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[size=5]About[/size]
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This mod will remove camera movement and FOV zoom in 1st and 3rd person modes. These are all the vanilla animations except now there are no camera shake, no head bob, no zoom-in when blocking with shield and more.
[size=3][u]Sprint[/u][/size]
- 1st person: Removed head bobbing and FOV completely. Retains footstep sound.
- 3rd person: Removed head bobbing with FOV reduced to a very low minimum. Also retains footstep sound.
[size=3][u]Attack[/u][/size]
- 1st Person: Removed all camera sway from every weapon type and hand to hand.
- 3rd Person: Reduced all FOV to a minimum on all sprinting-attack and sprinting-power-attack.
[size=3][u]
Block[/u][/size]
- 1st Person: Removed FOV that zooms in while holding the block on shields and all weapon types.
[size=3][u]Stagger[/u][/size]
- Both: Remove camera sway. Retains stagger animation (more noticeable in 3rd person).
[i][u]Note:[/u] [/i]Some animations still retains some positional movements for example "Block-Bash, Sneak-Attack" however all the swaying motions are gone. I'm unable to completely fix these motions, maybe I'll figure it out later as I dive more into the behavior files but as of now I'm unable to locate any changes.
[u][i]Kill Moves:[/i][/u] I'm unable to make any advance in this area and will be looking into it with future release. If this is an issue for you there are mods and methods that will turn it off.
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[size=5]How this mod works[/size]
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After hours of diving through the animation data in hex code I was able to recognize and locate the data chunk for "AnimObjectA" which is used for camera motions (swaying, bobbing, etc) then by simply Zeroing out the values this eliminated the camera motion. There was also the bit of data used for controling the FOV as seen in (sprinting, blocking) and can be adjusted to zoom in or out. If you want to learn more about this send me a message.
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[size=5]Updates[/size]
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3/12/2019 - Added a (Custom Attack Compatible) version which is more friendly with such as FNIS.
This version only includes modifications on non-attack animations and will not conflict with custom attack animations.
- Version 1.0c: Fixed issue where camera will swing up and around while sprinting with 2h sword/hammer/axe.
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[size=5]Compatibility[/size]
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This mod replaces the vanilla animations and will not be compatible with mods that does the exact same thing. All camera sway/bob/shake are incorporated into the animations so if you are using a custom animation which includes such then this mod will have no effect on those.
[size=4][u]FNIS:[/u][/size]
There will be conflict when using this with my mod. Here are some steps to follow to make it work.
- If you're using custom attack animations and only need my mod to apply to non-attacks then use my other download option (Custom Attack Compatible).
- When installing the mods:
1. install FNIS
2. install Custom Animations
3. update FNIS
4. install my mod and wait a bit soon a conflict will show up, pick "Revert All Changes"
5. update FNIS again then play.
Behavior file - This mod uses one of these files on the (standalone) version which will cause issues with any mod that also includes it like FNIS. However the (Compatible) version doesn't include this file.
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[size=5]Troubleshoot / Suggestions[/size]
---------------------------------------------------------------------------------------
If there are any issues with this mod or suggestions feel free to let me know.
If you find any animation I may have missed please report and I'll add it to a later update.
If there are any other knowledge of this topic please also feel free to share.
[size=5]About[/size]
---------------------------------------------------------------------------------------
This mod will remove camera movement and FOV zoom in 1st and 3rd person modes. These are all the vanilla animations except now there are no camera shake, no head bob, no zoom-in when blocking with shield and more.
[size=3][u]Sprint[/u][/size]
- 1st person: Removed head bobbing and FOV completely. Retains footstep sound.
- 3rd person: Removed head bobbing with FOV reduced to a very low minimum. Also retains footstep sound.
[size=3][u]Attack[/u][/size]
- 1st Person: Removed all camera sway from every weapon type and hand to hand.
- 3rd Person: Reduced all FOV to a minimum on all sprinting-attack and sprinting-power-attack.
[size=3][u]
Block[/u][/size]
- 1st Person: Removed FOV that zooms in while holding the block on shields and all weapon types.
[size=3][u]Stagger[/u][/size]
- Both: Remove camera sway. Retains stagger animation (more noticeable in 3rd person).
[i][u]Note:[/u] [/i]Some animations still retains some positional movements for example "Block-Bash, Sneak-Attack" however all the swaying motions are gone. I'm unable to completely fix these motions, maybe I'll figure it out later as I dive more into the behavior files but as of now I'm unable to locate any changes.
[u][i]Kill Moves:[/i][/u] I'm unable to make any advance in this area and will be looking into it with future release. If this is an issue for you there are mods and methods that will turn it off.
---------------------------------------------------------------------------------------
[size=5]How this mod works[/size]
---------------------------------------------------------------------------------------
After hours of diving through the animation data in hex code I was able to recognize and locate the data chunk for "AnimObjectA" which is used for camera motions (swaying, bobbing, etc) then by simply Zeroing out the values this eliminated the camera motion. There was also the bit of data used for controling the FOV as seen in (sprinting, blocking) and can be adjusted to zoom in or out. If you want to learn more about this send me a message.
---------------------------------------------------------------------------------------
[size=5]Updates[/size]
---------------------------------------------------------------------------------------
3/12/2019 - Added a (Custom Attack Compatible) version which is more friendly with such as FNIS.
This version only includes modifications on non-attack animations and will not conflict with custom attack animations.
- Version 1.0c: Fixed issue where camera will swing up and around while sprinting with 2h sword/hammer/axe.
---------------------------------------------------------------------------------------
[size=5]Compatibility[/size]
---------------------------------------------------------------------------------------
This mod replaces the vanilla animations and will not be compatible with mods that does the exact same thing. All camera sway/bob/shake are incorporated into the animations so if you are using a custom animation which includes such then this mod will have no effect on those.
[size=4][u]FNIS:[/u][/size]
There will be conflict when using this with my mod. Here are some steps to follow to make it work.
- If you're using custom attack animations and only need my mod to apply to non-attacks then use my other download option (Custom Attack Compatible).
- When installing the mods:
1. install FNIS
2. install Custom Animations
3. update FNIS
4. install my mod and wait a bit soon a conflict will show up, pick "Revert All Changes"
5. update FNIS again then play.
Behavior file - This mod uses one of these files on the (standalone) version which will cause issues with any mod that also includes it like FNIS. However the (Compatible) version doesn't include this file.
---------------------------------------------------------------------------------------
[size=5]Troubleshoot / Suggestions[/size]
---------------------------------------------------------------------------------------
If there are any issues with this mod or suggestions feel free to let me know.
If you find any animation I may have missed please report and I'll add it to a later update.
If there are any other knowledge of this topic please also feel free to share.