u][img]https://i.imgur.com/xL48ScD.png[/img][/u][/size]
A lança tem o maior alcance de qualquer arma no jogo.A gládio é semelhante à lança, mas causa um pouco mais de dano.


Usado principalmente por: Guardas, Stormcloaks, Imperiais, Bandidos
[font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS]Usa animações de e perks específicos da Grande Espada[/font].[/font][/font][/font][/font]


[size=3][u][img]https://i.imgur.com/dPC8CS8.png[/img][/u][/size]
Tridentes podem causar um grande dano, mas seu alcance é menor do que o da lança comum.


Principalmente usado por: Bandidos, Alik'r, Mão de Prata
[font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS][font=Comic Sans MS]Usa animações de e perks específicos da Grande Espada[/font].


[center][size=5][b][b][size=5]Requisitos[/size][/b]

[size=3][/size][url=https://www.nexusmods.com/skyrim/mods/21120?][size=3]Heavy Armory - New Weapons[/size][/url]

Créditos e agradecimentos[/b][/size]

[b][i][u][b][b][/b][/b][/u][url=https://www.nexusmods.com/skyrim/users/4291352]

[/url][url=https://www.nexusmods.com/skyrim/users/887024]PrivateEye[/url] [/i]por criar o MOD
[u][i]Komodoro[/i][/u] por traduzir o MOD[/b][/center]

[/font][/font][/font][/font][/font][/font]

Coldhaven - A Vampire City Spanish Translation

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La traducción comprende todos los textos a excepción del menú de MMC puesto que no la considere necesaria, los diccionarios también estarán disponibles para su descarga en caso de que alguien dese hacer una traducción mejorada de Coldhaven pues mi traducción podria contener algunos pequeños errores referentes a algunos objetos (Pero nada realmente destacable).

Coldhaven añade gran cantidad de objetos, hechizos, armas, armaduras y encantamientos al juego, todas ellas estan ambientadas para vampiros, ademas hay mercaderes interactuables y algunas nuevas misiones relacionadas a Coldhaven

Ademas podrás optar por unirte a una de las 3 casas nobles de Coldhaven conformadas por antiguos y famosos clanes vampírcos...

Arias - Standalone Follower

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[b][size=6][font=Verdana][center]Arias - Standalone Follower[/center][/font][/size][size=4][img]https://farm5.staticflickr.com/4877/33105630038_20d5e06c7f_o.png[/img][/size]

[/b][center][b][size=4][u]Info[/u][/size][size=4] :[/size]

[/b][font=Verdana][size=3]Name : Arias 
Race : Breton
Class : Warrior
Weight : 85[/size][/font]
[font=Verdana][size=3]Armor Type Preference : Heavy Armor[/size]
[size=3]Weapon Type Preference : Greatsword[/size]
[size=3]Location : Sleeping Giant Inn - Riverwood[/size]
[size=3]Marriable : Yes[/size][/font]

[font=Verdana][size=3]Default Outfit : Blades Armor[/size][/font][u][/u]

[b][font=Verdana][size=4][u]Armor Used in Screenshot[/u] :[/size][/font][/b]

[font=Verdana][url=https://agamokwe.com/blog-entry-132.html]Wasou for Male[/url]
[url=https://www.nexusmods.com/skyrim/mods/94963]Treasur Hunter's Gab[/url]
[url=https://eskrimmods.blogspot.com/2017/11/nioh-william-yungblood-armor.html]William Youngblood Armor[/url]
[url=https://xn--oy2bk5drwn.kr/55]K9 Armor Retouched[/url]
[url=http://modtype.doorblog.jp/archives/18375901.html]Hawke's Warrior Champion Armor[/url]
[url=http://modtype.doorblog.jp/archives/21760290.html]Hawke's Mage Champion Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/73857]Kaer Morhen Armor[/url]
[url=https://www.nexusmods.com/skyrim/mods/77667]Grandmaster Ursine Armor[/url][/font]
[font=Verdana]
[b][size=4][u]ENB Used in Screenshot[/u] :[/size][/b]

[url=https://www.nexusmods.com/skyrim/mods/41482]Rudy ENB[/url]

[b][size=4][u]Used Resources[/u] :[/size]
[/b][url=https://www.nexusmods.com/skyrim/mods/28363]
Beards[/url]
[url=https://www.nexusmods.com/skyrim/mods/80618]El Men's Underwear[/url]
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdos[/url]
[url=https://www.nexusmods.com/skyrim/mods/58443]Skysight Skins[/url]
[url=https://www.nexusmods.com/skyrim/mods/79622]The Witcher 3 Eyes

[/url][/font]If you want to see more screenshots from my characters (Aesa, Arias, Argus), you can see it on my [url=https://www.flickr.com/photos/argusfanis/]Flickr Account[/url][/center]

Potion Merchants in City Holds

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Role playing a character without any Alchemy investment only to find out every alchemist sell you tons of useless fortify potions and poisons instead of what you really need the most----healing potions. They must hate the dragonborn so much that they usually offer level 70+ player a single potion of minor healing. I say, fuck it, don't want to see them anymore. 


This mod adds total of 10 merchants who sell 100 potions per tier in city holds and Raven Rock. ( including potions which restore 3 attributes at once) They all look the same and do not have specific names. They are all called Potion Caravan and they sell potions 24 hours. They sometimes wander around and relax but won't stray far. 

Location:

1 .Whiterun: Dragonsreach 2 floor ( overseeing the main hall) 

2.Falkreath: Near the  woodmill ( close to chopping block)

3  Markarth : Understone Keep ( before the stairs you meet the Jarl)

4. Solitude : Teample of the Devines ( turn right before the altars)

5. Dawnstar: Behind Silus Vesuius's House ( Daedric Quest)

6. Morthal: at the door way of Thonnir's house ( near Moorside Inn)

7. Winterhold: inside one of the wreaked house

8. Windhelm : Kitchen in the Palace of Kings ( Near Ulfric's throne)

9. Riften : Graveyard ( Secret entrance to Thief's guild)

10. Raven Rock : Somewhere near the dock 

They are set to essential, so they cannot die. If they somehow turn hostile to you, basic calm spell or calm scrolls should turn them to normal since I set them to LV 3.


They also sell some cooked food and sweets including those from Hearthfire DLC. It annoys me they even food vendors and inn keepers refuse to sell what- seems-to-be-basic foods and sweets.

[list]
[*][i]"Absurd that you can't get good sweetrolls, in this skeeverhole of a city."  said Dagny , daughter of Jarl  Balgruuf.[/i]
[/list]


Made by CK using only vanilla assets when I got triggered by alchemists. Merchants look the same because I'm not good at making cute faces.
Requires DLC because they sell foods from Hearthfire and Potions from Dragonborn.

Tyr Bear-Arm - Vanilla Follower

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[b][u][size=4]SHORT DESCRIPTION[/size]

[/u][/b]Tyr, raised on a farm that supplied a nearby city of Black Marsh, had plans to take over the work from his parents when they grew too feeble, but was lured away by the enticements of the city and the descriptions of foreign lands he heard from travelers there. Having left his family - and certain difficulties - behind, after some travel he vowed that he would someday reestablish a farm in their honor.
[b][u][i][size=2]
[/size]
[/i][/u][/b]
[b]Name :[/b] Tyr Bear-Arm

[b]Race :[/b] Nord

[b]Marriable : [/b]Yes

[b]Location :[/b] Old Hroldan Inn

[b]Skill :[/b] Two Handed, Heavy Armor

[b]Default Outfit :[/b] Steel Plate Armor 

[b]Weapon : [/b]Steel Greatsword


[b][size=4][u]HOW TO INSTALL[/u][/size]

Manual Install:
[/b]
• Click 'MANUAL' button
• Extract ZIP file to anywhere on your computer
• Place ESP & BSA files into Skyrim/Data

[b]NMM Install:[/b]

• Click 'NMM' button
• Enable mod via NMM

Tribute to Sacred Seraphim Combat Healer Companions_With RM Presets

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[center][color=#ffff00][size=4]Coming from the idea of a previous mod I created for Mr. ff7legend found here:[/size][/color]  [url=https://www.nexusmods.com/skyrim/mods/89981]Selene [/url]

[color=#a4c2f4][size=4]This is my tribute to Sacred, one of my favorite games of all time. For more info see here: [url=http://www.sacredwiki.org/index.php/Sacred:Wolfe%27s_Lair]Sacred Wiki[/url] I took a previous mod I created and revamped the healer system and added other tweaks. Who could resist going around killing things and collecting awesome armor and weapons for your character? And the Seraphim also had an (Easter Egg) where you could get a fancy Lightsaber for a weapon. Too bad Skyrim didn't fall into this strategy and we are lucky to get a few gold and maybe some crap armor and weapons from an enemy when looting them. Anyway, enjoy! Thanks for supporting my work and have a great day! [/size][/color]

[color=#a4c2f4][size=5]STATS:
[/size][/color]
[color=#a4c2f4][size=4]Ansiel (Pigtails)
Location: Riverwood
Race: Nord
Height: 1.0
Weight: .50
Essential
Marriageable
Perks: Light Foot
Spells: Heal System, Fireball and Sparks
Race Skill Bonuses: One & Two Handed, Archery, Sneak, Block, Destruction and Light Armor. (Restoration wasn't added because it makes the healing system operate on steroids (overpowered).
Armor: Vanilla 
Weapons: Heal Staff and custom  Seraphim Sword
 [/size][/color]
[color=#a4c2f4][size=4]Selene (Redhead)[/size]
[size=4]Location: Riverwood[/size]
[size=4]Race: Nord[/size]
[size=4]Height: 1.0[/size]
[size=4]Weight: .50[/size]
[size=4]Essential[/size]
[size=4]Marriageable[/size]
[size=4]Perks: Light Foot[/size]
[size=4]Spells: Heal System[/size]
[size=4]Race Skill Bonuses: One & Two Handed, Archery, Sneak, Block, Destruction and Light Armor. (Restoration wasn't added because it makes the heal system operate on steroids (overpowered).[/size]
[size=4]Armor: Vanilla [/size]
[size=4]Weapons: Heal Staff and custom  Seraphim Sword[/size]

[size=5]CREDITS: 
[/size][/color][url=https://www.nexusmods.com/skyrim/mods/73512]Leyenda Skin[/url]
[url=https://www.nexusmods.com/skyrim/mods/68311]KS Hairdo's[/url]
[url=https://www.nexusmods.com/skyrim/mods/19053]Warpaint[/url]
[url=https://www.nexusmods.com/skyrim/mods/95534]GRIM Elven Medium MK1[/url]
[url=https://www.patreon.com/posts/melodic-lilikh-22419877][Melodic] Lilikh Outfit[/url]
[url=https://www.nexusmods.com/skyrim/mods/30936]RealVision ENB[/url]
[url=https://twitter.com/GomaPeroPero]GomaPero Land And Poses Plus MiniBikini[/url]

][/center]

K'athia Ma' Standalone Khajiit Follower

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[center][/center]                                          [img]https://i.imgur.com/HhN4008.png[/img][center][/center]
[img]https://i.imgur.com/mnfUiau.png[/img]
[center]





[img]https://i.imgur.com/XqIfJ3e.png[/img]


     
  [img]https://i.imgur.com/IG0XrWG.png[/img]





[img]https://i.imgur.com/b1ka8ff.png[/img]






[img]https://i.imgur.com/RtNY21Z.png[/img]




[img]https://i.imgur.com/qiDtrML.png[/img][/center]








[center]PLEASE ENJOY.
[img]https://i.imgur.com/uYQgIC3.png[/img][/center]
[center][/center]

FashionSkyrim- Alecu Armors

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[size=5]More sexy stuff for vampires :) 3 mods from Alecu added to my Fashion Skyrim lists, in the vampire category!

[/size][color=#f1f1f1][size=6]How to use:
[/size][size=4]-install my FashionSkyrim- Tools, the required clothing mod and this file with your favorite mod manager
-enjoy!
- in an existing save you will need to select the npc and type "resetinventory" to have the changes apply
- you can merge these files but if you need to merge their required armor too be sure to merge them together!
- if you run multiple FashionSkyrims or any other mod that modifies leveled lists be sure to run a bashed or smashed patch!
-You can use the 3 files separately, make sure you have the correct required mod!
[/size]


[/color]General rules with my preset lists file:

- If you find anything strange (like a peasant wearing an ebony armor.. whoops. Totally not happened in tests I assure you :p), naked people or people with missing body parts let me know asap and I'll fix.

- If you have any advice on placing some other items on specific lists let me know!

- If you think some items needs to be re-balanced to stay let me know!


[size=5]"I didn't understand what this does"
[/size][size=4]Practical example:
My files (combined with the required tool)makes almost every NPC in the game decide what to wear based on a list of things. If you install only the tool (FashionSkyrim-Tool) the effect will be that everyone is wearing vanilla items, but randomized (because they are getting picked from a list).
For example Ysolda normally has the blue variation of the farm clothes, now she could wear any of the 4 variations of farm clothes. This file, and all the other "FashionSkyrim" I will release go and fill those lists with other things: if you install "FashionSkyrim-ApachiiDivineElegance" now Ysolda could wear any of the 4 variations of vanilla farm clothes or a coat or a pant+shirt outfit or 2 dresses from Apachii. If you add another "FashionSkyrim" on top of this, let's say "FashionSkyrim-SkyrimAttire" Ysolda will now wear either: any of the 4 vanilla farmclothes or a coat or a shirt+pantsoutfit or one of 2 dresses from Apachii or one of the (.. ugh.. 6 I think?) dresses from SkyrimAttire.
If you meet Ysolda for the first time she will decide what to wear and you will see what she chose (no console required). If you have already met her however the game remembers she already "chose" her standard blue farm cloth, and she will keep it unless you "resetinventory" her to make her choose between her new dresses. This doesn't mean that she will be guarateed to show up on new clothes though: she will browse her list and she may very well decide to end up wearing her standard blue dress again (but if you don't like what she picks, you can console command her again… ).

[color=#f1f1f1][size=6]Warning:[/size][/color][size=4]I know the images are not good (to say it lightly), but I need almost 4 minutes from desktop to game on my modded setup. I need to load everytime I want to screenshot a single armor, or I would have to play dice to get the one I am looking for (not to mention if I noticed a glaring issue I would have no idea which mod caused it in a 500ish mods setup… ).I tried to improve the pictures a little from the first mods i released but it is what it is in caves and with vanilla.. plus I'm not good at all at taking screenshots in general, even on the best beautifying setup[/size][size=5]. 

So, please,[/size][size=6] DON'T JUDGE THE QUALITY OF THE ARMOR FROM MY SCREENS.[/size][size=4] They are only made to show that the NPC is indeed wearing the armor.. to tell if you like the armor itself refer to the original pages, who have screens made to show you the armor/cloth in all its awesomeness![/size][/size]

FashionSkyrim-Lustmord

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[size=5]The queen of vampire-inspired armors, Lustmord, can now be found on vampire NPCs. They really look super elegant now.. in a deadly way.

[/size][color=#f1f1f1][size=6]How to use:
[/size][size=4]-install my FashionSkyrim- Tools, the required clothing mod and this file with your favorite mod manager
-enjoy!
- in an existing save you will need to select the npc and type "resetinventory" to have the changes apply
- you can merge these files but if you need to merge their required armor too be sure to merge them together!
- if you run multiple FashionSkyrims or any other mod that modifies leveled lists be sure to run a bashed or smashed patch!
[/size]


[/color][font=Arial]General rules with my preset lists file:

- If you find anything strange (like a peasant wearing an ebony armor.. whoops. Totally not happened in tests I assure you :p), naked people or people with missing body parts let me know asap and I'll fix.

- If you have any advice on placing some other items on specific lists let me know!

- If you think some items needs to be re-balanced to stay let me know!


[/font][size=5]"I didn't understand what this does"
[/size][size=4]Practical example:
My files (combined with the required tool)makes almost every NPC in the game decide what to wear based on a list of things. If you install only the tool (FashionSkyrim-Tool) the effect will be that everyone is wearing vanilla items, but randomized (because they are getting picked from a list).
For example Ysolda normally has the blue variation of the farm clothes, now she could wear any of the 4 variations of farm clothes. This file, and all the other "FashionSkyrim" I will release go and fill those lists with other things: if you install "FashionSkyrim-ApachiiDivineElegance" now Ysolda could wear any of the 4 variations of vanilla farm clothes or a coat or a pant+shirt outfit or 2 dresses from Apachii. If you add another "FashionSkyrim" on top of this, let's say "FashionSkyrim-SkyrimAttire" Ysolda will now wear either: any of the 4 vanilla farmclothes or a coat or a shirt+pantsoutfit or one of 2 dresses from Apachii or one of the (.. ugh.. 6 I think?) dresses from SkyrimAttire.
If you meet Ysolda for the first time she will decide what to wear and you will see what she chose (no console required). If you have already met her however the game remembers she already "chose" her standard blue farm cloth, and she will keep it unless you "resetinventory" her to make her choose between her new dresses. This doesn't mean that she will be guarateed to show up on new clothes though: she will browse her list and she may very well decide to end up wearing her standard blue dress again (but if you don't like what she picks, you can console command her again… ).

[/size][size=6]Warning:[/size][size=4]I know the images are not good (to say it lightly), but I need almost 4 minutes from desktop to game on my modded setup. I need to load everytime I want to screenshot a single armor, or I would have to play dice to get the one I am looking for (not to mention if I noticed a glaring issue I would have no idea which mod caused it in a 500ish mods setup… ).I tried to improve the pictures a little from the first mods i released but it is what it is in caves and with vanilla.. plus I'm not good at all at taking screenshots in general, even on the best beautifying setup[/size][size=5]. 

So, please,[/size][size=6] DON'T JUDGE THE QUALITY OF THE ARMOR FROM MY SCREENS.[/size][size=4] They are only made to show that the NPC is indeed wearing the armor.. to tell if you like the armor itself refer to the original pages, who have screens made to show you the armor/cloth in all its awesomeness![/size]

West Wind Misfit Mage Booked

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Is anyone else tired of going to the forge to try out that new weapon/armor mod you just found and have to scroll for a solid minute because it is at the very end of a very long list? I am so I made this mod. It adds a book requirement for any of the armor from the [url=https://www.nexusmods.com/skyrim/mods/36780]Misfit Mage[/url] to show up in the forge therefore hiding a ton of gear from being displayed until you want to see it.

Q/A
Q. Installation?
A. Drag and drop into your [url=https://www.nexusmods.com/skyrim/mods/36780]Misfit Mage[/url] folder and overwrite the current esp

Q. Why?
A. Because I have a crap ton of armor/weapon mods installed and my forge list is absurdly long, I want to go to the forge and only see what I want to craft at that moment. If you have the crafting book it appears in the forge, if you don't it doesn't, easy enough for me.

Q. Does this change any crafting recipes?
A. This pulls from the [url=https://www.nexusmods.com/skyrim/mods/48573]West Wind Craftable[/url] for the recipe. If the original requires a perk, certain level, etc it is still required. This only adds a book requirement for it to appear in forge and a +/- item to further organize armor sets in the forge..

Q. Where do I find the book?
A. Belathor has it, I debated on putting it in the giant's chest for laughs but decided against it.

Q. Compatibility?
A. Belathor's shop is the only worldspace issue, any mods that alter the recipes will conflict, refer to the below question for solutions.

Q. Gear+ and Gear- appears in the forge, whats up with that?
A. [url=http://www.nexusmods.com/skyrim/mods/37003/?]Forge Menu Overhaul[/url] - this amazing idea was what I used originally in an attempt to shorten my forge list but I never got it working quite how I wanted so I learned how it did it and replicated it for myself, the book idea actually came after from a number of [url=https://www.nexusmods.com/skyrim/users/3373573]DeserterX[/url]'s mods when I realized I still had a massive list. 

Q. I've downloaded a few of these now and I'm only seeing the book for one mod at Belathor's shop!
A. Thank mod overwriting for that one, remember how a number of mods say put me last in the load order because of overwrites? Same issue. There are a few options
-[url=http://www.nexusmods.com/skyrim/mods/1840/?]Wyre Bash[/url]
-[url=https://www.nexusmods.com/skyrim/mods/90987]Mator Smash[/url]
-[url=http://www.nexusmods.com/skyrim/mods/64905/?]AddItemMenu[/url]
-console - search "crafting" for all the books

Q. Why don't you include a script or put the book somewhere else?
A. I can read and modify certain parts of esp in the creation kit but I suck balls at coding so scripts are out and the only other option I can see is to dump the book somewhere in the world and hope some other mods doesn't edit that worldspace so back to the same issue. Also by putting it in Belathor's shop if you accidentally sell/lose the crafting book you can go buy another one without have to use the console if you value immersion. 

Q. You said this is a series, where are the rest?
A. Do a nexus file search for the term "booked" or checked out my [url=https://www.nexusmods.com/skyrim/mods/60214]Skyrim Smithing Booked[/url] for a master list, I am slowly adding these for gear as I have time.

Alchemist Vocabulary

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This is a small mod that changes boring alchemy ingredient names to make them more interesting or specific. Blue Mountain Flower is now Centaurea, Swamp Fungal Pod is now Swampstar Pod and Snowberries is now Ilex Aquifolium, etc.  New names are based on real life flora and past elder scrolls games. Some are only changed slightly to be more specific or accurate. (I.E. The torchbug thorax model is actually of an abdomen) Only the ingredient name and some harvest-able plant names have been changed. There are no new textures or models, nor have the ingredient effects been changed.


All Changes

  Vanilla Ingredients;
    Blue Mountain Flower = Centaurea
    Purple Mountain Flower = Chiltern Gentian
    Red Mountain Flower = Hemerocallis
    Glowing Mushroom = Glowing Stain Shelf Cap
    Torchbug Thorax = Torchbug Abdomen
    Glow Dust = Wisp Dust
    Butterfly Wing = Monarch Butterfly Wing
    Blue Butterfly Wings = Morpho Butterfly Wing
    Nordic Barnacles = Nordic Balanomorpha
    Snowberries = Ilex Aquifolium
    Spider Egg = Giant Spider Egg
    Grass Pod = Nordic Spiky Grass Pod
    Swamp Fungal Pod = Swampstar Pod

  Dawnguard Ingredients;
    Poison Blossom = Caged Heart

  Dragonborn Ingredients;
    Spawn Ash = Ash Spawn Cinders
    Ashen Grass Pod = Ashen Spiky Grass Pod



I may change more in the future as I see fit. Feel free to send ideas my way.

White Fox V.01 Preset

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[u][i][b][code]Its My First Preset and my first mod. Hope you like my Female Ninghiem Preset.[/code][/b][/i][/u]

Dagger Lock Picking AIO

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Dagger Lock Picking AIO has a nifty fomod installer, which allows you to select which dagger the lock pick shiv to be replaced with. If this is your thing you will probably love this mod since as far as I know its once of its kind. Daggers have been resized, rotated, and translated to fit the keyhole while also remaining true to the size of the in game daggers.


[center][/center][center][size=4][b][color=yellow]Not compatible with any mods that change the lock picking interface mesh or lockpickshiv01.nif[/color][/b][/size][/center]

Immersive College of Winterhold (Spanish Translation Improved)

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[color=#6fa8dc][size=4][b]Traducción mejorada y actualizada del mod [/b][url=http://www.nexusmods.com/skyrim/mods/36849/][color=#ffffff]Immersive College of Winterhold[/color][/url][b] de [/b][url=http://www.nexusmods.com/skyrim/users/1981866][color=#ffffff]Grantyboy050[/color][/url][b]. Este trabajo requirió la traducción de más de [color=#ffffff]2700[/color] líneas de texto, que en muchas ocasiones presentaban más de [color=#ffffff]6500[/color] caracteres cada una.[/b][/size][/color]



[center][img]https://s5.postimg.cc/3xwxrvdvr/CWIMain.png[/img][/center]

[size=5][b][u][color=#6fa8dc]Contenido[/color][/u][/b][/size]

[size=3][b]- Resumen de características
- Instalación
- Desinstalación
- Créditos
- Notas
[/b][/size]

[size=5][b][u][color=#6fa8dc]Resumen de características:[/color][/u][/b][/size]

[spoiler]
[size=3][u][color=#6fa8dc]General:[/color][/u] Eliminación u organización del desorden genérico de ubicaciones interiores y exteriores. Todas las celdas interiores ahora tienen ventanas transparentes, lo que permite ver el cielo y los alrededores desde adentro. Todas las celdas que tienen objetos reubicados han sido reelaboradas y probadas tanto dentro como fuera de combate. Se introdujo la iluminación [url=http://sots-eye-candy.blogspot.com/2012/02/skyrim-ck-scripting-tutorial-dynamic.html] Just-in-time (JIT)[/url] en todas las celdas adecuadas, mejorando el rendimiento y eliminando el parpadeo asociado con las mallas individuales de sobre-iluminación. Los ESP se han limpiado utilizando la limpieza automática y manual de [url=http://www.nexusmods.com/skyrim/mods/25859/?]Tes5Edit[/url]. 

[img]https://s5.postimg.cc/8z4bt7b1j/cwinpc.jpg[/img]
[u][color=#6fa8dc]Habitantes:[/color][/u] Cada personaje ahora escalará mejor con el jugador, con acceso a un conjunto de hechizos y ventajas. Los personajes ahora asisten a las clases matutinas en el Salón de los Elementos, desde donde también puede adquirir experiencia. Ahora los magos de Hibernalia realmente "con gusto comparten conocimiento entre ellos". La facultad venderá diversos suministros para encantadores, mientras que un nuevo personaje vende suministros alquímicos. Ahora también tienes la opción de permitir que Tolfdir asuma el papel de Archimago, si sientes que no mereces tu posición. Esto se puede renegociar en cualquier momento a través de los diálogos in-game o del menú MCM. Todos los personajes se reunirán en el Salón de los Elementos para las comidas al mediodía después de la práctica y/o a las 6 p.m.

[img]https://s5.postimg.cc/hhdrxlufr/cwicountenance.jpg[/img]
[u][color=#6fa8dc]Salón de la Tolerancia:[/color][/u] Ahora hay experimentos mágicos que están en marcha y se están realizando investigaciones. Se han utilizado muchos objetos nuevos y recursos de otros modders para aumentar la inmersión.

[img]https://s5.postimg.cc/7wu5aqctj/cwiattain.jpg[/img]
[u][color=#6fa8dc]Salón de la Conquista:[/color][/u] Dormitorios más personalizados y posicionamiento de objetos más ordenados. Se ha agregado un área de cocción para los usuarios de los mods de supervivencia y una sala previamente desordenada ha sido borrada por compatibilidad con el [url=http://skyrim.nexusmods.com/mods/33598/?]Spell Crafting Mod[/url]. Se ha agregado un nuevo piso en el sótano, que atiende principalmente a los alquimistas, pero también incluye un baño adecuado para los usuarios de [url=https://www.nexusmods.com/skyrim/mods/60421/]Bathing in Skyrim[/url].

[img]https://s5.postimg.cc/5l1ro65d3/cwiarcanaeum.jpg[/img]
[u][color=#6fa8dc]El Arcanaeum:[/color][/u] En Vanilla esto era más una colección privada de libros que una biblioteca provincial. Más estanterías (con estanterías rellenables por el jugador para libros de habilidades de repuesto/hechizos), áreas de mapas (con un mapa topográfico en construcción) y artefactos para la enseñanza/investigación. ¡Un nuevo entrepiso ha sido agregado y cargado con recursos!

[img]https://s5.postimg.cc/j96qshqnb/cwielements.jpg[/img]
[u][color=#6fa8dc]Salón de los Elementos:[/color][/u] Un nuevo entrepiso más pequeñas mejoras. Ubicación de nuevas clases matutinas y sesiones de práctica para todos los miembros de la universidad en las que se puede ganar experiencia, pero solo hasta el nivel en que ese personaje podría capacitarlo (aunque esto puede modificarse en el menú de MCM). Los miembros de la universidad se reunirán aquí para las comidas después de las sesiones de práctica y/o por la noche.

[img]https://s5.postimg.cc/ujo9phaav/cwiamq.jpg[/img]
[u][color=#6fa8dc]Dependencias del archimago:[/color][/u] Estaciones de trabajo mejoradas, nueva área de cocina y un escritorio para el Maestro del Colegio. Se ha despejado el desorden para dar paso a estanterías, placas, maniquíes y estantes para los artículos. Las plantas se han trasladado al Lustratorium (ver más abajo). Esta celda ahora tiene un reloj de trabajo, capaz de sonar al mediodía, le dice la hora, el día de la semana y el mes del año de un vistazo. El reloj se puede desactivar en el menú MCM. Un “pensadero” inspirado en Harry Potter le permite al mago del arco escudriñar sobre los miembros de la universidad o los jarls de Skyrim. Los contenedores están programados para el almacenamiento automatizado opcional de diferentes categorías de artículos. También está disponible la recuperación automática de alquimia y recursos encantadores para estaciones de trabajo en todo Skyrim. Los contenedores automáticos y los bancos de trabajo automáticos se pueden activar o desactivar en cualquier momento a través del menú MCM.

[img]https://s5.postimg.cc/eaj8dz29z/cwisanctuary.jpg[/img]
[u][color=#6fa8dc]Santuario del Colegio:[/color][/u] Siempre me pareció extraño que los artículos más poderosos y buscados de Skyrim (como los artefactos Daédricos) simplemente se tiraran en una caja en medio de Carrera Blanca y se dejaran sin protección. El santuario es mi respuesta a esto: una nueva sala para el Colegio en la cima de la torre principal y accesible solo por teletransporte. ¡La sala se vuelve accesible después de la finalización de la línea de misión y contiene expositores para artefactos importantes que se pueden encontrar en sus viajes! El LOD para el Santuario se puede activar o desactivar a través del menú MCM.

[img]https://s5.postimg.cc/dxru7rhfb/cwimidden.jpg[/img]
[u][color=#6fa8dc]El podridero:[/color][/u] Punto de partida para la nueva mazmorra y búsqueda de la Caída de Hibernalia, que comenzará al entrar en El podridero si has completado la línea de misiones de la universidad y la misión El ascenso del dragón de la línea de misiones principales. La misión y la mazmorra se pueden desactivar a través del menú MCM en cualquier momento, pero no se puede volver a activar una vez que se haya desactivado. Ahora se puede acceder a las instalaciones de herrería en El podridero, de modo que ya no tendrá que viajar a buscar herreros o artesanos. Se agregó un altar de gemas de alma negras estilo Oblivion, que te permitirá oscurecer las gemas de grandes almas vacías después de la medianoche.

[img]https://s5.postimg.cc/oxd1jdn9z/cwicourt.jpg[/img]
[u][color=#6fa8dc]Patio y puente:[/color][/u] Una vez que te conviertas en Archimago, puedes activar el segundo punto focal en el puente para repararlo (o "hechizarlo" de nuevo). Se han reducido las navmeshes para que los personajes realmente usen las rutas y los marcadores de dragón se hayan ajustado. Se agregó mayor cantidad de montones de nieve y efectos de luz a las paredes y más viento al puente. La torre delantera se ha convertido en un área de astronomía con telescopios en funcionamiento.

[img]https://s5.postimg.cc/xsdvtvox3/cwilustra.jpg[/img]
[u][color=#6fa8dc]Lustratorium y Subterrarium:[/color][/u] Las colecciones botánicas del colegio ahora se encuentran en el Lustratorium. El edificio tiene dos alas: un ala “alpina” con flora de climas más fríos; y un ala “tropical”, con las de los más cálidos. Estos están conectados por una red de túneles subterráneos, el Subterrarium. Se ha agregado un nuevo personaje alquimista con su propia voz que atenderá las colecciones. El LOD para el Lustratorium se puede alternar a través del menú MCM.[/size][/spoiler]


[size=5][b][u][color=#6fa8dc]Instalación[/color][/u][/b][/size]

[size=3]Utiliza [color=#6fa8dc][b]MO[/b][/color], [color=#6fa8dc][b]Vortex[/b][/color], [color=#6fa8dc][b]NMM[/b][/color] o [color=#6fa8dc][b]Wrye Bash[/b][/color] para instalarlo.
O, manualmente, extrae el archivo [color=#6fa8dc][b]CollegeOfWinterholdImmersive.esp[/b][/color] provisto en el paquete [color=#6fa8dc][b].7z[/b][/color] dentro de la carpeta [color=#6fa8dc][b]Data[/b][/color] en el directorio del juego y acepta sobrescribir/reemplazar.[/size]
[center][b][color=#6fa8dc][size=5]REQUIERE EL MOD ORIGINAL[/size][/color][/b]
[size=3][url=http://www.nexusmods.com/skyrim/mods/36849/]Immersive College of Winterhold[/url][/size][/center]


[size=5][b][u][color=#6fa8dc]Desinstalación[/color][/u][/b][/size]

[size=3]Utiliza [b][color=#6fa8dc]MO[/color][/b], [b][color=#6fa8dc]Vortex[/color][/b], [b][color=#6fa8dc]NMM[/color][/b] o [b][color=#6fa8dc]Wrye Bash[/color][/b] para desinstalarlo.
O, manualmente, borra el archivo [b][i][color=#6fa8dc]CollegeOfWinterholdImmersive.esp[/color][/i][/b] de la carpeta [b][i][color=#6fa8dc]Data[/color][/i][/b] en el directorio del juego.

[b][color=#6fa8dc]Aclaración:[/color][/b]
Esto [b][color=#6fa8dc]eliminará únicamente[/color][/b] el archivo [b][i][color=#6fa8dc].esp[/color][/i][/b] [b][color=#6fa8dc][u]traducido[/u][/color] [/b]y hará imposible de utlizar el mod original (el mod no traducido).
En caso de querer [b][color=#6fa8dc]conservar el mod original[/color][/b] (en inglés), solo [b][color=#6fa8dc]reinstalar[/color][/b] el archivo[b][i][color=#6fa8dc] .esp[/color][/i][/b] original.
En caso de querer[color=#6fa8dc][b] eliminar completamente[/b][/color] el mod, [b][color=#6fa8dc]desinstalarlo desde el propio instalador original[/color][/b] del mod provisto por Grantyboy050.[/size]


[size=5][b][u][color=#6fa8dc]Créditos[/color][/u][/b][/size]

[size=3]Gracias a [url=http://www.nexusmods.com/skyrim/users/1981866]Grantyboy050[/url] por este gran mod.[/size]


[size=5][b][u][color=#6fa8dc]Notas[/color][/u][/b][/size]

[size=3][*]Si te gustó el mod [b][color=#6fa8dc][url=http://www.nexusmods.com/skyrim/mods/36849/]Immersive College of Winterhold[/url][/color][/b], por favor, vótalo, dale Like y/o dónale a su autor.
[*]Las traducciones las hago yo mismo. Si encuentras errores de ortografía, gramaticales o cohesión, notifícame para que pueda arreglarlo. Debido al inmenso tamaño de este mod, por favor, los pedidos de mejora/correción deberían ser acompañados con un screenshot.
[*]Estos pequeños proyectos de traducción se deben, principalmente, a dos cosas: una de esas cosas es mi gusto por tener el juego completamente cohesionado (como poseo la versión en español de Skyrim, me agrada que todos los textos del juego lo estén... a menos que pierda epicidad en la traducción). La otra es que no estaba del todo satisfecho con muchos de los trabajos de traducción existentes, por lo que me tomé el tiempo para hacerlos yo mismo, a partir de los archivos [b][i][color=#6fa8dc].ESP[/color][/i][/b] en su idioma original.
[/size][*][size=3]Si te gustó esta traducción, revisa mis otros trabajos. Cualquier voto, donación o Like es bien recibido y apreciado.[/size]

[center][color=#6d9eeb][size=5][b]¡Gracias por tu descarga![/b][/size][/color][/center]

Stripped Vanilla Presets for RaceMenu

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All 200 vanilla presets with hair, beards, mustaches, horns, makeup, warpaint, tattoos, wrinkles, and other detailing that you'd normally want to add after you finish with slider tweaking and sculpting removed. No shape slider or sculpt adjustments made.

[size=3]All 10 Races:[/size]
Argonian 
Breton 
Dark Elf (Dunmer) 
High Elf (Altmer) 
Imperial
Khajiit
Nord
Orc (Orsimer)
Redguard
Wood Elf (Bosmer)

[size=3]Both Genders:[/size]
Female
Male

Personally, I'd recommend to only have the race/gender group you intend on working with installed at a time. It keeps your presets less cluttered.

[size=3]I'd like to point out a funny quark I ran into with RaceMenu while making these.[/size]
If you have one of the vanilla presets that has a complexion option on (wrinkles, rashes, and the like), and load its stripped down counterpart, RaceMenu won't deactivate the Complexion slider, and that detail will still be present. I thought I just missed a slider on one preset, but it kept happening when I went back to double check. Just start off with the very first #0 preset of a group before loading any of the stripped down ones, and you won't have to deal with that problem.


[b][size=4]Installation:[/size][/b]
Install them where you usually install RaceMenu presets.


For Manual Installation, I believe you take the "SKSE" folder from this mod and place it in the
"Data" folder in your Skyrim installation location.


I use Mod Organizer, and for that you put the "SKSE" folder from this mod and place it in the
"Overwrite" folder.


[b][size=4]Recommenced Mods:[/size][/b]
Whatever skin texture and body meshes you wish as a base.
Please note tha the elf presets probably won't look as intended if you are using a mod like Ethereal Elven Overhaul.

FashionSkyrim-BlackSacrament

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[size=5]Scary people should wear scary armor… and now they (sometimes) do!

Absolutely stunning armor specifically dsigned for assassins by AmethystDeceiver is now actually being worn by assassins

[/size][color=#f1f1f1][size=6]How to use:
[/size][size=4]-install my FashionSkyrim- Tools, the required clothing mod and this file with your favorite mod manager
-enjoy!
- in an existing save you will need to select the npc and type "resetinventory" to have the changes apply
- you can merge these files but if you need to merge their required armor too be sure to merge them together!
- if you run multiple FashionSkyrims or any other mod that modifies leveled lists be sure to run a bashed or smashed patch!
[/size]


[/color]General rules with my preset lists file:

- If you find anything strange (like a peasant wearing an ebony armor.. whoops. Totally not happened in tests I assure you :p), naked people or people with missing body parts let me know asap and I'll fix.

- If you have any advice on placing some other items on specific lists let me know!

- If you think some items needs to be re-balanced to stay let me know!


[size=5]"I didn't understand what this does"
[/size][size=4]Practical example:
My files (combined with the required tool)makes almost every NPC in the game decide what to wear based on a list of things. If you install only the tool (FashionSkyrim-Tool) the effect will be that everyone is wearing vanilla items, but randomized (because they are getting picked from a list).
For example Ysolda normally has the blue variation of the farm clothes, now she could wear any of the 4 variations of farm clothes. This file, and all the other "FashionSkyrim" I will release go and fill those lists with other things: if you install "FashionSkyrim-ApachiiDivineElegance" now Ysolda could wear any of the 4 variations of vanilla farm clothes or a coat or a pant+shirt outfit or 2 dresses from Apachii. If you add another "FashionSkyrim" on top of this, let's say "FashionSkyrim-SkyrimAttire" Ysolda will now wear either: any of the 4 vanilla farmclothes or a coat or a shirt+pantsoutfit or one of 2 dresses from Apachii or one of the (.. ugh.. 6 I think?) dresses from SkyrimAttire.
If you meet Ysolda for the first time she will decide what to wear and you will see what she chose (no console required). If you have already met her however the game remembers she already "chose" her standard blue farm cloth, and she will keep it unless you "resetinventory" her to make her choose between her new dresses. This doesn't mean that she will be guarateed to show up on new clothes though: she will browse her list and she may very well decide to end up wearing her standard blue dress again (but if you don't like what she picks, you can console command her again… ).

[/size][size=6]Warning:[/size][size=4]I know the images are not good (to say it lightly), but I need almost 4 minutes from desktop to game on my modded setup. I need to load everytime I want to screenshot a single armor, or I would have to play dice to get the one I am looking for (not to mention if I noticed a glaring issue I would have no idea which mod caused it in a 500ish mods setup… ).I tried to improve the pictures a little from the first mods i released but it is what it is in caves and with vanilla.. plus I'm not good at all at taking screenshots in general, even on the best beautifying setup[/size][size=5]. 

So, please,[/size][size=6] DON'T JUDGE THE QUALITY OF THE ARMOR FROM MY SCREENS.[/size][size=4] They are only made to show that the NPC is indeed wearing the armor.. to tell if you like the armor itself refer to the original pages, who have screens made to show you the armor/cloth in all its awesomeness![/size]

PIE Standalone Followers Returns

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[center][size=4][b][font=Comic Sans MS][color=#ff0000]Requirement: [/color][/font][/b]
[/size]Dawnguard DLC
Dragonborn DLC
[size=3][url=https://www.nexusmods.com/skyrim/mods/53996]HDT Physics Extensions[/url] (Optional[/size])

[size=4][font=Comic Sans MS][color=#ff0000][b]About PIE Standalone Followers: [/b][/color][/font]
[/size]This mod adds 6 characters to your game, Include all the characters I have released, and two new character.
All female characters use UNPB or CBBE Curvy body.
All male characters use bettermale underwear body.

[size=4][font=Comic Sans MS][color=#ff0000][b]About Returns: [/b][/color][/font]
[/size]the Returns is a brand new storyline about the followers and companions. It's mainly about Nami, also with some new figures and special abilities around.

[b][font=Comic Sans MS][color=#b6d7a8][size=4][Character][/size][/color][/font][/b][/center]
[center]​[img]https://pbs.twimg.com/media/DyDf453U8AA3q-E.png[/img]

[img]https://pbs.twimg.com/media/Dy4Y9loVYAAb2HN.png[/img]

[img]https://pbs.twimg.com/media/Dy4O_7JUcAAmSz9.png[/img]
[size=1][i]
[/i][/size][img]https://pbs.twimg.com/media/DyJWmQcUUAAZkA_.png[/img]

[img]https://pbs.twimg.com/media/Dy4O_7IVYAAWeu3.png[/img]

[img]https://pbs.twimg.com/media/DyDf45zUUAArMOP.png[/img]

[img]https://pbs.twimg.com/media/DyoRtwNVYAEa7Qe.png[/img]

[img]https://pbs.twimg.com/media/Dy4Ref6VYAABwCE.png[/img]

[b][font=Comic Sans MS][color=#b6d7a8][size=4][Backstories][/size][/color][/font][/b]
[font=Arial][color=#e69138]KI[/color]
[size=1]"Ki’s father is the other lord from Cyrodiil brought to Akaviri by the eruption of the Civil War. Ki was born with the birthsign of the Thief – it’s not that pleasant to accept this for Ki’s father, who used to be honored as a lord in Cyrodiil. Although Ki was taught in every aspect to stay away from the world’s unprincipled side, undeniably the gifted talent from the Thief grants him much keener dexterity.  
At the age of 7, Tsaesci bandits visited Ki’s family with blades and blood. Everything has been set ablaze. In the following years, struggling such destitute life is all about the practice of thievery and dishonesty. However, the teachings of good and evil from Ki’s childhood kept him a faint pursuit of the honorable and virtuous life. 
7 years have passed since the unspeakable misfortune. On an occasional chance, Ki eavesdropped an astonishing truth that the local Daimyo is united with Tsaesci bandits. Those dreadful memories crawl relentlessly inside Ki. He soon gathered with other thief friends and stopped an ongoing slaughter led by the Tsaesci bandits, then exposed the truth of the attack. Aside from this bloody fact, the tyranny brought by Daimyo is also unforgivable. Eventually, the rebellion was provoked. With the help of some dwemer assassins used to be from Morag Tong, Ki finally killed Daimyo in a secret hideout. Daimyo’s kindred withered away on the land and the mark of old power effaced. Nevertheless, the new ruler absolved the rebels. Peace has returned. Without a doubt, Ki became the hero of the land. 
Two roads converged here. Nami lost her family but then found herself saved by Ki, her only cousin. In fact, Ki is the last and the only one Nami could rely on at this point. Two youngsters chose to stay and live together, yet the happiness of victory faded out. Instead, the intimacy from their blood stirs with the ambiguous feeling within daily lives.  
Years have passed, they became knowing each other better than knowing themselves. With minds thought alike, the relationship had grown with embarrassment. The contests inside Ki’s mind drove him to leave this place. Just in time, his good friends Naoki and Keisuke were also planning on leaving. Three thriving dreamers decided someday, they will commence aboard together. 
On a cloudy morning of Last Seed in 4e198, with all the considerations in mind, Ki left Nami a letter and then ventured forth to the Cyrodiil, the place where his father and uncle lived. During a stop at the Impirial city Ki occurred to an acquaintance with Methredhel, a female pickpocket from the Thieves Guild. The appearance and personal belongings engaged Methredhel to realize that Ki's father has the same blood as one of the Master Thieves in the guild. After the meeting with him, Ki became a secret member of the Thieves Guild, as advised by Methredhel and his newly-met elder.
In the city of Chorrol, Ki followed Naoki’s advice and joined Fighters Guild. He then met Estela, soon they became good friends. On an occasion, Ki got the chance to study with the old warrior Modryn Oreyn.  
Keisuke who joined Mages Guild hired Ki for escorting him to meet with Janus Hassildor in Skingrad. Nothing special happened until they arrived. At the house of Janus Hassildor, the mysterious woman named Cornelia Green awaited.  
Ki earned Benirus Manor from his elders in Cyrodiil. Known as a member of Fighters Guild while keeping the secrecy of Thieves Guild, such an opulent and extraordinary life lasted for a long time for him. 
In 4e201, a thief sold Ki’s identity to the count of Anvil. The count then helped the lich in the ruin of Ayleid to set Ki cursed. The curse wasn’t easy to lift, while Ki’s dealing with the curse, in Benirus Manor count found some more obvious evidences about Ki’s presence in Thieves Guild. 
After Ki got rid of the curse, no one and nothing can help him stay in Cyrodiil any longer. His master Modryn Oreyn pointed out that he can visit Skyrim, where imperial’s reach is weak. On the passage from Bruma to Skyrim, if without the help of Naoki, Keisuke, Cornelia and Hassildor, Ki wouldn’t be able to make it while the pursuit from the imperials never stopped.  
In Skyrim, Ki will again meet the long-lost one of his life. "
[color=#6fa8dc]NAMI[/color]
[size=1]"Nami is the cousin of Ki. During the Akaviri Invasion, the military campaign mounted by Uriel Septim V, many imperial soldiers have been sent to the frontier. The battle has taken countless brutal and unforgiven moments across the land of Akaviri, casualties are inevitable. Fortuitously, among all the mortalities, some have been enslaved instead. Mistakenly they were recognized as slaves of a local Akaviri Daimyo and these soldiers survived the Invasion. Our story didn’t end here. In the following years, due to the huge economic impact brought by fierce contests between the Tsaesci and the Ka Po’ Tun, all slaves within Akaviri are pardoned with the responsibility of paying taxes. Thus, in the land of Akaviri, a small settlement of “freemen” has been established. 
Wars never end, at least not during these chaotic years. The eruption of the Civil War brought the people of Tamriel to Akaviri once again. Two siblings of all those outlanders are lords of manors from Cyrodiil. One of them married Nami’s mother and became an owner of a farm. 
At the age of 12 for Nami, an unexpected ambush by some Tsaesci bandits turned up. All family members have been slaughtered, Nami found herself saved by Ki, the never-met cousin of her own. They lived together since then. 
The fate never turns aside, Ki’s parents are murdered by Tsaesci bandits just like Nami’s. With similar experiences, the mutual feelings have grown beyond boundary in every possible way. It didn’t take too long for them to figure out how close they are about to accept this illusory happiness despite their cousinship. With this concern in mind, Ki left a letter to Nami and went aboard. 
The promise in the letter is unfulfilled. Ki didn’t come back after 2 years like the letter stated. With a tiny hope of coming across her loved one, Nami set out to Tamriel on the morning of Suns Dawn.  
The land of Vvardenfell and Morrowind is not good enough to stay except she developed the great interest of the Dwemer Ruins. Nami then visited High Rock through Skyrim and traveled to Hammerfell a few months after. During the journey, Nami made a handful of friends and had a few dissatisfied romances. The memory of Ki just can’t fade out that easily for her.  
In 4e201, Nami moved on from Elinhir to Skyrim. Ahead of Nami’s destination, the fate finally constructed the path for her to meet the long-lost acquaintance.[/size] "[/size]
[color=#dbb0a7][size=1]GUL[/size][/color]
"Gul used to be a hunter, with beauty and strength. However, something has changed her. Something...telepathic. 
It all happened a few months ago. On the way from Elinhir to Markarth, Gul found herself in an unintended expedition into the ancient dwemer ruins. The unknown and omnipotent power there has desolated her soul, but with mysterious failure, only a portion has been taken. As an exchange, Gul is now able to summon the isolated image of her soul to fight for her whenever she is feeling anxious.
At first, the soul is not easy to control. In fact, due to the autistic nature of her own and with a few unexpected soul attacks, this ability did bring her into an notorious state at the Hammerfell.
At this point, Nami, an omniscient traveller from Akaviri, appeared and helped control the unstable ability of Gul. Now they are leaving Hammerfell together. "[/font]
[color=#d9d2e9][b](To be continued.)[/b][/color]


[color=#ff0000][font=Comic Sans MS][size=4][b]How to install: [/b][/size][/font][/color]
Use Vortex or MO.

[font=Comic Sans MS][size=4][b][color=#ff0000]Recommended: [/color][/b]
[/size][/font][size=3]RYA enb
[url=https://www.nexusmods.com/skyrim/mods/90473]https://www.nexusmods.com/skyrim/mods/90473[/url]
Face Light
[/size][size=3][url=https://www.nexusmods.com/skyrim/mods/13457]https://www.nexusmods.com/skyrim/mods/13457[/url]
[/size]
[font=Comic Sans MS][color=#ff0000][size=5][b]Credits: [/b][/size][/color]
[/font]PureSkinTexture
[url=https://www.nexusmods.com/skyrim/mods/73853]https://www.nexusmods.com/skyrim/mods/73853[/url]
Fair Skin Complexion
[url=https://www.nexusmods.com/skyrim/mods/51602]https://www.nexusmods.com/skyrim/mods/51602[/url]
Brows
[url=https://www.nexusmods.com/skyrim/mods/30411]https://www.nexusmods.com/skyrim/mods/30411[/url]
CITRUS Heads (HD Meshes)
[url=https://www.nexusmods.com/skyrim/mods/58989]https://www.nexusmods.com/skyrim/mods/58989[/url]
XP32 Maximum Skeleton - XPMS
[url=https://www.nexusmods.com/skyrim/mods/26800]https://www.nexusmods.com/skyrim/mods/26800[/url]
Sporty Sexy Sweat - wet body skin texture - CBBE UNP UNPB ADEC Vanilla
[url=https://www.nexusmods.com/skyrim/mods/28946]https://www.nexusmods.com/skyrim/mods/28946[/url]
UNP BLESSED BODY-UNPB REDUX PROJECT
[url=https://www.nexusmods.com/skyrim/mods/37900]https://www.nexusmods.com/skyrim/mods/37900[/url]
UNP Minidresses Collection
[url=https://www.nexusmods.com/skyrim/mods/47376]https://www.nexusmods.com/skyrim/mods/47376[/url]
KS Hairdos - Renewal
[url=https://www.nexusmods.com/skyrim/mods/68311]https://www.nexusmods.com/skyrim/mods/68311[/url]
Leyenda Skin
[url=https://www.nexusmods.com/skyrim/mods/73512]https://www.nexusmods.com/skyrim/mods/73512
[/url]SG Female Textures Renewal
[url=https://www.nexusmods.com/skyrim/mods/35267]https://www.nexusmods.com/skyrim/mods/35267[/url]
Mikan Eyes
[url=https://www.nexusmods.com/skyrim/mods/56056]https://www.nexusmods.com/skyrim/mods/56056[/url]
Kijiko Hair
[url=https://www.nexusmods.com/skyrim/mods/55364]https://www.nexusmods.com/skyrim/mods/55364[/url]
XCE - Warpaint and Dirt
[url=https://www.nexusmods.com/skyrim/mods/29977]https://www.nexusmods.com/skyrim/mods/29977[/url]
Better males - Beautiful nudes and faces - New hairstyles
[url=https://www.nexusmods.com/skyrim/mods/2488]https://www.nexusmods.com/skyrim/mods/2488[/url]
The Eyes Of Beauty
[url=https://www.nexusmods.com/skyrim/mods/13722]https://www.nexusmods.com/skyrim/mods/13722[/url]
Pretty Face
[url=https://www.nexusmods.com/skyrim/mods/7887]https://www.nexusmods.com/skyrim/mods/7887[/url]
SOS Fair Skin men retexture and bonuses for males
[url=https://www.nexusmods.com/skyrim/mods/53667]https://www.nexusmods.com/skyrim/mods/53667[/url]
saLa Hair
[url=https://www.nexusmods.com/skyrim/mods/85848]https://www.nexusmods.com/skyrim/mods/85848[/url]
ApachiiSkyHair
[url=https://www.nexusmods.com/skyrim/mods/10168]https://www.nexusmods.com/skyrim/mods/10168[/url]
Adorable Face
[url=https://www.nexusmods.com/skyrim/mods/47376]https://www.nexusmods.com/skyrim/mods/47376[/url]
Caliente's Beautiful Bodies Edition -CBBE-
[url=https://www.nexusmods.com/skyrim/mods/2666]https://www.nexusmods.com/skyrim/mods/2666[/url]
The Amazing World of Bikini Armor
[url=https://www.nexusmods.com/skyrim/mods/83383]https://www.nexusmods.com/skyrim/mods/83383[/url]

[color=#ff0000][font=Courier New][size=4][b]Re-uploading this file to any other websites is strictly prohibited.[/b][/size][/font][/color][font=Courier New]
[/font][/center]

Dark Elf Furniture Expansion

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Here's a few meshes I made for my mod. They all use vanilla textures and have been built to match the Dragonborn dunmer furniture. I felt what was provided with that DLC was a bit limited so I made some more.

[b]What you're getting here:[/b]

A two dressers, an end table, a cupboard and a room divider. There aren't any animations but if you know how to add them and want to, go ahead just credit me in the reupload and let me know you've done it so I can use them with the animations as well. I've set them all up in nifskope and stuff so they work in CK. All you need to do is set them up as containers (For the dressers, end table and cupboard) and static (for the divider) and add what you want to the containers.

I have the textures going through TFLTextures folder in my data but if you want to reroute the texture through Data/Dragonborn in nifskope you can do.

[b]Installation Instructions:[/b]

[list=1]
[*]Drop the TFLMeshes folder into your Data/Meshes folder.

[*]Drop the TFLTextures folder into your Data/Textures folder.

[*]Add them as container/static in Creation Kit.

[*]Place them as you would any other container/static in Creation Kit.

[/list]

[b]Potential future additions:[/b]

I'm thinking about doing the wardrobe as well. If I get a chance soon I'll add it as well.

[b]Permissions:

[/b]Can you use this in your mod? Of course, just credit me - AndeyFellowes.
Don't redistribute unless you've spoken to me first or unless you've added animations to the containers. If you do that though, message me still and let me know and make sure you credit me when you reupload.

[b]What did I make these for?[/b]

I made these for a mod called The Forgotten Lands: Tarrigate that I've been quietly working on for over a year. You can follow (infrequent) updates on [url=https://twitter.com/tflmods]Twitter[/url] or through the [url=https://theforgottenlandsmods.wordpress.com]wordpress[/url] I've set up for it.

FashionSkyrim-OsareGothicLolita

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[size=5]A really cute dress I found very "vampirey". It is now on vampires (along with the vampire clothes) ^^[/size]


[color=#f1f1f1][size=6]How to use:
[/size][size=4]-install my FashionSkyrim- Tools, the required clothing mod and this file with your favorite mod manager
-enjoy!
- in an existing save you will need to select the npc and type "resetinventory" to have the changes apply
- you can merge these files but if you need to merge their required armor too be sure to merge them together!
- if you run multiple FashionSkyrims or any other mod that modifies leveled lists be sure to run a bashed or smashed patch!
[/size]


[/color][font=Arial]General rules with my preset lists file:

- If you find anything strange (like a peasant wearing an ebony armor.. whoops. Totally not happened in tests I assure you :p), naked people or people with missing body parts let me know asap and I'll fix.

- If you have any advice on placing some other items on specific lists let me know!

- If you think some items needs to be re-balanced to stay let me know!


[/font][size=5]"I didn't understand what this does"
[/size][size=4]Practical example:
My files (combined with the required tool)makes almost every NPC in the game decide what to wear based on a list of things. If you install only the tool (FashionSkyrim-Tool) the effect will be that everyone is wearing vanilla items, but randomized (because they are getting picked from a list).
For example Ysolda normally has the blue variation of the farm clothes, now she could wear any of the 4 variations of farm clothes. This file, and all the other "FashionSkyrim" I will release go and fill those lists with other things: if you install "FashionSkyrim-ApachiiDivineElegance" now Ysolda could wear any of the 4 variations of vanilla farm clothes or a coat or a pant+shirt outfit or 2 dresses from Apachii. If you add another "FashionSkyrim" on top of this, let's say "FashionSkyrim-SkyrimAttire" Ysolda will now wear either: any of the 4 vanilla farmclothes or a coat or a shirt+pantsoutfit or one of 2 dresses from Apachii or one of the (.. ugh.. 6 I think?) dresses from SkyrimAttire.
If you meet Ysolda for the first time she will decide what to wear and you will see what she chose (no console required). If you have already met her however the game remembers she already "chose" her standard blue farm cloth, and she will keep it unless you "resetinventory" her to make her choose between her new dresses. This doesn't mean that she will be guarateed to show up on new clothes though: she will browse her list and she may very well decide to end up wearing her standard blue dress again (but if you don't like what she picks, you can console command her again… ).

[/size][size=6]Warning:[/size][size=4]I know the images are not good (to say it lightly), but I need almost 4 minutes from desktop to game on my modded setup. I need to load everytime I want to screenshot a single armor, or I would have to play dice to get the one I am looking for (not to mention if I noticed a glaring issue I would have no idea which mod caused it in a 500ish mods setup… ).I tried to improve the pictures a little from the first mods i released but it is what it is in caves and with vanilla.. plus I'm not good at all at taking screenshots in general, even on the best beautifying setup[/size][size=5]. 

So, please,[/size][size=6] DON'T JUDGE THE QUALITY OF THE ARMOR FROM MY SCREENS.[/size][size=4] They are only made to show that the NPC is indeed wearing the armor.. to tell if you like the armor itself refer to the original pages, who have screens made to show you the armor/cloth in all its awesomeness![/size]

Glorious Solitude Door Replacer

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After my first mod [url=https://www.nexusmods.com/skyrim/mods/95659]Glorious Solitude Door[/url] here comes my second mod.
As I enjoyed making the first door I thought why not make more of them.

[size=4]Glorious Solitude Door Replacer[/size]

This mod replaces all the building doors used in Solitude, both exterior and interior.
For all of them I made new higly detailed meshes in Blender and textures which I hope come close to photorealism.
There are some slight immersion drawbacks as some buildings use different doors on the inside than on the outside.
I made my doors as realistic as possible and added water stains on the exterior side of the doors, but not in the inside.
After I brought them ingame I noticed that some buildings show the exterior side of a door on the inside and vice versa, pretty disappointing.
It doesn't make any sense but this is how it was implemented in Vanilla and I can't do much about it without learning CK, which I'd like to avoid for now.
Also some doors don't line up exactly in their arch because the placement is really weird, I gave my best to make it look good for all of them.

[size=4]Installation[/size]

Nothing special here, just put the files into your data folder.

[size=4]Compatibility[/size]

I didn't notice any issues with the mods I am using, but make sure to load my mod after any other mod modifying the doors.
The only one I know is XENB 2019 which also replaces the mesh shousedoor01.nif.

Hope you like it, please let me know in case you have any issues with the mod.

[size=4][b]SE Version[/b][/size]

[url=https://www.nexusmods.com/skyrimspecialedition/mods/22923]Here[/url] you can find the SE Version of this mod.
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